Valkyrion Posted May 19, 2011 Share Posted May 19, 2011 You make the decision to combat squad your troops at deployment, right? Could I have a 10 man tactical squad with a razorback combat squad five into the razor and five into a heavy support choice land raider? Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/ Share on other sites More sharing options...
JamesI Posted May 19, 2011 Share Posted May 19, 2011 That would be perfectly legal. Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2763630 Share on other sites More sharing options...
Valkyrion Posted May 19, 2011 Author Share Posted May 19, 2011 Cheers, JamesI, from now on known as LFRM or Lightning Fast Response Man! Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2763633 Share on other sites More sharing options...
BearersOfSalvation Posted May 19, 2011 Share Posted May 19, 2011 The only limit on what squad can deploy in what transport is that your whole squad has to deploy at once (can't have one combat squad start on the board and other in reserve) and that you can't deploy a unit into a dedicated transport that was bought for a different unit. After deployment, there's no limit on what transports you can enter. Your scenario is legal. For an example of a more complicated setup, if you have one 10-man tac squad with a rhino, one with a razorback, and a heavy support land raider, you could deploy the first squad in the Land Raider, then split the second and deploy half in the razorback, half next to the rhino, then embark to the rhino during the first turn. Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2763652 Share on other sites More sharing options...
Quixus Posted May 19, 2011 Share Posted May 19, 2011 Can you buy two dedicated transports for one unit, like one full TAC/RAS in two razorbacks? Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2763659 Share on other sites More sharing options...
Leonaides Posted May 19, 2011 Share Posted May 19, 2011 no, unfortunately. Only the 1 dedicated transport per unit. Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2763676 Share on other sites More sharing options...
wheelballer Posted May 19, 2011 Share Posted May 19, 2011 Only the unit that purchased the dedicated transport can start inside. So I don't believe you can start a squad in a Heavy Support Land Raider. You would have to start the next to the Raider and then have them embark on your first turn. But I don't have my rulebook handy so I may be wrong. :cuss Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2763683 Share on other sites More sharing options...
dswanick Posted May 19, 2011 Share Posted May 19, 2011 Only the unit that purchased the dedicated transport can start inside. So I don't believe you can start a squad in a Heavy Support Land Raider. You would have to start the next to the Raider and then have them embark on your first turn. But I don't have my rulebook handy so I may be wrong. :D Yep, incorrect. The HS Land Raider is not a dedicated transport, so any valid unit may start embarked in it. Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2763711 Share on other sites More sharing options...
red_starrise Posted May 19, 2011 Share Posted May 19, 2011 Only the unit that purchased the dedicated transport can start inside. So I don't believe you can start a squad in a Heavy Support Land Raider. You would have to start the next to the Raider and then have them embark on your first turn. But I don't have my rulebook handy so I may be wrong. :D Yep, incorrect. The HS Land Raider is not a dedicated transport, so any valid unit may start embarked in it. Only if the LR is bought as a HS slot. On the other hand, if one were to run a squad of termies & buy it as the ded trans then in THAT situation only the Termies would be allowed to begin the game inside of it. Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2763720 Share on other sites More sharing options...
thade Posted May 19, 2011 Share Posted May 19, 2011 no, unfortunately. Only the 1 dedicated transport per unit. This sounds familiar to me, so forgive me for calling it into question...but, no rulebook handy. What's the citation on this? I think it'd be funny if all this time we've been allowed to take more than one DT per unit; and also, exploitable and dumb. Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2763741 Share on other sites More sharing options...
BearersOfSalvation Posted May 19, 2011 Share Posted May 19, 2011 This sounds familiar to me, so forgive me for calling it into question...but, no rulebook handy. What's the citation on this? The only citation for it would be in 3rd or 4th edition rules, where it was a rule. In the current rule set, anyone can enter any transport on their side regardless of whether it's a dedicated transport or not. If a unit is bought on its own, like a HS land raider, anyone can deploy into it. The only limit is that IF and only if a transport is bought as a dedicated transport, only the unit it was bought for can deploy into it. Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2763757 Share on other sites More sharing options...
dswanick Posted May 19, 2011 Share Posted May 19, 2011 no, unfortunately. Only the 1 dedicated transport per unit. This sounds familiar to me, so forgive me for calling it into question...but, no rulebook handy. What's the citation on this? I think it'd be funny if all this time we've been allowed to take more than one DT per unit; and also, exploitable and dumb. Tactical SquadDedicated Transport: • May select a Rhino or a Razorback. If the squad numbers ten models, may take a Drop Pod (see page 135 for points costs). The "problem" arises because the Rhino or Razorback may be selected, while the Drop Pod is in a seperate sentence, leading some to conclude that it may be selected seperately and in addition to the other sentences choice. Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2763758 Share on other sites More sharing options...
JamesI Posted May 19, 2011 Share Posted May 19, 2011 no, unfortunately. Only the 1 dedicated transport per unit. This sounds familiar to me, so forgive me for calling it into question...but, no rulebook handy. What's the citation on this? I think it'd be funny if all this time we've been allowed to take more than one DT per unit; and also, exploitable and dumb. There is no specific rule that says "A unit can only buy 1 dedicated transport." But so far there is no codex unit entry that allows buying more than 1 dedicated transport for a unit. Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2763759 Share on other sites More sharing options...
