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New Space Marine Chapter: Orbital Beacons


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spacemarine.jpg
Tactical Sergeant of the Orbital Beacons 4th Company

T
he Orbital Beacons are one of the most devout Space Marine chapters to fight in the name of the Emperor. They have fought at the side of many brother Astartes, some including the Ultramarines, Imperial Fists, Iron Hands, and the Invaders. Once upon a time, they were an average chapter with faith in their hearts. But after a historic loss at the hands of the traitorous Word Bearers, they returned ready to seek vengeance through the utmost purity. Thus here is their great tale recounted...

http://i758.photobucket.com/albums/xx228/genso6/OrbitalBeaconsFortressMonastery.jpg
Historic Battles of the Orbital Beacons
-Hran Offensive
-Dalryth Uprising
-Siege of Mirukia
-Hephaestus Campaign
-The Titanicus Crusade
-Purging of Hive Crastor
-Hunt for Zaarken
-Battle of Feargate

Layout of the Orbital Beacons Fortress-Monastery
1.) Main Barracks/Armory
2.) Vehicle Armory
3.) Chapter Fleet Docks
4.) Hall of Prayer
5.) Reserve Barracks
6.) Chamber of Heroes
7.) Hall of the Fallen
8.) Gene-seed Storage
9.) Librarium of Talis
10.) Orbital Communications Array


Though it is unsure about most of the details regarding the Orbital Beacons prior to their disgrace on Hran, they were previously and have always been born from the gene-seeds of the Imperial Fists chapter. The two chapters work well in concert, for the Fists are just as heroic, mighty, and vengeful on the enemies of the Imperium as their successors. On numerous occasion have the two worked together, namely the Siege of Mirukia, where the chapters worked together to bring down the walls of an Iron Warriors bastion.


The 10 companies of the chapter are overruled not by standard Astartes Brother-Captains, but by the Chaplains and Reclusiarchs of their order. It is through this belief that the Beacons can redeem themselves for past misgivings by ritualistic purity and endless hours spent in prayer. In fact, literally all of one of the Astartes' time not spent in combat drills, rest, or briefing is spent in the Hall of Prayer, a massive cathedral-like chamber filled with statues of renowned heroes and excepts from the Tome of Talis carved into marble. Even their great starfleet has at lest one Hall of Prayer on each of their battle-barges.

Thus members of the Chaplain Order lead the fight on the ground during battle, while the company captains serve as an advisory council, typically remaining on their ships or in a secure location where they can provide tactical advice on how to proceed. Almost nothing can come between a Beacon and his beliefs, on some occasions they have even been known to execute human soldiers in the heat of combat for using anything less than writ and undying devotion towards the Emperor. Of course, the Commissars typically turn a blind eye to this, as it saves them the trouble and they themselves do not wish to cross one of the mighty Astartes. And a guardsmen here or there is nothing fight-wise compared to a wrathful Space Marine...


Bleed for me heretic! For if you
shall not seek forgiveness upon
thine blade, then perhaps the teeth
of my men shall be your gallows!
Lord-Chaplain Saumson, Supreme
Commander of the Orbital Beacons


The actual combat procedures of the chapter are taken from years of tried-and-true combat. They exhibit many a glorious charge, reminiscent of ancient cavalry charges on Terra in the days before the Imperium. In these all battle-brothers will take up combat knives, chainswords, and power weapons and rush forward as an unstoppable tide of knightly heroes.

These attacks are bolstered further by the Mk VIII Errant Armor worn by nearly all Beacons. Their armor is stained a deep black, nearly as deep and rich as the stars they traverse, and any Beacon worth his salt will adorn himself with censors, purity seals, campaign markings and other holy paraphernalia before setting foot on the battle field. Each brother's bolter is also heavily ornamented, with the outer casing made of solid bronze to represent the sacred light of the Emperor that each warrior will use to annihilate his sworn enemies.

Exceptionally skilled warriors will bless their armor with skulls of fallen brothers, a token of remembrance to the Day of Black Rain, as well as the countless slain over millennium. Such icons only increase the terrifying aura surrounding the chapter's heroes, and a warrior who bears enough skulls can soon count himself among their Chaplain elite.

