Daedalus Templarius Posted May 20, 2011 Share Posted May 20, 2011 So I like this guy, I think he is cool to bring, and I've been using him in my recent lists. Problem is... he has managed to die almost immediately every time. Since he can infiltrate, I usually want to get him into a decent position so he can fire right away, however since his sniper weapon is heavy he is very immobile. His penchant for dying right off the bat without doing anything (he is really bad vs tau since all their vehicles have disruption pods) is really making me reconsider bringing him. One torrent and I am almost assured to roll a couple of 1s, and if they are high str then that 2nd wound doesn't even matter. I feel like I'd be better of just bringing more psyrifle dreads or a dreadknight. Anyone been making good use of him? maybe you can give me some advice... Link to comment https://bolterandchainsword.com/topic/230193-vindicare-tacticsuseage/ Share on other sites More sharing options...
Tograth Posted May 20, 2011 Share Posted May 20, 2011 remember, he has a 36" range on his sniper rifle, so if you are going to infiltrate, you dont realistically need to do it more than 6 to 12" from your own deployment zone to get a very good coverage on him. Also remember that his pistol is fantastic - its a pistol, so he can shoot it and move, and its got the sniper rule, and is AP1 as well. if you infiltrate out of LoS, you can move forward, pop a tank with your pistol and assault stuff that falls out if you really want, and with 6 I7 attacks on the charge you should be able to put quite a dent in stuff that pops out. remember as well, that the vindicare has blind grenades, and stealth, so you get a 3+ cover save, and assaulters lose their assault bonuses. Link to comment https://bolterandchainsword.com/topic/230193-vindicare-tacticsuseage/#findComment-2764926 Share on other sites More sharing options...
Seahawk Posted May 20, 2011 Share Posted May 20, 2011 Just because he has infiltrate, doesn't mean he needs to use it to deploy outside of your DZ. A better way to use it is to see where your opponent deploys his things, clarify whether he has outflankers and etc, and then your sniper gets to pick the perfect spot to lay down long range death with the minimum dangers to himself. Link to comment https://bolterandchainsword.com/topic/230193-vindicare-tacticsuseage/#findComment-2764931 Share on other sites More sharing options...
Daedalus Templarius Posted May 20, 2011 Author Share Posted May 20, 2011 I think maybe next time I'll just stick him out of LOS at the beginning and move him into LOS when a few more of my units are closer so he actually has to choose target priority, or has forgotten where I put him. We actually play on a pretty large board, and usually team games, so its not quite the same as a standard size board. We had hammerheads skirting at just about 72" range all night last night... I think the board might be TOO big. Pistol is a good point, although using him that aggressively might get him killed ever faster, lol. Link to comment https://bolterandchainsword.com/topic/230193-vindicare-tacticsuseage/#findComment-2764974 Share on other sites More sharing options...
Azatoth Posted May 20, 2011 Share Posted May 20, 2011 We actually play on a pretty large board, and usually team games, so its not quite the same as a standard size board. We had hammerheads skirting at just about 72" range all night last night... I think the board might be TOO big. There is an actual reason for the standart boardsize. Playing on a bigger board gives certain armies too much of an advantage. Link to comment https://bolterandchainsword.com/topic/230193-vindicare-tacticsuseage/#findComment-2764985 Share on other sites More sharing options...
Daedalus Templarius Posted May 20, 2011 Author Share Posted May 20, 2011 We actually play on a pretty large board, and usually team games, so its not quite the same as a standard size board. We had hammerheads skirting at just about 72" range all night last night... I think the board might be TOO big. There is an actual reason for the standart boardsize. Playing on a bigger board gives certain armies too much of an advantage. Usually it is fine, but we had DoW deployment, so my landraiders started WAYYY at the back. Took me like 4 turns to get mid-board, then one got popped by a rupture cannon from a Tyrannofex ;) Link to comment https://bolterandchainsword.com/topic/230193-vindicare-tacticsuseage/#findComment-2764990 Share on other sites More sharing options...
