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Long Fang squad leader


tycoon

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Like the title says... keep him cheap and let direct fire - not so cheap with a power weapon of some sort (in case the unit gets in CC) - or ignore the option to split fire and join the rest of the squad in the shooting phase.

 

Can't make up my mind... (and at the current GW prises I'm no longer about to make one for each option like I used to with some other armies)

 

PS is it me or is the search function not working all that well

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I keep him at base cost, especially since he may or may not be one of my first models I remove from the squad. All depends if I'm going to need to split fire next round. I don't bother giving him a weapon because if anyone does go after them they usually deepstrike and shoot my lf to death.
I always give mine the extra close combat weapon.

Remember he has 2 attacks basic, so this takes him up to 3 and then 4 with counter-charge :tu:

 

Don't both the close combat weapon (chainsword I supose) and the bolt pistol already count as close combat weapons? And all free since they are from his basic wargear.

I always give mine the extra close combat weapon.

Remember he has 2 attacks basic, so this takes him up to 3 and then 4 with counter-charge :P

 

Don't both the close combat weapon (chainsword I supose) and the bolt pistol already count as close combat weapons? And all free since they are from his basic wargear.

they do

last tournament I discussed it in life with a fellow space wolves player and he was considering giving him a power weapon especially because he is running around with 2 packs of long fangs

Me myself thinks its better to keep him cheap because I rather remove my squad leader then a heavy weapon

This might all be part of my current meta game however I have found that the LF's are getting into htH more and more these days and I am tempted to put a power weapon in there to suprise someone. They sometimes tar pit a unit however it might make the difference in a couple of scraps where a push migh end up with me winning combat. Make those dudes role morale checks or take those fearless saves all day and you never know what fun can happen :devil:
This might all be part of my current meta game however I have found that the LF's are getting into htH more and more these days and I am tempted to put a power weapon in there to suprise someone. They sometimes tar pit a unit however it might make the difference in a couple of scraps where a push migh end up with me winning combat. Make those dudes role morale checks or take those fearless saves all day and you never know what fun can happen :devil:

How is it going to surprise someone when you show them your list?

 

One power weapon would never make me think about taking on a long fang pack with a more assault orientated unit.

Cheap, as if your opponent really wants your long fangs dead then its going to happen. unless you have something to act as a fire magnet there going to be your opponents no.1 target.

Pacjs of 5xlong fangs with missile launchers, a pack leader a bare bones wolfguard and a rhino is what i use.

The wolf guard is to take the first wound, then the pack leader. I take a rhino over a razor back because the extra points buy me an objective sitting unit with a cml termy in it and the rhino is good for dawn of war,.To block line of site and block out flanking units and if anything does get close to them or theres stuff that ignores cover i can jump the long fangs in the rhino and shoot out the top hatch the next turn also having a few spare rhinos is good in a rhino rush list against stuff with alot of anti mech to get my grey hunters up the board once there rhinos have been taken out.

Keep him cheap.

 

- I am finding a rear guard is a better way to go, I always give my Long Fangs a Razor Back, however for 35 points I also take a Lone Wolf with MotW and keep him near the Long Fangs to protect them from any trickery. If it appears there will be none, he jumps into the Razor Back and runs to the front lines.

 

MotW on a separate mobile model that can intercept trouble giving my LF time to react is a much better use of that 15 points. Either that or assign a Wolf Guard to the Long Fang pack.

 

Vrox

People are giving their glorified bullet-catchers power weapons? What?

 

I don't give the pack leader any upgrades. In my experience, long fangs are a unit of high priority for most opponents and the low model count in the pack means he is always my first casualty.

This is speaking sense.

He shouldn't be a guaranteed casualty, against Dark Eldar or Guard where there are going to be lots of vehicles I would rather have the ability to go for twice as many enemy hulls than have 1 extra missile.

You haven't fought against Razorwing fighters yet have you? Those things are vicious - I'm used to seeing a squad of Fangs disappearing in one turn of shooting if I don't get to spread my unit over 2 or even 3 levels. I'm looking to hang onto my missile weapons as long as possible so I can at least retaliate. I'd rather put the points toward another warm body/weapon to shoot back.

 

Mark my words: after the model is released and people start facing them people will be on here complaining about how broken they are and asking for advice in how to deal with them.

 

As for Guard, I've found that AV12 isn't worried that much by S8 unless there's loads of them firing at one target. Vendettas have to die Turn 1 or 2. Always. Moar Rockets help with that. :cuss

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