They make extreme usage of plasma weapons too, for such fearsome tools of war confer the very light of the Emperor onto their foes, a blessing and a curse at once. The sacrifice sometimes required to wield one is even more relished by them. for if one is not ready to give his live for the Emperor, then how can he be expected to fight with honor? In addition, their armory includes more Whirlwind artillery tanks than most other chapters. They have grown accustomed to bombarding the enemy from afar with heavy missile fire before assaulting, and have even invented some of their own missile varieties to better combat certain foes.

bl.php?text=The%204th%20Company&fontsize=25&bg=94409C

T
he 4th company of the Orbital Beacons is one of the most active among the chapter. Though nearly all the companies are on assignment at the same time, the 4th company are some of the strongest fighters in the chapter, constantly finishing missions or helping defeat renegades with ample time to crusade without limitation. As such many of the Veteran 1st company are made up of former 4th company legends.

The company maintains almost a perfect Codex Astartes formation, comprised of the following:
FEAR IS FOR THE WEAK! MERCY IS FOR THE WEAK! DEATH IS FOR THE WEAK!
War-chant of the Orbital Beacons, 4th Company, taken from the Tome of Talis vol. XI


Dreadnought Chaplain
Brother-Captain
Techmarine and retinue
6 Tactical Squads
2 Assault Squads
1 Devastator Squad
9 Personal Transport Rhinos/Razorbacks
3 Whirlwind Batteries

The company is unique as it is the only Orbital Beacons to have its Lord-Chaplain encased in Dreadnought armor. Venerable Brother-Chaplain Avurok has fought at the side of the 4th company for countless centuries, his total service lasting back ages. This is unsurprising, for when an Orbital Beacon is about to be greeted by the emperor in death, he may, strange as it may seem, opt to continue to serve in a sarcophagus so that when his time finally comes he may be glorified all the better. It is however strange for a Lord-Chaplain to be granted to continue to serve at the head of their company. Most dreadnoughts not permanently in use are sent to slumber in the Hall of the Fallen on Talis, though Avurok is always accompanied by a master Techmarine of the chapter so that he can be awakened easily while on campaign.

The 4th company has recently fought in many wars and skirmishes with other Imperial forces. They bear the honor markings of the chapter's most recent battle, the Siege of Mirukia. In this fight the Beacons and their founding chapter, the Imperial Fists destroyed an Iron Warriors stronghold on an asteroid the traitors had secretly been mining for months. As a sign of respect for their brother marines, as well as to humiliate the fallen Chaos Space Marines, each member if 4th company who fought proudly wears yellow and black chevrons across one of their knee pads.

Some senior members also fought with numerous allies in the Hephaestus Campaign, when a splinter of Tyranid Hive Fleet Leviathan assaulted the forge world Hephaestus ruled by the Adeptus Mechanicum. The Orbital Beacons 2nd, 4th, and 5th companies fought with the Iron Hands chapter, Mechanicus Guard and the Armageddon Steel Legion 23rd Mounted Imperial Guardsmen to repel the threat and maintain maximum productivity levels for the system. Veterans of this campaign wear a diamond-centered cross somewhere on their leg or shoulder pads, with the surrounding quadrants of the diamond colored with each of the Imperial forces involved: black, silver, red, and bronze.

** The following message is brought to you by CJJ and the views expressed are entirely his.. **

 

The name just sounds wrong.

 

It sticks out like a sore thumb as sounding odd as Chapter names are supposed to inspire images of fear, honour and glory.. Rather than images of the Olympic torch.

 

** Here endeth the message.. **

@Captain Juan Juarez thats kinda the effect I want to convey. I picture them as the posterboys of hope (after Ultramarines of course) in the 41st millenium, where they are well established and are indeed a beacon of glory for the Emperor. I may do something a bit different later so thanks for the input
@Captain Juan Juarez thats kinda the effect I want to convey. I picture them as the posterboys of hope (after Ultramarines of course) in the 41st millenium, where they are well established and are indeed a beacon of glory for the Emperor. I may do something a bit different later so thanks for the input

 

I'm all for innovation and the like, but be wary because that goes against conventional naming practices that GW have displayed.

Hello and welcome in the Liber. I'm harsh with my critique, so brace for impact.

First, try this:

spacemarine.jpg
Tactical Marine of the Orbital Beacons

Now...