Daedalus Templarius Posted June 10, 2011 Author Share Posted June 10, 2011 Anyone have any stories of their vindicare living through the whole game? I managed to get my vindicare popped on the enemies 2nd turn last night, after he promptly rolled disastrously on a turbo-pen against a wave-serpent. Last time we played on the big board, trying to run a footslog paladin list on a board like that was a nightmare. Right after my friends left I folded up the 3rd table, and now am back down to a much more reasonable 5'x6' gaming surface. Link to comment https://bolterandchainsword.com/topic/230193-vindicare-tacticsuseage/#findComment-2788166 Share on other sites More sharing options...
Seahawk Posted June 10, 2011 Share Posted June 10, 2011 He's lived the entire game both times I've used him. He just keeps killing and killing... Link to comment https://bolterandchainsword.com/topic/230193-vindicare-tacticsuseage/#findComment-2788167 Share on other sites More sharing options...
Daedalus Templarius Posted June 10, 2011 Author Share Posted June 10, 2011 I don't think it helps that the people I play with are terrified of him and will waste a ton of fire to take care of him as soon as possible, unfortunately I only have to fail 1 save from hammerheads/broadsides to get instant death'd. It usually doesn't take long even with a 2+ cover save from being inside fortifications. I think next time I'll take a regular psyrifle dread in his place. I WANT to use him, he just manages to get himself killed so fast every time, and I have to be so cautious with him he just doesn't seem worth taking. Link to comment https://bolterandchainsword.com/topic/230193-vindicare-tacticsuseage/#findComment-2788184 Share on other sites More sharing options...
Guest Drunk Guardian Posted June 10, 2011 Share Posted June 10, 2011 I have the complete opposite problem with him... I've fielded him three times vs. Eldar and by some stroke of luck, I've managed to draw Dawn of War every single time and between the three games he's never died and he's killed exactly 1 stupid War Walker, but has otherwise camped in ruins and been out of range of anything useful to shoot at... or the one time he had a shot to take out Eldrad's invuln save, he missed three straight times on the wound roll. Link to comment https://bolterandchainsword.com/topic/230193-vindicare-tacticsuseage/#findComment-2788197 Share on other sites More sharing options...
Myxx Posted June 10, 2011 Share Posted June 10, 2011 the people I play with are terrified of him and will waste a ton of fire to take care of him as soon as possible But that is all incoming fire that isn't coming in at your other units. There is something to be said for letting the enemy soak a single model, while your other long range weapons return fire, and your foot (or even mounted units) get free moves forward. Link to comment https://bolterandchainsword.com/topic/230193-vindicare-tacticsuseage/#findComment-2788201 Share on other sites More sharing options...
Daedalus Templarius Posted June 10, 2011 Author Share Posted June 10, 2011 Soaking 2 hammerhead shots that instant-death him isn't soaking enough. I would say the Dreadknight is a model capable of soaking a lot of fire, and being a general pain for the enemy. One missed save after getting shot with a s8 weapon and the assassin is done. Maybe I'll try him again on the 'almost regular size' board and see if he performs better, but most of the time he might take out a single vehicle and then get lit up. I think another psyrifle dread is much better, especially if my friend is going to be spamming warwalkers every game. Link to comment https://bolterandchainsword.com/topic/230193-vindicare-tacticsuseage/#findComment-2788207 Share on other sites More sharing options...
synack Posted June 10, 2011 Share Posted June 10, 2011 I played a game against guard yesterday, DoW deployment. I decided that I was gonna outflank the vindi. This cause my rather movement static guard opponent decided to stay away from the board, edge, which was good for me, which mean't I could deploy in the middle and just move up the center and everything will be in range. He doesn't have to kill stuff to be effective. Link to comment https://bolterandchainsword.com/topic/230193-vindicare-tacticsuseage/#findComment-2788387 Share on other sites More sharing options...
Daedalus Templarius Posted June 10, 2011 Author Share Posted June 10, 2011 He doesn't have to kill stuff to be effective. Yea, but it helps if he is alive ;) Link to comment https://bolterandchainsword.com/topic/230193-vindicare-tacticsuseage/#findComment-2788412 Share on other sites More sharing options...
Chengar Qordath Posted June 10, 2011 Share Posted June 10, 2011 One thing to consider is that the Vindicare synergizes well with a techmarine's Bolster Defenses ability. Also, an OSR/Conversion Beamer Techmarine might split your opponent's attention a bit. Link to comment https://bolterandchainsword.com/topic/230193-vindicare-tacticsuseage/#findComment-2788445 Share on other sites More sharing options...
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