Cmdr Shepard Posted May 24, 2011 Share Posted May 24, 2011 Greetings Battle Brothers, I'd like to build a GK Apocalypse army. I don't have a points limit in my since I plan to carry this project over years( thus the more the better ;) ) I'm willing to make good use of apocalypse's absence of FOC and include units not strictly present in GK in order to represent forces and equipments requisitioned by Inquisitions , GK allies and even alien technology acquired by radical Ordo Xeno Inquisitors. The core of the army will be GK based but I have no futher limitations. Currently I have the model needed for an apocalypse games: 25 GK terminators (paladins and standard TDA), 60 Power Armour GK, 3 Dreadknights, 4 Dreadnoughts with various modular weapons, a Land Raider Crusader, 2 Stormravens, Thech-Marines, every Imperial assassins, chimera and several inquisitorial henchmen, several rhino/razorbacks and every available special character, except Karamazov(this model is really painful to assemble). Beside I have other Space Marine forces but for the moment I don't want to throw everything in. I'd prefer to buy a Grand Army around my GK. I'm sure this collections's points value is high enough for an apocalypse game but I want to make the army competive/highly efficient. The first step could be the inclusion of superheavies. I already have a baneblade( I need to add some Inquisition logos and it will be a perfect resource for the "Grand Army") and I plan to buy a shadowsword kit very soon. What do you suggest? Ideas about units, tactics, etc? Thank You for your assistance. Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/ Share on other sites More sharing options...
XaClocKWorKoX Posted May 24, 2011 Share Posted May 24, 2011 get a stormlord. drop 20 terms into and have ait like a superheavy landraider. Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2769162 Share on other sites More sharing options...
Cmdr Shepard Posted May 24, 2011 Author Share Posted May 24, 2011 get a stormlord. drop 20 terms into and have ait like a superheavy landraider. The only limit of a superheavy transport is its speed. It moves 6" only and considered the lenght of apocalypse table it risks to remain out of combat, unless you don't use the stratagem that allows your units to enter from any border, that is, in my opinion, a must. Stormlord can be a valid form of protection for dreads, since superheavy transports can embark dreads. Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2769172 Share on other sites More sharing options...
Gibious Posted May 24, 2011 Share Posted May 24, 2011 As many tech marines with OSR as possible. If you bring enough, your bound to hit something =) -Gib- Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2769182 Share on other sites More sharing options...
XaClocKWorKoX Posted May 24, 2011 Share Posted May 24, 2011 well considering there is no such thing as a superheavy landraider. you could make the rule such as it moves 10 inches blah blah blah make your own data sheet. Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2769183 Share on other sites More sharing options...
KnowThyEnemy Posted May 24, 2011 Share Posted May 24, 2011 this looks eerily similar to what i have :). ill list it, maybe itll spark something. i think all i have left that i could possibly want would be 2 stormlords (for carrying the DCA and psyrifle dreads around) and 2 warhounds (they operate in pairs people, sack up and get the second :D ) Draigo, Stern, Mordrak (conversion), Thawn (Conversion), Coteaz, Valeria (proxy), Karamazov (yea, very painful to assemble), Crowe, Librarian (conversion) 60 PA GK (using as 40 purifiers and 20 interceptors) 33 TDA (using as 16 Paladins, 9 Terminators, 5 Ghost Knights and 3 Grandmasters) 5 Dreads (2 Psyrifle, 2 Venerable, 1 DW Librarian) 2 DK 3 Stormravens (1 Deathwatch) 10 Deathwatch (Honorguard/Sternguard/Vanguard), 1 DW Captain (Lysander), 1 DW Champion (Sammuel/Farseer diorama) 5 Landraiders (2 Terminus, 2 Redeemers, 1 Crusader) 4 Razorbacks 1 Chimera 4 Monkeys, 3 Servo skulls, 3 Acolytes 60 DCA 8 Assassins (2 of each) Shadowsword i think i roughed it out to around 14k, but never did the full list to figure out the exact points cost. I think the addition of some deathwatch kill team goodness gives it that little something extra. maybe thats what you should try and do, some unique unit with its own data sheet and such. all my deathwatch guys are unique, so ill be using individual options for each, probably use Honor Guard profiles for the base, sternguard shooting options for the shooty guys and vanguard cc options for the cc guys. expensive? yes. awesomeness? o yea :) Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2769251 Share on other sites More sharing options...
