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The Summoning, Librarians, and teleport homers


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So since my group of friends have loaded up on things to smoke my landraiders from across the board, I think I'll try a slightly different tactic. However, my question is regarding how teleport homers interact with the summoning.

 

Does a teleport homer reduce scatter from the summoning? Because that would be amazing.

 

Also, I assume you are not allowed to assault after you've been summoned, correct?

Why doesn't the Teleport Homer work for Summoning. I don't remember the exact working of Summoning, but i beleive it says "using the Deepstrike rule." I'm no rule lawyer, but is there some kind of precedence for such a ruling. And on a RAI basis, i think it makes perfect sense for the Teleport Homer to work with Summoning, as the Libriarian is the only HQ with the option to take the Teleport Homer. Why only give it to the Libriarian then?
So basically you want a servo skull near where you will be coming in from the summoning then? Or just some wide open space I guess.

Or a Mystic.

 

Why doesn't the Teleport Homer work for Summoning. I don't remember the exact working of Summoning, but i beleive it says "using the Deepstrike rule." I'm no rule lawyer, but is there some kind of precedence for such a ruling. And on a RAI basis, i think it makes perfect sense for the Teleport Homer to work with Summoning, as the Libriarian is the only HQ with the option to take the Teleport Homer. Why only give it to the Libriarian then?

Aye, the Summoning says 'using the Deepstrike Rule'. The Teleport Homer however, only works for teleporting, not all deep striking.

As for the Librarian being the only HQ with the option to take a Teleport Homer? Well, basicaly the author of the codex didn't think everything throug as much as he should. Take the Digital Weapons option for the Brotherhood Champion for instance, who already re-roll all failed to Wound rolls with his Anointed Blade.

If Im not mistaken the Teleport Homer states it allows units deploying via deep strike to not scatter. Summoning is not a deployment so it's a no go. Believe me if it worked I would have a Mordrak/Libby summon list all meched up with Warp Stabilization to summon unscatterable vehicles all over. Alas, only works on Termies/Strikes/Interceptors I believe and only for deployment.
Alas, only works on Termies/Strikes/Interceptors I believe and only for deployment.

 

It specifically mentions teleporting, so it also works for Paladins and Dreadknights, but, for instance, not for Stormravens.

 

Im referring to the teleport homer. You need to read the rules in the codex of that. Im pretty sure it only states Strike/Interceptor/Terminator squads nothing else.

Im referring to the teleport homer. You need to read the rules in the codex of that. Im pretty sure it only states Strike/Interceptor/Terminator squads nothing else.

Yep. The wargear entry for the Teleport Homer specifically says it only works for Strikes, Interceptors, and "models wearing Terminator armor", and of course only when those units are teleporting.

 

The Summoning is movement granted by a psychic power using the Deep Strike rules; nowhere in The Summoning is "teleporting" mentioned, so it is not a teleport move that would be affected by the Teleport Homer.

 

The only way to help you out with The Summoning is Servo Skulls, unfortunately. I myself would like to use the Teleport Homer with The Summoning :)

the wording is so crappy. cause you can look at this two ways.

 

let me write the entry so you can reference it.

 

The Summoning: The librianian creates a warp bridge and summons battle brothers to his side.

 

This power can be using at the begining of the libranian's movement phase. If the psychic test is successful, choose a friendly (problem 1 ) non vehicle unit that is not locked in combat anywhere on the battlefield. The chosen unit is removed from the table top and immediately (problem 2) placed anywhere within 6" of the libranian using the deep strike rules.

 

 

 

ok problem 1 the warp stabilisation field ( WSF )

 

entry last paragraph : a vehicle with WSF can be the subject of a Lib's The summoning psychic power. A vehicle moves in this way counts as having moved flat out.

 

WAHHHHHH classic case of counter wording. the vehicle entry states it can use it. but the psychic power clearly states IT DOESNT WORK.

 

in this case i would use that the upgrade superseades. and vehicles can do it.

 

 

now problem 2: PLACED ANYWHERE within 6" using the deep strike rules

 

ive seen this used in two ways.

 

way 1: there no scatter placing anywhere means just that. the deep strike rule just states that he can not assault out of deep strike.

 

way 2: ( probably used most ways ) guy is placed anywhere in the area of the libby and then 2d6 scatters.

 

scatter is the way to go with this one

Im referring to the teleport homer. You need to read the rules in the codex of that. Im pretty sure it only states Strike/Interceptor/Terminator squads nothing else.

Yep. The wargear entry for the Teleport Homer specifically says it only works for Strikes, Interceptors, and "models wearing Terminator armor", and of course only when those units are teleporting.

 

The Summoning is movement granted by a psychic power using the Deep Strike rules; nowhere in The Summoning is "teleporting" mentioned, so it is not a teleport move that would be affected by the Teleport Homer.

 

The only way to help you out with The Summoning is Servo Skulls, unfortunately. I myself would like to use the Teleport Homer with The Summoning :D

 

Yes and No, the summoning is a movemnet granted by a psychic power yes. But it states that all units arrive via deepstrike special rule. So following the special rule for deep striking grey knight Strike/Interceptor/terminators all teleport when using the deep strike rule. Then when a teleport homer is used if a unit arrives by teleporting with in 6 inches of a model with a homer they dont scatter. So strike/interceptors/terminators all teleport in when deepstriking, so if they are within 6 inches of a teleport homer they dont scatter.

