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Vindicare tactics/useage


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So I like this guy, I think he is cool to bring, and I've been using him in my recent lists.

 

Problem is... he has managed to die almost immediately every time.

 

Since he can infiltrate, I usually want to get him into a decent position so he can fire right away, however since his sniper weapon is heavy he is very immobile. His penchant for dying right off the bat without doing anything (he is really bad vs tau since all their vehicles have disruption pods) is really making me reconsider bringing him. One torrent and I am almost assured to roll a couple of 1s, and if they are high str then that 2nd wound doesn't even matter. I feel like I'd be better of just bringing more psyrifle dreads or a dreadknight.

 

Anyone been making good use of him? maybe you can give me some advice...

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remember, he has a 36" range on his sniper rifle, so if you are going to infiltrate, you dont realistically need to do it more than 6 to 12" from your own deployment zone to get a very good coverage on him.

 

Also remember that his pistol is fantastic - its a pistol, so he can shoot it and move, and its got the sniper rule, and is AP1 as well.

 

 

if you infiltrate out of LoS, you can move forward, pop a tank with your pistol and assault stuff that falls out if you really want, and with 6 I7 attacks on the charge you should be able to put quite a dent in stuff that pops out.

 

 

remember as well, that the vindicare has blind grenades, and stealth, so you get a 3+ cover save, and assaulters lose their assault bonuses.

Just because he has infiltrate, doesn't mean he needs to use it to deploy outside of your DZ. A better way to use it is to see where your opponent deploys his things, clarify whether he has outflankers and etc, and then your sniper gets to pick the perfect spot to lay down long range death with the minimum dangers to himself.

I think maybe next time I'll just stick him out of LOS at the beginning and move him into LOS when a few more of my units are closer so he actually has to choose target priority, or has forgotten where I put him. We actually play on a pretty large board, and usually team games, so its not quite the same as a standard size board. We had hammerheads skirting at just about 72" range all night last night... I think the board might be TOO big.

 

Pistol is a good point, although using him that aggressively might get him killed ever faster, lol.

We actually play on a pretty large board, and usually team games, so its not quite the same as a standard size board. We had hammerheads skirting at just about 72" range all night last night... I think the board might be TOO big.

 

There is an actual reason for the standart boardsize. Playing on a bigger board gives certain armies too much of an advantage.

We actually play on a pretty large board, and usually team games, so its not quite the same as a standard size board. We had hammerheads skirting at just about 72" range all night last night... I think the board might be TOO big.

 

There is an actual reason for the standart boardsize. Playing on a bigger board gives certain armies too much of an advantage.

 

Usually it is fine, but we had DoW deployment, so my landraiders started WAYYY at the back. Took me like 4 turns to get mid-board, then one got popped by a rupture cannon from a Tyrannofex ;)

  • 3 weeks later...

Anyone have any stories of their vindicare living through the whole game?

 

I managed to get my vindicare popped on the enemies 2nd turn last night, after he promptly rolled disastrously on a turbo-pen against a wave-serpent.

 

Last time we played on the big board, trying to run a footslog paladin list on a board like that was a nightmare. Right after my friends left I folded up the 3rd table, and now am back down to a much more reasonable 5'x6' gaming surface.

I don't think it helps that the people I play with are terrified of him and will waste a ton of fire to take care of him as soon as possible, unfortunately I only have to fail 1 save from hammerheads/broadsides to get instant death'd. It usually doesn't take long even with a 2+ cover save from being inside fortifications.

 

I think next time I'll take a regular psyrifle dread in his place.

 

I WANT to use him, he just manages to get himself killed so fast every time, and I have to be so cautious with him he just doesn't seem worth taking.

Guest Drunk Guardian
I have the complete opposite problem with him... I've fielded him three times vs. Eldar and by some stroke of luck, I've managed to draw Dawn of War every single time and between the three games he's never died and he's killed exactly 1 stupid War Walker, but has otherwise camped in ruins and been out of range of anything useful to shoot at... or the one time he had a shot to take out Eldrad's invuln save, he missed three straight times on the wound roll.
the people I play with are terrified of him and will waste a ton of fire to take care of him as soon as possible

 

But that is all incoming fire that isn't coming in at your other units. There is something to be said for letting the enemy soak a single model, while your other long range weapons return fire, and your foot (or even mounted units) get free moves forward.

Soaking 2 hammerhead shots that instant-death him isn't soaking enough.

 

I would say the Dreadknight is a model capable of soaking a lot of fire, and being a general pain for the enemy. One missed save after getting shot with a s8 weapon and the assassin is done.

 

Maybe I'll try him again on the 'almost regular size' board and see if he performs better, but most of the time he might take out a single vehicle and then get lit up. I think another psyrifle dread is much better, especially if my friend is going to be spamming warwalkers every game.

I played a game against guard yesterday, DoW deployment. I decided that I was gonna outflank the vindi. This cause my rather movement static guard opponent decided to stay away from the board, edge, which was good for me, which mean't I could deploy in the middle and just move up the center and everything will be in range.

 

He doesn't have to kill stuff to be effective.

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