tycoon Posted May 23, 2011 Share Posted May 23, 2011 Like the title says... keep him cheap and let direct fire - not so cheap with a power weapon of some sort (in case the unit gets in CC) - or ignore the option to split fire and join the rest of the squad in the shooting phase. Can't make up my mind... (and at the current GW prises I'm no longer about to make one for each option like I used to with some other armies) PS is it me or is the search function not working all that well Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/ Share on other sites More sharing options...
Nrthstar Posted May 23, 2011 Share Posted May 23, 2011 I keep him at base cost, especially since he may or may not be one of my first models I remove from the squad. All depends if I'm going to need to split fire next round. I don't bother giving him a weapon because if anyone does go after them they usually deepstrike and shoot my lf to death. Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2768173 Share on other sites More sharing options...
Simo429 Posted May 23, 2011 Share Posted May 23, 2011 Cheap without a doubt Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2768176 Share on other sites More sharing options...
Forté Posted May 23, 2011 Share Posted May 23, 2011 Defo cheap. Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2768191 Share on other sites More sharing options...
Darkseer Posted May 23, 2011 Share Posted May 23, 2011 I always give mine the extra close combat weapon. Remember he has 2 attacks basic, so this takes him up to 3 and then 4 with counter-charge :tu: Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2768204 Share on other sites More sharing options...
tycoon Posted May 23, 2011 Author Share Posted May 23, 2011 I always give mine the extra close combat weapon.Remember he has 2 attacks basic, so this takes him up to 3 and then 4 with counter-charge :tu: Don't both the close combat weapon (chainsword I supose) and the bolt pistol already count as close combat weapons? And all free since they are from his basic wargear. Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2768214 Share on other sites More sharing options...
Forté Posted May 23, 2011 Share Posted May 23, 2011 I always give mine the extra close combat weapon.Remember he has 2 attacks basic, so this takes him up to 3 and then 4 with counter-charge :P Don't both the close combat weapon (chainsword I supose) and the bolt pistol already count as close combat weapons? And all free since they are from his basic wargear. they do Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2768233 Share on other sites More sharing options...
Donutzot Posted May 23, 2011 Share Posted May 23, 2011 last tournament I discussed it in life with a fellow space wolves player and he was considering giving him a power weapon especially because he is running around with 2 packs of long fangs Me myself thinks its better to keep him cheap because I rather remove my squad leader then a heavy weapon Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2768268 Share on other sites More sharing options...
MechSpacewulf Posted May 23, 2011 Share Posted May 23, 2011 This might all be part of my current meta game however I have found that the LF's are getting into htH more and more these days and I am tempted to put a power weapon in there to suprise someone. They sometimes tar pit a unit however it might make the difference in a couple of scraps where a push migh end up with me winning combat. Make those dudes role morale checks or take those fearless saves all day and you never know what fun can happen :devil: Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2768275 Share on other sites More sharing options...
Jonas Stromclaw Posted May 23, 2011 Share Posted May 23, 2011 Cheap, definitely. Splitting fire is nice and all, but I'd rather lose that than an expensive heavy weapon. Don't think of him as a squad leader, but as an ablative wound for the pack. Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2768281 Share on other sites More sharing options...
techmarine Azuris Posted May 23, 2011 Share Posted May 23, 2011 In all fairness I rarely lose LF :/ but tbh that PW at times could have changed a situation lots so if u have the points dont see why not Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2768285 Share on other sites More sharing options...
Simo429 Posted May 23, 2011 Share Posted May 23, 2011 This might all be part of my current meta game however I have found that the LF's are getting into htH more and more these days and I am tempted to put a power weapon in there to suprise someone. They sometimes tar pit a unit however it might make the difference in a couple of scraps where a push migh end up with me winning combat. Make those dudes role morale checks or take those fearless saves all day and you never know what fun can happen :devil: How is it going to surprise someone when you show them your list? One power weapon would never make me think about taking on a long fang pack with a more assault orientated unit. Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2768302 Share on other sites More sharing options...
Freman Bloodglaive Posted May 23, 2011 Share Posted May 23, 2011 I have a Long Fang pack with five heavy bolters and a power fist on my painting table. Obviously they're jealous of the young pups getting all the scalps. Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2768343 Share on other sites More sharing options...
PKAwolf Posted May 24, 2011 Share Posted May 24, 2011 pistol and CCW anything else is situational and fails to payoff against enough armies Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2769573 Share on other sites More sharing options...
tycoon Posted May 24, 2011 Author Share Posted May 24, 2011 Well, the majorety seems to go the cheap way - so I'll find out soon if its the right way. Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2769595 Share on other sites More sharing options...