Before the Fall

- Okey, I don't understand one thing. It seems like the OB didn't have much problems with WB until the siege. After that they are making one mistake after another resulting in the near destruction of Chapter. For no apparent reason.

- Another thing is discontinuity of numbers, ie. "The Beacons began to purge the remaining traitors from the world" and "Hoping to overcome the vast number of enemies in the fortress."

Redemption

They kept themselves to the Warp for months on end until they could find a suitable site to relocate. One day they stumbled upon it, a world primarily uninhabited. It seemed suitable to colonize, so their fleet descended upon the barren grassy plains.

- Ahem, but what? Why would they do that?

- I haven't heard about Chapter colonizing world before.

Soon however after landing they were tracked by a race that had in fact been on the world prior to their arrival. For whatever reason a group of Eldar refugees fleeing their own demise had a small city already on the world. Though it was in the Beacon's nature to despise Xenos, they ere n no position to fight, and Eldar were not the most hostile of alien races. therefore they put a temporary truce between them so that they could inhabit the world for some time, though they assured themselves they would fight back if necessary. But tensions on both sides, as well as deception from the Eldar leaders soon led to war. It was not desired for war, and the Space Marines lost even more of their ranks. they managed to win only by annihilating the Eldar's colony from miles away with modified Whirlwind bombardment. They then tore down the old Xenos city. Since their numbers were so depleted and they had no purpose for an extensive fleet of spacecraft, the chapters Techmarines repurposed many of them as a small base, which later blossomed into the chapter's first fortress-monastery.

- Once again, what? What purpose serves this blurb?

Many years of idle time passed, with which the Astartes spent honing their faith and transferring their knowledge into the great vault, now at the heart of their chapterhouse. However a passing ship picked up on their location while scouting out a landing site for their new Imperial colony. Although the actual name of the Orbital Beacons was gone from Imperial records the citizens recognized the Beacons as warriors of pure faith and unswerving loyalty to the Emperor, and the colonists remained with the chapter. During this time, the many servitors aboard the landing ship, as well as Imperial architects constructed a grand city in the Emperor's name around the fortress-monastery of the Astartes. Many of it's citizens were inducted as new marines, and slowly the chapter began to rebuild itself. Before they could be complete again, they had one more pilgrimage to complete...

- "Heresy grows from idleness."

++++

Okey, so what I gather from this section.

This ashamed Chapter cowardly run away from their duties, hide themselves on some Emperor's forgotten planet. Killed some xenos living here, because these buggers were just annoying and then spend years doing nothing, because there was none they could recruit from. After they got some recruitment base, purely by chance, they started to slowly rebuild their chapter, a thing they should do from the start. Hmmm, nice.

On a side note, where is Redemption in this?

Return to Light

Suddenly with extraordinary precision a massive ship flew through the sky, its void shields blazing as it emerged from the Warp within the planets atmosphere thanks to the unnatural amount of dark energy gathered around the daemons. The ship plowed straight into the tide of daemons, killing half of them outright under its grinding steel hull. The front hatch descended and the guardsmen gasped in awe as eight-foot tall warriors clad in power armor dropped to the battlefield.

- Ugh... ugh... What kind of ship do you have in mind, here?

- Btw, Void Shileds have nothing to do with warp, that's Gellar Field.

A new Legacy

The Orbital Beacons returned after only forty-two years, an impressive feat for a chapter that went from barely a company to full strength in that time. The prolonged time they spent in the Warp while seeking a new homeworld may have sent them back in time, but whatever the cause they now stand once more.

- A few lines above, they have been slowly rebuilding their Chapter. Strange, huh?

Though reborn in the Emperor's light, a change of heraldry was not all that followed them. They now filled their headquarters staff primarily with Chaplains to exemplify their unyielding faith.

- One could say that their *decimation* was not result of wavering faith, but rather weak grasp of strategy... :P

Edit:

Duh! I have forgotten the important stuff: What do you want with your Chapter? or What is the theme of your Chapter? I guess, it's Zealous Marines, but to be frank you are doing it in rather cumbersome manner. Keep it simple and focused. Tell us about their major character traits and why they are the way, they are. However, you don't need to describe the event in minute detail; Simple and focused are the keywords.

Cheers, NightrawenII.