Iron Lord Posted May 24, 2011 Share Posted May 24, 2011 In Rites of Battle, the Deathwatch do get their own Honour Guard type guys that wield big axes. Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2769261 Share on other sites More sharing options...
Gentlemanloser Posted May 24, 2011 Share Posted May 24, 2011 For Apoc, ignore Strikes and Terminators. *Always* use Purifiers and Paladin instead. Take both Draigo and Crowe. Take multiple 5 man Interceptor units for Warp Quake. Load up on as many Forge World units as you can. The now nerfed Achilles LR for example, and a Lucious Drop Pod for all your Dreads. DCA are always useful, and maybe you could swing the old 'Assassinorum Execution' (or whatever it's name is!) Datasheet to take multiple Vindicare Assassins. :) Useful Strategies are; Flank March Disruptor Beacon (not so much if you want to cover gorund with WQ) Bunkers Build your army list around which strats you'll think you'll take. Legion Relic might be useful. I'd probably stick it on Draigo. 10 Attacks at S10 on a T5, W4, EW, 2+/3++ mini? Yes please! Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2769287 Share on other sites More sharing options...
Inquisitor Fox Posted May 24, 2011 Share Posted May 24, 2011 I would argue with all the wonky deep striking units coming down on your head and infiltration and the like.. warp quake could be exceedingly useful, particularly in units that can ride inside a Land Raider ;) I would suggest multiple Land Raiders (TLLC, psycannon forgeworld upgrade, and pintle mounted multi-melta sounds good to me!) of an assortment of variants, one or two Storm Ravens, several Dreads, several Dreadknights, then gobs of various infantry in all sorts of combinations. I usually try to get at least one of everything in a Codex, then get multiples of things I like or the fluff says I really should have multiples of :D Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2769747 Share on other sites More sharing options...
Brother Valerius Posted May 25, 2011 Share Posted May 25, 2011 For Apoc, ignore Strikes and Terminators. *Always* use Purifiers and Paladin instead. Take both Draigo and Crowe. Take multiple 5 man Interceptor units for Warp Quake. Load up on as many Forge World units as you can. The now nerfed Achilles LR for example, and a Lucious Drop Pod for all your Dreads. DCA are always useful, and maybe you could swing the old 'Assassinorum Execution' (or whatever it's name is!) Datasheet to take multiple Vindicare Assassins. ;) Useful Strategies are; Flank March Disruptor Beacon (not so much if you want to cover gorund with WQ) Bunkers Build your army list around which strats you'll think you'll take. Legion Relic might be useful. I'd probably stick it on Draigo. 10 Attacks at S10 on a T5, W4, EW, 2+/3++ mini? Yes please! Why Crowe? The biggest reason one usually takes him is Purifiers as troops, which doesn't mean anything in apoc. Surely you would get more mileage out of a brotherhood champion instead of Crowe? Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2769985 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted May 25, 2011 Share Posted May 25, 2011 Unless you play that the only Troops can capture rule carries into Apoc. I've never seen it run that way, but a few groups do that. Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2769988 Share on other sites More sharing options...
jeffersonian000 Posted May 25, 2011 Share Posted May 25, 2011 Wouldn't Crowe be able to lock down a titan in CC? SJ Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2770033 Share on other sites More sharing options...
Gentlemanloser Posted May 25, 2011 Share Posted May 25, 2011 Unless you play that the only Troops can capture rule carries into Apoc. I've never seen it run that way, but a few groups do that. Yeah, we use the current 5th ed rules for scoring, even in Apoc. Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2770071 Share on other sites More sharing options...