Freman Bloodglaive Posted May 24, 2011 Share Posted May 24, 2011 It is. I do have the 2nd edition Long Fang pack though, so that one will get a power weapon (because that's what the pack leader is modelled with). Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2769614 Share on other sites More sharing options...
commander alexander Posted May 24, 2011 Share Posted May 24, 2011 You actually do not have to show your opponent the list, they even mention it in the BRB, that you may maintain a level of secrecy. But with things like power weapons, its pretty obvious when someones got it. Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2769634 Share on other sites More sharing options...
PKAwolf Posted May 25, 2011 Share Posted May 25, 2011 It is. I do have the 2nd edition Long Fang pack though, so that one will get a power weapon (because that's what the pack leader is modelled with). I have him too, and he has a CCW when you dont paint arcs of lightning on it, it ceases to be a power weapon IMHO Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2770372 Share on other sites More sharing options...
Mar Bloodaxe Posted May 25, 2011 Share Posted May 25, 2011 I give him the power weapon when I have the LF dropped with Logan in a pod, so when they are charged, he can get some juicy preferred enemy, counter-attack hits in. Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2770399 Share on other sites More sharing options...
d@n Posted May 25, 2011 Share Posted May 25, 2011 Cheap, as if your opponent really wants your long fangs dead then its going to happen. unless you have something to act as a fire magnet there going to be your opponents no.1 target. Pacjs of 5xlong fangs with missile launchers, a pack leader a bare bones wolfguard and a rhino is what i use. The wolf guard is to take the first wound, then the pack leader. I take a rhino over a razor back because the extra points buy me an objective sitting unit with a cml termy in it and the rhino is good for dawn of war,.To block line of site and block out flanking units and if anything does get close to them or theres stuff that ignores cover i can jump the long fangs in the rhino and shoot out the top hatch the next turn also having a few spare rhinos is good in a rhino rush list against stuff with alot of anti mech to get my grey hunters up the board once there rhinos have been taken out. Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2770412 Share on other sites More sharing options...
mastrchief33 Posted May 25, 2011 Share Posted May 25, 2011 I don't give the pack leader any upgrades. In my experience, long fangs are a unit of high priority for most opponents and the low model count in the pack means he is always my first casualty. Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2770445 Share on other sites More sharing options...
WG Vrox Posted May 25, 2011 Share Posted May 25, 2011 Keep him cheap. - I am finding a rear guard is a better way to go, I always give my Long Fangs a Razor Back, however for 35 points I also take a Lone Wolf with MotW and keep him near the Long Fangs to protect them from any trickery. If it appears there will be none, he jumps into the Razor Back and runs to the front lines. MotW on a separate mobile model that can intercept trouble giving my LF time to react is a much better use of that 15 points. Either that or assign a Wolf Guard to the Long Fang pack. Vrox Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2770541 Share on other sites More sharing options...
Stormbrow II Posted May 25, 2011 Share Posted May 25, 2011 People are giving their glorified bullet-catchers power weapons? What? I don't give the pack leader any upgrades. In my experience, long fangs are a unit of high priority for most opponents and the low model count in the pack means he is always my first casualty. This is speaking sense. Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2770853 Share on other sites More sharing options...
Simo429 Posted May 25, 2011 Share Posted May 25, 2011 He shouldn't be a guaranteed casualty, against Dark Eldar or Guard where there are going to be lots of vehicles I would rather have the ability to go for twice as many enemy hulls than have 1 extra missile. Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2770859 Share on other sites More sharing options...
Stormbrow II Posted May 25, 2011 Share Posted May 25, 2011 He shouldn't be a guaranteed casualty, against Dark Eldar or Guard where there are going to be lots of vehicles I would rather have the ability to go for twice as many enemy hulls than have 1 extra missile. You haven't fought against Razorwing fighters yet have you? Those things are vicious - I'm used to seeing a squad of Fangs disappearing in one turn of shooting if I don't get to spread my unit over 2 or even 3 levels. I'm looking to hang onto my missile weapons as long as possible so I can at least retaliate. I'd rather put the points toward another warm body/weapon to shoot back. Mark my words: after the model is released and people start facing them people will be on here complaining about how broken they are and asking for advice in how to deal with them. As for Guard, I've found that AV12 isn't worried that much by S8 unless there's loads of them firing at one target. Vendettas have to die Turn 1 or 2. Always. Moar Rockets help with that. :cuss Link to comment https://bolterandchainsword.com/topic/230424-long-fang-squad-leader/#findComment-2770864 Share on other sites More sharing options...
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