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vindicare questions


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just for my sanity, i want to cover the turbo pen

 

he has a sniper rifle so it has S3 vs vehicles is that right?

you then use 4D6 for pen at AP1..

 

with rending is it one D3 extra for each 6 you roll from the 4D6, or are you capped at a single D3 no matter how many 6's?

 

so youd use 3+4D6 plus rending right

 

thanks in advance

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I think rending per dice, like a Carnifex with rending claws was 2D6+2D3+S in 4th ed.

 

edit:

I remembered that rending was different in 4th. Sorry.

 

p31 rule book;

 

'...against vehicles an armour penetration roll of 6 allows a further D3 to be rolled with the result added to the score...'

 

and 5th ed FAQ:

 

Q: How does a monstrous creatureʼs 2D6 roll for armour

penetration in close combat work if the creatureʼs Attacks

have the Rending rule as well? (p31)

A: The player gets to add a D3 to the total for each dice

that comes up with a 6. So, if either of the two dice is a

six, the total penetration roll will be 2D6+D3+S; if both

were 6s, the total would be 12+2D3+S (which you donʼt

need to roll anyway, as it is more than enough to penetrate

the thickest armour!).

 

The only sticking point is that a Vindicare isn't a monstrous creature, but I think the rules will apply.

thanks guys..

mathematically it doesnt matter i suppose, rolling a double 6 (from the 4 dice) is 15 on the pen roll without adding rending or the other two dice..

it matters little

 

however a potential 39 pen makes it the deadliest anti tank round going.

And a potential 7 makes it (one of) the weakest.

 

But you shouldn't have much problem penetrating with an average roll of 14 + 3 anyway.

 

Rendings a bit odd on any multi dice penetration. If you roll a 6 you won't need the extra D3 and you only need the extra D3 if you don't roll a 6. I think there should be a rule similar to Instant Death - if you penetrate the targets armour by double you automatically destroy it.

 

Anyway, thats anothe debate for another time.

thanks guys..

mathematically it doesnt matter i suppose, rolling a double 6 (from the 4 dice) is 15 on the pen roll without adding rending or the other two dice..

it matters little

 

however a potential 39 pen makes it the deadliest anti tank round going.

 

Aye, minimum with 2 6s rolled is 3+6+6+1+1... which is quite a bit more than 14 and the rend or rends don't need to be rolled at all.

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