Cmdr Shepard Posted May 26, 2011 Author Share Posted May 26, 2011 As many tech marines with OSR as possible. If you bring enough, your bound to hit something =) -Gib- Apocalypse is maybe the best way to test OSR, at least it's worth of a try, especially in a crowded enviroment like apoc tables. this looks eerily similar to what i have :tu:. ill list it, maybe itll spark something. i think all i have left that i could possibly want would be 2 stormlords (for carrying the DCA and psyrifle dreads around) and 2 warhounds (they operate in pairs people, sack up and get the second :) ) Draigo, Stern, Mordrak (conversion), Thawn (Conversion), Coteaz, Valeria (proxy), Karamazov (yea, very painful to assemble), Crowe, Librarian (conversion) What do you use to proxy Valeria? 60 DCA What minis do you use to represent them? The "standard" DCA models or alternative models? I started to build DCA units with Dark Elves wytches. i think i roughed it out to around 14k, but never did the full list to figure out the exact points cost. How long is since you started your GK collection? Load up on as many Forge World units as you can. The now nerfed Achilles LR for example, and a Lucious Drop Pod for all your Dreads. LR Achilles seems a very interesting vehicle. The rules can be found in IA Vol.10: The Badab War, part 2, right? The drop pods appear a very interesting option. In apocalypse transport can embark allied units, freeing themselves from any codex limitation, but what about dedicated transport? Since apocalypse rulebook states to ignore any limitation, like you can take X units if you include a give unit, I would suppose dedicated transports' limitation has been removed as well. I would argue with all the wonky deep striking units coming down on your head and infiltration and the like.. warp quake could be exceedingly useful, particularly in units that can ride inside a Land Raider ;) I would suggest multiple Land Raiders (TLLC, psycannon forgeworld upgrade, and pintle mounted multi-melta sounds good to me!) of an assortment of variants, one or two Storm Ravens, several Dreads, several Dreadknights, then gobs of various infantry in all sorts of combinations. I usually try to get at least one of everything in a Codex, then get multiples of things I like or the fluff says I really should have multiples of :) Warp quake would be utterly efficient in apoc, since due to the table lenght most units tries to deep strike nearl onjective or behind enemy lines. An apocalypse army can be a change to add more Land Raiders to my collection. The only question is: Land Raiders or superheavies? There are several FW land raider that seems more appealing than superheavies. Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2771487 Share on other sites More sharing options...
Gentlemanloser Posted May 26, 2011 Share Posted May 26, 2011 The best use of a Lucious Drop Pod is to get a load, full of CC/Melta Dreads, and make them part of a formation, so they count as one 'reserve' unit. Then Drop Pod them all turn 1 (without the need of burning a Strat on Careful Planning), and watch your Dreads get right into CC with squishy units. After popping Transports with thier Meltas. ;) Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2771552 Share on other sites More sharing options...
Cmdr Shepard Posted May 26, 2011 Author Share Posted May 26, 2011 The best use of a Lucious Drop Pod is to get a load, full of CC/Melta Dreads, and make them part of a formation, so they count as one 'reserve' unit. Then Drop Pod them all turn 1 (without the need of burning a Strat on Careful Planning), and watch your Dreads get right into CC with squishy units. After popping Transports with thier Meltas. ;) Can I put GK dreads inside drop pods? As I said I believe apoc removes the limitations that bound dedicated transport to a particular unit. What do you think? Can I use standard drop pods as lucius pattern ones or should I buy FW dreadnought drop pod? I'd prefer not to invest 56£ in a larger drop pod when I can use the standard ones who are still able to transport dread in standard games. There are more interesting FW kits around. Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2771567 Share on other sites More sharing options...
Gentlemanloser Posted May 26, 2011 Share Posted May 26, 2011 Doesn't the IA2 Update allow Grey Knights to take Lucious Drop Pods. It used to. I'd be happy with using a normal DP for one, but it depends on the people you're playing really. Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2771573 Share on other sites More sharing options...
KnowThyEnemy Posted May 26, 2011 Share Posted May 26, 2011 i think taking the drop pod would be fine, its apoc afterall :). id use the regular ones, making sure i say what they are of course. no need for that money to go to waste, like you said there are more interesting forgeworld products out there. i use one of the regular DH inquisitors right now (pistol and sword guy), im debating whether i want to convert one or wait to see if they release a model for it. im using the DE wyches too, didnt want to pay that cash for the metal ones that only have 2 variations. i think the DE ones are suitably represented, fluff and game-wise (some death-cults worship khorne, use excentric weapons, scantily clad etc etc). i dont think im going to do much in the way of altering, i like the models as-is. i started probably 4 or 5 years ago id say. i added a couple boxes of the new PA and TDA guys for the release, plus all the little bits and bobs (like 2 more landraiders, the stormravens, razorbacks, etc :)). still working on painting, but ive got necrons and way too many lizardmen to paint as well, so its time consuming to say the least. just picked up an air brush and compressor to speed it up a little. ive got the gw one, but its either the propellant or the gun that sucks. my guess is propellant but ill hook up the compressor to the gw gun to see if that makes a difference Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2771634 Share on other sites More sharing options...