@NightrawenII, I dont think that was harsh at all! I knew there would be obvious errors, but after slaving away for hours getting this together, I got sloppy and apparently didnt look very hard :P I plan on editing it, and believe me, what youve said is definitely true.

 

One thing though, would it be better just to cut out the whole section involving the Eldar? I feel that was more filler material than anything important...

 

EDIT: So I took out the Eldar, everything you said made sense, just idk I had some reasoning to include Eldar...

 

Here's everything new that you had recommended needed fixing:

So it was that when a distress call came to their attention they immediately responded, for whoever had hailed them was under attack from within by planetary defenders. The entire chapter responded, for the chapter is a fleet-based one.

Within a few days travel through space they arrived at the world of Hran, only to discover that nearly half the population had already been slaughtered in some dark ritual. The Beacons began to purge the remaining cities infested with corruption from the world, until at last they discovered the master behind this bizarre betrayal. Word Bearers, one of the great traitor legions, had taken over the capitol. They had 'upgraded' the city with crude steel and bones of the deceased to form a massive stronghold.

This fixes the reason for the difficulty, up until the siege they were only fighting humans.

The Orbital Beacons returned centuries later, returning from barely a company to full strength in that time.

More believable I agree ;)

Suddenly with extraordinary precision a massive Astartes-class carrier flew through the sky, its heat shields blazing as it descended rapidly from orbit. The ship plowed straight into the tide of daemons, killing half of them outright under its grinding steel hull, a white-hot steamroller. The front hatch descended and the guardsmen gasped in awe as eight-foot tall warriors clad in power armor strode onto the battlefield.

I have almost NO experience with Aeronautica or ships of the Imperium, but I do know that companies of Space Marines typically fly in something resembling a spacecraft with a giant cross nailed-to the back. If you think I should specify further, just need help with the name

 

Anything else you can offer is great!

Hullo, and welcome to the Liber. ^_^

 

The goal of the folks here is to pick out inconsistencies and holes in your IA with the solitary intent of highlighting them for you to alter, and by doing so, improve your work.

 

You've already been hit with a bout of the traditional Liber no-holds-barred critical examination, so you probably know all this already, but I just want to make the point that nothing written by us Liberites is intended as any form of attack, and should just be taken as neutral observations.

 

So, disclaimers aside, let's see what we've got here.

 

Sometime long following the Horus Heresy, the Orbital Beacons chapter stood at it's height in glory, with numerous victories to their name in such little time after their founding centuries earlier.

So which founding did you have in mind?

Also - minor thing really - but which geneseed do these guys have?

The remaining forces were gathered and left the world. Their fleet awaited in space, but the Masters of the chapter were horrified at the losses taken. After taking the one city, only ninety-three Orbital Beacons stood before them. The chapter had been decimated. They retreated into space, ashamed of their disgrace and failure. When inquisitorial forces arrived to purge what taint remained on Hran, they found only mile after miles of dead bodies, and assumed the entire chapter had been wiped out of history. With that, the chapter was listed into High Terra's record as *-DESTROYED-*.

Regrettably, this is the only important part of the next section.

Battles themselves aren't really that important. The consequences of the battle, and the effect it has on the Chapter and it's personality are what's important.

 

No longer were they dead. The Orbital Beacons had come for revenge.

 

So... where did they go? How long was this after they vanished?

How the heck did they rebuild from the brink of death without the help of the larger Imperium?

 

In response to your question about Astartes ships :

 

Battle Barges are the big ones that can carry up to three companies comfortably. A Chapter might have one or possibly two of these.

Strike Cruisers are slightly smaller, and generally are for carrying one company. A Chapter might be expected to have a handful of these, maybe four or five.

There's also other, smaller ships, but I don't know as much about them. ;)

 

 

Overall:

Hmm. I'll start with the negatives.

 

I've got no idea who these guys are. If someone asked me to describe a marine from the Imperial Fists, I'd say "stubborn, unyielding, proud and honourable". If someone asked me to describe a marine from your Chapter, I wouldn't know where to start.

 

I'm utterly confused by the name. I don't know why a Chapter would choose Orbital Beacons as a name. It's about as menacing and impressive as calling yourself the Bike Engines.

