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3D weapons


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Hi Guys,

 

I've been working on a bunch of generic parts, the fun thing about these is they were all designed in a 3D CAD program. They were printed out using a 3d printer before being cast in resin. It's been a lot of fun (with some frustration) learning how to do this stuff as it's so much differant than scratch building parts by hand.

 

http://www.paulsongames.instantecom.net/i/resin/weapons01.jpg

http://www.paulsongames.instantecom.net/i/3dfiles/katana1.jpg

 

 

 

 

 

here they are on a 32mm scaled mini. (mentally apply your favorite brand of plastic manz)

 

http://i661.photobucket.com/albums/uu334/paulsongames/scaleshields.jpg

http://i661.photobucket.com/albums/uu334/paulsongames/scaleweapons.jpg

http://i661.photobucket.com/albums/uu334/paulsongames/scalekatanas.jpg

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What do you use for your 3D work?

 

I primarily use Maya. I'm starting to toy around with mudbox which is great for organic looking stuff. I've seen some really good work done on blender which is a freeware program.

 

 

 

Can you make a riot shield too

 

Already on the to do list, along with stun batons and grenade launchers, will probably have them done in the next couple weeks ;)

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Awesome.

 

I'm not familiar with any of the software there. I'm an engineering student, we use Rhinoceros and Solidworks for our 3D stuff. I like rhino, and dont get to try solidworks 'til next year.

 

I'd never considered modelling any 40k stuff... you might have inspired me to a new venture ;).

 

Love the sculpts, by the way!

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I've seen some really awesome stuff done with both those programs, Dreamforge did their giant crusader model (aka titan ) in Rhino. http://dreamforge-games.blogspot.com/2010/...ild-actual.html So you can get some really highly detailed stuff done on those programs. Most of the 3-D printing companies use the standard .stl or .obj file types that rhino and most CAD programs can use. So if you are using it for engineering already it should be a fairly simple jump.

 

The biggest part will be adapting to what the file looks like on the computer vs the detail level it actully prints out in. Stuff looks like it has really sharp edges and large gaps when you are looking at them up close but when printed they are much more rounded and anything under half a milimeter doesn't tend to show well, but on the computer it looks massive.

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Hi, these look great! i'vemessed around with this myself before, but the printed models were always carrying a surface texture due to the construction process. Yours look pretty smooth - what are they like in real life? who do you print with? Thanks
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I used www.moddler.com to print the parts. They came out relaly clean compaired to previous companies I used. For casting they do take a minor amount of clean up under magnification (and priming), but if you aren't molding them they are pretty solid. The reason they take some extra work for casting is that the material is slightly porous and needs ot be sealed otherwise the silicon used for the molds seeps into all the micro cracks and makes removing the part pretty tough.

 

The cracks aren't really visable to normal eyesight, and won't show up if the part is properly primed. So for regular modelling you can use it straight from the printer. The cost for printing lots of individual parts is a bit prohibitive, but if you're going for an awesome showpiece figure and aren't worried about price it's a great way to make custom bits. Due to costs it doesn't replace traditional greenstuff parts but it's getting close, in another couple years it will likely be posisble to model complete miniatures in 3d for what it'd cost to buy models.

 

 

 

Here's a shot of a mini-gun/autocannon I'm currently working on:

 

http://i661.photobucket.com/albums/uu334/paulsongames/3d/minigun5.jpg

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