Inquisitor Fox Posted May 26, 2011 Share Posted May 26, 2011 IA2 and the update allows a GK Dread to take a drop pod. It has different weapons fits and options, but if it were me in a friendly game I'd let ya do it. <_< Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2771909 Share on other sites More sharing options...
Cmdr Shepard Posted May 27, 2011 Author Share Posted May 27, 2011 still working on painting, but ive got necrons and way too many lizardmen to paint as well, so its time consuming to say the least. just picked up an air brush and compressor to speed it up a little. ive got the gw one, but its either the propellant or the gun that sucks. my guess is propellant but ill hook up the compressor to the gw gun to see if that makes a difference I'm collecting GW minis from less time than you but I have still to paint most of my collection. I tried the GW spray gun and I had terrible experiences. The propelland seems to be the real issue. The gun can function only for few consecutive minitues before the paint flow starts to decrease. If you stop the procedure and await for the propellant's pression to reach the starting condition, the paint still present inside the "nozzle" begins to solidify. Currently I'm using army painter metal primer for GK minis' base but sadly I noticed it is no longer available on the producer's website. About Drop Pods: The more I read apocalypse rulebook the more I'm inclined to believe it removes any limitation to units' deployment requirements. It is clearly stated the only limit is the unit's size ( for example you canno field a 20 men terminator squad). The 0-1 limitations is explicitly removed. It is logical to not bound dedicated transport to such limit. That's the spirit of apocalypse games, in my opinion. Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2772846 Share on other sites More sharing options...
KnowThyEnemy Posted May 27, 2011 Share Posted May 27, 2011 i wasnt even getting minutes out of mine. 2 or 3 models before i had to switch around to another bottle. never got a flow close to what their video of "how it works" showed. id say the spirit of apocalypse is to have fun and cause the biggest explosion, so im sure youll be fine :). ive decided to fiddle with my shadowsword and redo some of its guns. i greenstuffed the heavy bolters to look like psycannons a while ago but i did a terrible job at it, so im putting in hurricane bolter sponsons with a gatling psilencer on top for each side mount, heavy bolters back on front, and an AA mount on the top somewhere using tornado launchers Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2772867 Share on other sites More sharing options...
The Holy Heretic Posted May 27, 2011 Share Posted May 27, 2011 get a stormlord. drop 20 terms into and have ait like a superheavy landraider. The only limit of a superheavy transport is its speed. It moves 6" only and considered the lenght of apocalypse table it risks to remain out of combat, unless you don't use the stratagem that allows your units to enter from any border, that is, in my opinion, a must. Stormlord can be a valid form of protection for dreads, since superheavy transports can embark dreads. Get a couple of Thunderhawks and have them drop those terminators in Redeemer raiders :) Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2772917 Share on other sites More sharing options...
XaClocKWorKoX Posted May 27, 2011 Share Posted May 27, 2011 you could always get one of these http://dreamforge-games.com/modelscusader.html stole this from another thread Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2773131 Share on other sites More sharing options...
jeffersonian000 Posted May 27, 2011 Share Posted May 27, 2011 Those would make nice Knight-class Titans, as they are 10" (just under a Warhound) in height, and sport just one ranged weapon and one close combat weapon. You's still need a datafax to cover it. Or, if you are crafty, you can mount 2 Warhound-styled on it, and treat it as a "Psy-Hound" or GK superheavy "Crusader-Knight" assigned to your GK strike force. SJ *Thought of a better "Knight" name. Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2773617 Share on other sites More sharing options...
XaClocKWorKoX Posted May 28, 2011 Share Posted May 28, 2011 its a vulcan pysliencer ( str6 ap4 heavy 10) Link to comment https://bolterandchainsword.com/topic/230492-bulding-a-gk-apocalypse-army/#findComment-2773884 Share on other sites More sharing options...
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