 

A Chapter vanishing and reappearing is likely to draw a lot of attention from Inquisitors, because if they were off-the-radar all that time, there's a good chance they were somehow corrupted or eaten by the warp. They're not likely to pretend it never happened, or ignore your reappearing chapter completely.

 

However.

You've defintely got some imagination, which in my estimation is the most powerful tool an IA writer can have. :D

If you can put some of that imagination into fleshing out the character of your Chapter, everything else will fall into place sooner or later.

 

I'd also reccomend reading the DIY guide stickied at the top of the forum, and the mysterious and elusive Octaguide if you can find it.

They're both great resources for budding IA writers. ^_^

@Ace, I hadn't picked a founding really. I assumed it was erased in the records prior to their fall from grace but again, if you think it would benefit I can look into it. The gene-seed is gonna be from Imperial fists, as they are one of the purer chapters and seem fighting for a chapter centered around knights...AH I JUST REMEMBERED WHAT I FORGOT TO ADD!! ;)

 

The whole point about the Word Bearers maiming them is to explain how they got to where they are today (sorta, it also makes great filler) As for the gap between them flying off into space and returning, I DID have something written out for that. Unfortunately it wasn't as good as I had hoped and so I took it down. Once I have some better stuff I will add on to the fluff until the point where it is complete!

 

I put in the fluff that they resurfaced after about 3 centuries or so. Again, if it should be more specific, just lemme know

 

Thanks for the compliments btw. I am used to taking critique so dont worry haha. But I know the perfect way to add on based on your suggestions, I'll be sure to let you know once they're done

EDIT: I added some more stuff towards the end, and fixed most of what you suggested. Hows it looking now?

I have almost NO experience with Aeronautica or ships of the Imperium, but I do know that companies of Space Marines typically fly in something resembling a spacecraft with a giant cross nailed-to the back. If you think I should specify further, just need help with the name

 

Anything else you can offer is great!

Eh, guys... BFG resources.

 

Lol, the [caption] code is infamous for its instability, so you should save the 'right' formating* somewhere and copy-paste it every edit.

 

*The right formating is

 [captionright = title] [image][/image] [/captionright]

Battle Barges are the largest Spacecraft deployed by the Adeptus Astartes. I don't think one would ever be capable of a planetary landing, and if it did, it would be stuck there. Forever. The amount of gravity acting on a vehicle that size would mean that the amount of force necessary to leave the planet would destroy the planet as a by product. Even the smallest of space craft are almost always too large to land in atmosphere. The Space Marines utilize the Thunderhawk for this, as it is a smaller craft, capable of carrying ~30 marines plus a vehicle and assorted gear. It is a heavily armored gunship, designed to get the marines on the ground safely and provide backup once they are fighting.

 

As a general rule, don't use your warships for anything inside a gravity well unless you are planning on having it stay there.

Battle Barges are the largest Spacecraft deployed by the Adeptus Astartes. I don't think one would ever be capable of a planetary landing, and if it did, it would be stuck there. Forever. The amount of gravity acting on a vehicle that size would mean that the amount of force necessary to leave the planet would destroy the planet as a by product. Even the smallest of space craft are almost always too large to land in atmosphere. The Space Marines utilize the Thunderhawk for this, as it is a smaller craft, capable of carrying ~30 marines plus a vehicle and assorted gear. It is a heavily armored gunship, designed to get the marines on the ground safely and provide backup once they are fighting.

Scientifically you are right, butttt.... (theres always a but)

 

In IA9 - Badab war pt.1 - it mentions that the Exorcists Battle Barge the Redeemer enters extremely low orbit of a planet, the pressure wave knocking down entire forests, and that it is so low it knocks off the tops off of tower stacks. It then begins firing its massively powerful guns, designed for fleet combat, at the enemy army (Astral Claws) at rediciously close range. It then picks up a force of Space Marines and just manages to get out of orbit with her void shield intact, but the strain nearly tore the ship apart and it suffered huge damage.

 

So i suppose in 40k it might just be possible to land a Battle Barge and then take off again - but the ship would be horrifically damaged and probably wouldn't be fit for travel for years as it would need massive amounts of repair.

Tell you what though mate, its much better written than anything that GW write as it is written in a much more grown up manner with infinately better authors, especially when it comes to Astartes and their way of war.