Valkyrion Posted May 20, 2011 Author Share Posted May 20, 2011 How about this from IA10? Under the Siege Master heading; Command Squad: If you have a Siege Master in the army then he may also be accompanied by a Space Marine Command Squad (see codex space marines). This unit is a HQ choice but does not count against your army's HQ allowance. This Command Squad may also take a Land Raider Prometheus as a dedicated transport. May ALSO take. Obviously i know what the rule is meaning, but is there a RAW there for taking a dedicated transport available to a SM command squad and ALSO a Land Raider Prometheus? Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2764470 Share on other sites More sharing options...
Dan VK Posted May 20, 2011 Share Posted May 20, 2011 no, unfortunately. Only the 1 dedicated transport per unit. This sounds familiar to me, so forgive me for calling it into question...but, no rulebook handy. What's the citation on this? I think it'd be funny if all this time we've been allowed to take more than one DT per unit; and also, exploitable and dumb. There is no specific rule that says "A unit can only buy 1 dedicated transport." But so far there is no codex unit entry that allows buying more than 1 dedicated transport for a unit. ;) Every entry I have seen reads that a unit may take "a dedicated transport" or "any dedicated transport," not "dedicated transports." Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2764843 Share on other sites More sharing options...
Quixus Posted May 20, 2011 Share Posted May 20, 2011 :lol: Every entry I have seen reads that a unit may take "a dedicated transport" or "any dedicated transport," not "dedicated transports." Just to play devil's advocate, what prohibits you from taking a dedicated transport and then taking a dedicated transport? Is there a rule that says you can take a dedicated transport only once. "the unit may take any one of Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2764965 Share on other sites More sharing options...
dswanick Posted May 20, 2011 Share Posted May 20, 2011 ;) Every entry I have seen reads that a unit may take "a dedicated transport" or "any dedicated transport," not "dedicated transports." Just to play devil's advocate, what prohibits you from taking a dedicated transport and then taking a dedicated transport? Is there a rule that says you can take a dedicated transport only once. "the unit may take any one of as a dedicated transport." would be unambiguous. If you want unambiguous, don't look to GW rules... :D Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2764980 Share on other sites More sharing options...
Frosty the Pyro Posted May 20, 2011 Share Posted May 20, 2011 it should be noted however that combat squads cannot come in from reserve embarked on a transport. If a unit is embarked in reserve it will be unable to combat squad (with the specific excpetion of drop pods) due to the one unit per transport limitation (It should also be noted that super heavy transport do not have this limitation) Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2765370 Share on other sites More sharing options...
Agrab Posted June 12, 2011 Share Posted June 12, 2011 You can combat squad the unit when deploying, then entire the DT during the first turn and drive off. You can not, however, start the game combat squaded with part in the DT. The unit must be deployed at once, and deploying in a vehicle is deploying the unit, you can't split after that, nor can you split first. Stupid, yes, but by the rules Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2790039 Share on other sites More sharing options...
SeattleDV8 Posted June 12, 2011 Share Posted June 12, 2011 Thats not correct Agrab. At the start of the game you can deploy half the squad in the transport and the other half elsewhere on the board, (as long as the transport in on the table). Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2790139 Share on other sites More sharing options...
Agrab Posted June 13, 2011 Share Posted June 13, 2011 Thats not correct Agrab.At the start of the game you can deploy half the squad in the transport and the other half elsewhere on the board, (as long as the transport in on the table). I brought this up at a giant game, and was ruled (by everybody) as incorrect, but I know this was brought up somewhere before. Anyways, I headed to the rules and noticed that it doesn't actually allow you to deploy in the transport, which is a CLEAR oversight (DT even mentions deploying with it, but says the only way in is embarking). Anyways, I'm going to try and find where I got that wording, but I think it has something to do with the fact that you declare where they are deployed during deployment, which means they aren't split yet, and you can't split after that for now, i'm trusting that you are right Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2790646 Share on other sites More sharing options...
timmytool Posted June 13, 2011 Share Posted June 13, 2011 Thats not correct Agrab.At the start of the game you can deploy half the squad in the transport and the other half elsewhere on the board, (as long as the transport in on the table). I brought this up at a giant game, and was ruled (by everybody) as incorrect, but I know this was brought up somewhere before. Anyways, I headed to the rules and noticed that it doesn't actually allow you to deploy in the transport, which is a CLEAR oversight (DT even mentions deploying with it, but says the only way in is embarking). Anyways, I'm going to try and find where I got that wording, but I think it has something to do with the fact that you declare where they are deployed during deployment, which means they aren't split yet, and you can't split after that for now, i'm trusting that you are right while it might be different in apocalypse in normal 40k there is no clear or defined order within deployment(individual player) anymore. The only limit which are written are Dedicated transports can only hold their owners unit with or without attached ic's BRB p67 Reserves/outflank/deep strike BRB p94-95 which makes you declare them then follow the rule from their on which does not affect the other deploying unit. and the "infiltrators and scouts" BRB p75, p76, & p92 Independent Character rules BRB P48 and some codex specific deployment rules like: combat sq's C:SM p51 C:DA p........... which is, they can be split up in 2 scenarios after the 10 man jump out of a drop pod to form 2 5man sq's or when deploying them normally in which case nether sq can be reserved for any reason(but can still embark in a transport infiltrate/scout as normal,not outflank as that is reserves). It can be argued that when deploying a unit they dont have to be in unit coherency during deployment (plz show me book&p# were is says they have to be during deployment ), other then a IC having to be in unit coherency if joining a unit in deployment. During their first and subsequent turns they will have to get into unit coherency but. so there is nothing stopping the SeattleDV8's scenario Link to comment https://bolterandchainsword.com/topic/230113-combat-squad-in-2-transports/#findComment-2790758 Share on other sites More sharing options...
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