 

The exception to this is vehicles for they dont teleport in they use normal deep strike rules. They would not benifit from the teleport homer.

Im referring to the teleport homer. You need to read the rules in the codex of that. Im pretty sure it only states Strike/Interceptor/Terminator squads nothing else.

Yep. The wargear entry for the Teleport Homer specifically says it only works for Strikes, Interceptors, and "models wearing Terminator armor", and of course only when those units are teleporting.

 

The Summoning is movement granted by a psychic power using the Deep Strike rules; nowhere in The Summoning is "teleporting" mentioned, so it is not a teleport move that would be affected by the Teleport Homer.

 

The only way to help you out with The Summoning is Servo Skulls, unfortunately. I myself would like to use the Teleport Homer with The Summoning ;)

 

Yes and No, the summoning is a movemnet granted by a psychic power yes. But it states that all units arrive via deepstrike special rule. So following the special rule for deep striking grey knight Strike/Interceptor/terminators all teleport when using the deep strike rule. Then when a teleport homer is used if a unit arrives by teleporting with in 6 inches of a model with a homer they dont scatter. So strike/interceptors/terminators all teleport in when deepstriking, so if they are within 6 inches of a teleport homer they dont scatter.

 

The exception to this is vehicles for they dont teleport in they use normal deep strike rules. They would not benifit from the teleport homer.

 

you are wrong kind of. you are right about the teleport homers but at no point in the statement of the summoning does it call the movement a teleportation.

its a removal and placement of the model or unit using the deep strike rule. unless the word teleport is used regardless if the unit moves that wait. its not the way it was moved.

 

trust me im all for getting a better landing using this move. but thats like me droping a vindicare assassin in a ping pong list and sniping with AP1 12" pistols with no scatter. or dropping template weapons right in front. no matter what the benefit of the summoning is moving the model across the feild but the only way your are lowering the scatter is a servo skull.

Im referring to the teleport homer. You need to read the rules in the codex of that. Im pretty sure it only states Strike/Interceptor/Terminator squads nothing else.

Yep. The wargear entry for the Teleport Homer specifically says it only works for Strikes, Interceptors, and "models wearing Terminator armor", and of course only when those units are teleporting.

 

The Summoning is movement granted by a psychic power using the Deep Strike rules; nowhere in The Summoning is "teleporting" mentioned, so it is not a teleport move that would be affected by the Teleport Homer.

 

The only way to help you out with The Summoning is Servo Skulls, unfortunately. I myself would like to use the Teleport Homer with The Summoning ;)

 

Yes and No, the summoning is a movemnet granted by a psychic power yes. But it states that all units arrive via deepstrike special rule. So following the special rule for deep striking grey knight Strike/Interceptor/terminators all teleport when using the deep strike rule. Then when a teleport homer is used if a unit arrives by teleporting with in 6 inches of a model with a homer they dont scatter. So strike/interceptors/terminators all teleport in when deepstriking, so if they are within 6 inches of a teleport homer they dont scatter.

 

The exception to this is vehicles for they dont teleport in they use normal deep strike rules. They would not benifit from the teleport homer.

 

Incorrect, I believe in the codex the teleport homer specifically states Termies/Strike/Interceptors DEPLOYING via deepstrike do not scatter. I dont have the codex on me, but I'm pretty sure that's how the rules for the homer are written. As such the summoning is as you said a movement, and not a deployment and would not benefit from the homer.

 

Need someone to double check the codex though if it says "deploying."

Teleport Homer last paragraph

 

If a grey knight strike squads, intercepters or models in terminator armour wish to teleport onto the battlefield via deepstrike.

 

i think thats all you need to see and also

 

Note that the teleport homer only works for units that are teleporting, not other means.

Teleport Homer last paragraph

 

If a grey knight strike squads, intercepters or models in terminator armour wish to teleport onto the battlefield via deepstrike.

 

i think thats all you need to see and also

 

Note that the teleport homer only works for units that are teleporting, not other means.

 

Awesome thanks I stand corrected.

its still a great idea but just drop servo skulls only 5 points. or make a first assault list with a SR, Dreadnaught. and a libby/pally squad. then summon up crap to the libby to keep shooting then Teleport shunt Intercept/ NDKs

 

Yea, I was thinking about that too, but decided to add more kill-y stuff to my list rather than the 'get-shot-out-of-the-air-in-one-turn' Stormraven. I might give it a shot next time, but I want to see how double paladin/double jumping-dreadknights do.

i take a LRC loaded with 8 terms consisting of 7 paladins and a lib with a SR behind him carring draigo and 6 more pallies and Dread. very points heavey but have fun with 15 models in your face pretty much first turn. and thats not including if you take personal teleporter shunts jumps but i save those for later for easy contesting.

Hello all,

 

I was thinking something along these lines as well, place libby in a "relatively secure" rear area near a servo skull, fly killy unit x in the enemys face with a SR, disembark unit, then summon the SR back to your libby out of melta range?

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