 

Science is always well off though where ever you look in 40k. :jaw:

Even with all the wonderful advances to technology in the 41st Millennium, there is no way to move a ship that is roughly 8km long and who knows how many millions/billions of tons out of the atmosphere of a planet without destroying both the ship and the vast majority of the planet around the launch area. Even if Imperial Armor says it can :tu:
And I'm not going to start talking about the other flaws (like the pointless retcon on the Lamenters).

You'd fuss over grammar rather than focus on decent background for the chapters? Tut.

 

Agreed the Lamenters retcon was pretty lame, but they had GWs backing for it.

 

Even with all the wonderful advances to technology in the 41st Millennium, there is no way to move a ship that is roughly 8km long and who knows how many millions/billions of tons out of the atmosphere of a planet without destroying both the ship and the vast majority of the planet around the launch area. Even if Imperial Armor says it can :tu:

Oh i very much agree, i was just pointing it out. :P

You'd fuss over grammar rather than focus on decent background for the chapters? Tut.

 

When I think many of the backgrounds weren't that decent, yes. Yes I would.

 

Don't get me wrong. Some of them were good. And some of them were bland, pointless, or stupid. And then there were the ones that made massive changes for no apparent reason (the Lamenters, or the Executioners' color scheme change).

It then begins firing its massively powerful guns, designed for fleet combat, at the enemy army (Astral Claws) at rediciously close range.

*cough*

Should I mention that the Space Marines capital ships are forbidden to carry a armament designed for fleet combat and the BB main guns are specificaly designed for Orbital Bombardment? No, hmm I thought so.

 

So i suppose in 40k it might just be possible to land a Battle Barge and then take off again - but the ship would be horrifically damaged and probably wouldn't be fit for travel for years as it would need massive amounts of repair.

Don't quote me on this but IIRC, the only ships capable of landing and then take off of planet are Escorts.

Should I mention that the Space Marines capital ships are forbidden to carry a armament designed for fleet combat and the BB main guns are specificaly designed for Orbital Bombardment? No, hmm I thought so.

Funny how i know that as well, oh wait, yes thats right, i read fluff as well! I was quoting the IA, which was approved by GW, that included the fluff. Yes yes i know that GW, BL, FW all like to tread on each others toes, but if it was so much of a fluff no no, it wouldn't be there.

 

Don't quote me on this but IIRC, the only ships capable of landing and then take off of planet are Escorts.

Alright "Mr. I like correcting people", calm down. I said it might be possible, as i said though scientifically speaking, large parts of 40k make no sense.

Should I mention that the Space Marines capital ships are forbidden to carry a armament designed for fleet combat and the BB main guns are specificaly designed for Orbital Bombardment? No, hmm I thought so.

Funny how i know that as well, oh wait, yes thats right, i read fluff as well! I was quoting the IA, which was approved by GW, that included the fluff. Yes yes i know that GW, BL, FW all like to tread on each others toes, but if it was so much of a fluff no no, it wouldn't be there.

 

What I can remember from Battle-Fleet Gothic is that A battle barge is configured for close support of planetary Landings, but this does not mean it can’t fight ship-to-ship action. What its lacks in range in makes up for in superior armour, shields and boarding actions. A Strike Craft was about the same as a Dauntless class I think… Heres some old stuff on ships if it helps :cuss

 

Battlefleet Gothic

What I can remember from Battle-Fleet Gothic is that A battle barge is configured for close support of planetary Landings, but this does not mean it can’t fight ship-to-ship action. What its lacks in range in makes up for in superior armour, shields and boarding actions. A Strike Craft was about the same as a Dauntless class I think… Heres some old stuff on ships if it helps :huh:

 

Battlefleet Gothic

Got that stuff mate. :cuss

I think that in this case the

 

[brutality]

All of this is besides the point, so I think the following would help you improve our IA:

 

1. "I hadn't picked a founding really. I assumed it was erased in the records prior to their fall from grace but again, if you think it would benefit I can look into it."

Never do this! This is a sub-species of "Inquisitor ex Machina"; don't say that the records were made up - it's just lazy!

 

2. Change your name! It is the biggest abomination against good honest fluff I have ever seen!

3. Read another IA and use the structure.

 

Back for more soon!

[/brutality]

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