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Single Paladins?


landoro

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Its certainly a different approach... in smaller point games it could be interesting to deep strike them all around the board since they might be able to chew up smaller squads caught out in the open; but really it undermines the advantage of unit upgrades like psybolts (+20pts to upgrade a lone pally?)

if you're serious about this kind of tactic I would beef the squads to 2 or 3, just because 1 storm-bolter (or even 1 holocaust) and 2 attacks just isn't enough damage to really threaten any other squad out there (besides, where else are your points going?);

even in the best case it could take a lone paladin several turns to chew through a 5-10man troops choice (assuming they don't break, which can certainly happen), and thats assuming the hidden power-fist doesn't bring him down.

 

I guess it would be interesting and most effective in a just-for fun game, a kill team type scenario, or a home-brew campaign;

As a competitive standard mission strategy I just don't see it working.

I don't think this would work, it might if you were allowed to take psycannons on individual paladins, but a single 2 wound terminator running around by himself is just not that much of a threat.

 

Don't forget they would get Holocaust each. So at least you had the option of laying a Blast down with them.

Haven't got my rulebook to hand and am half-asleep so appologies if I'm wrong here, but couldn't a single paladin with Brotherhood banner (maybe a 2man squad with the 2nd being a apothecary) be a cheap way to make an "all-stars" squad of your Independant characters to act as a force-weapon enabler and hammerhand (pally is mastery1, characters are masteryX, thus pally uses hammerhand, the banner activates force weapons, and the characters can throw their own tricks into the pot)?

 

If this works it seems a cheaper way to make a deathstar squad to me as, dispite being a 1man squad, the IC can join the paladin to form an all-stars team as the pally have the OPTION to be more than 1man?

I've seen it used as a solo Paladin deep striked in in later turns (Using the reserves modifier psychic power) with a deamon hammer just to kill vehicles and that seemed quite effective if you have the elite slot spare.

 

Wouldn't the vehicle just, I don't know, drive away? No way can ever catch it.

Sadly, Paladins are not Lone Wolves. :P If you could at least give Paladins Storm Shields, I'd be all for it. But of course you can't.

 

This is one place where I feel like GW dropped the ball. Why allow singular models for units if you can't make that a viable choice? You can't really give them any gear (must have 5 models before you can do anything like that!) and they can't be made more survivable in any way.

 

I'd use Paladins all the :P time if I could've gotten anything akin to Lone Wolves out of them.

 

Sigh. :(

Sadly, Paladins are not Lone Wolves. :( If you could at least give Paladins Storm Shields, I'd be all for it. But of course you can't.

 

This is one place where I feel like GW dropped the ball. Why allow singular models for units if you can't make that a viable choice? You can't really give them any gear (must have 5 models before you can do anything like that!) and they can't be made more survivable in any way.

 

I'd use Paladins all the :cuss time if I could've gotten anything akin to Lone Wolves out of them.

 

Sigh. :(

 

I completely agree with Six...Paladins are pale in comparison to Lone Wolves. LW's can get all blinged out with a variety of gear and even get to take wolves to get a few extra attacks. A lone Paladin are easy victory points in most games.

I completely agree with Six...Paladins are pale in comparison to Lone Wolves. LW's can get all blinged out with a variety of gear and even get to take wolves to get a few extra attacks. A lone Paladin are easy victory points in most games.

For even more of a kick in the pants to us GK fanbois, Lone Wolves are dirt cheap. A fully blinged out LW (terminator armour, chainfist, storm shield, 2 wolves) comes in at only 105 pts. And you don't even need the wolves tagging along! Strike 'em and you're down to 85 pts for that nigh-unkillable bad-ass.

 

A fair comparison to a standard Paladin is to just give the guy Terminator armour: now he's just 45 pts. 10 pts less than a Paladin, and he's at least as good -- but in many ways significantly stronger, more survivable (better) than a Paladin. All the LW can't do is pass a psyker test to cause Instant Death. Big :cuss ing deal.

 

Even more SIGH. :(

Still with the old rules in mind where taking a 50pt Justicar was mandatory for each PAGK:

 

55pts for a deepstriking Hollowcaust is fairly cool. If ignored then he can become a nuicence with either more hollowcaust, anti tank with the free hammer or start forceweaponing MC or Characters.

 

But if anyone does turn any Anti tank guns on him (well any guns to be precise) thats less guns on my Rhinos and PAGK.

 

Just think about how the old 3-man termi with 2 Psycannons went. A nuicence that appears in the back of your opponent to distract him from your advancing forces. Able to handle 70% of all armies "sit-backs" and if not to at least tye them up. But now 3 squads for the price of one =D

 

-Gib-

Comparing single Paladins with Lone Wolves is fail, honestly.

 

-Lone Wolves only ever take up an elite slot, with GK's they can be moved to Troops.

-As a result of being troops, single Paladins can potentially score.

-Paladins can deepstrike.

 

These are the 3 major things what makes single Paladins completely different from Lone Wolves and therefore they shouldn't be compared to them. Look at Paladins themselves and judge if you think single ones are worth or not.

Comparing single Paladins with Lone Wolves is fail, honestly.

I just don't see the point of any of those differences which you imply are "benefits" if the dude in question is an expensive piece of non-survivable non-killyness. :lol: I'd give up all of those things to get even just a storm shield.

That was not about the benefits; I could have named Holocaust too in that case. This was simply naming things what makes single Paladins their role and how they play different from Lone Wolves. Lone Wolves slow and non scoring, but relatively hard to kill and killy against certain things.

 

But even if a Lone Wolf would be nearly the same, that wouldn't make a Paladin necessarily a bad choice. It still operates in a different codex and... a unit can be worse than something else but still good. There are different degrees of good you know, it's not good or bad :lol:

 

For 60 points you get a deepstriking guy with a MC'ed potential S10 hammer with a Large blast as an option; seems fine to me.

If I were playing with Draigo I'd probably take a few of these guys solo just because I had slots.

 

It's 55 points for a guy that has the same wounds, attacks, WS/BS and attacks as a Librarian, plus he comes with a S5 Large Blast Template. Okay, maybe that was a bit of a stretch for a comparison as the Librarian is LD10, Mastery Level 2, Psychic Hood, and can purchase more powers, but still. :D

 

As for comparing them (somewhat) to Lone Wolves, Lone Wolves can't deep strike nor do they get a S5 Large Blast.

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