Token Posted May 24, 2011 Share Posted May 24, 2011 Can a unit of ten terminators split up into combat squads, where one half deploys as normal on the table and the other half deepstrikes? Link to comment https://bolterandchainsword.com/topic/230502-combat-squad-terminators-and-teleporting/ Share on other sites More sharing options...
Cpt. Blood Donator Posted May 24, 2011 Share Posted May 24, 2011 Can a unit of ten terminators split up into combat squads, where one half deploys as normal on the table and the other half deepstrikes? No, all of them have to deploy in the same way. All of us B.A players want som clarifications on what happens if you want to combat squad while you deepstrike though. Link to comment https://bolterandchainsword.com/topic/230502-combat-squad-terminators-and-teleporting/#findComment-2769275 Share on other sites More sharing options...
number6 Posted May 24, 2011 Share Posted May 24, 2011 This is being discussed in a concurrent topic about Strike Squads. Link to comment https://bolterandchainsword.com/topic/230502-combat-squad-terminators-and-teleporting/#findComment-2769308 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted May 24, 2011 Share Posted May 24, 2011 Can a unit of ten terminators split up into combat squads, where one half deploys as normal on the table and the other half deepstrikes? No, all of them have to deploy in the same way. Agreed, this is as close to a fact as you can get in this game. All of us B.A players want som clarifications on what happens if you want to combat squad while you deepstrike though. Agreed again that clarification is needed. IMO the reasonable interpretation is, combat squadding happens at deployment (fact), things held in reserves do not deploy until they come in from reserves (fact), so a unit can combat squad after you successfully make one reserve roll for the whole squad, meaning each half can come deepstrike in a different spot (interpretation). Link to comment https://bolterandchainsword.com/topic/230502-combat-squad-terminators-and-teleporting/#findComment-2769563 Share on other sites More sharing options...
number6 Posted May 24, 2011 Share Posted May 24, 2011 things held in reserves do not deploy until they come in from reserves (fact) The only thing I would change about your statements is this one. I'd rate it as "interpretation". I have always thought it "fact" that deployment only happens during the deployment phase of the game, which occurs before Turn 1. No matter what happens with models after Deployment, it clearly can't be Deployment in a rules sense because that part of the game has come and gone already. I have been convinced that my traditional thoughts on this are no longer "fact", but are actually "interpretation" as well. Personally, I don't find either my traditional view or the one you and others have expressed to be completely compelling. I would definitely recommend discussing with an opponent beforehand to see what they think. The fact that this question comes up all the time definitely means it's not so cut-and-dried as we need it to be. Let's hope GW addresses this in the GK FAQ when it arrives. Link to comment https://bolterandchainsword.com/topic/230502-combat-squad-terminators-and-teleporting/#findComment-2769571 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted May 24, 2011 Share Posted May 24, 2011 things held in reserves do not deploy until they come in from reserves (fact) The only thing I would change about your statements is this one. I'd rate it as "interpretation". I have always thought it "fact" that deployment only happens during the deployment phase of the game, which occurs before Turn 1. The rules don't support you here, I quoted the rule book in the Strike Squad thread you linked to. It is explicitly stated that things placed in reserve are not deployed, until they come into the game from reserves. I would definitely recommend discussing with an opponent beforehand to see what they think. The fact that this question comes up all the time definitely means it's not so cut-and-dried as we need it to be. Let's hope GW addresses this in the GK FAQ when it arrives. It isn't cut and dried because of the silly way GW answered a FAQ question about mixed deployment. They literally gave half an answer that is equally open to multiple interpretations because they didn't have the sense to complete their one freaking sentence answer. But yes, of course this would have to be discussed with an opponent before hand, so that no fisticuffs would occur later. :lol: Link to comment https://bolterandchainsword.com/topic/230502-combat-squad-terminators-and-teleporting/#findComment-2769592 Share on other sites More sharing options...
BrotherWasted Posted May 25, 2011 Share Posted May 25, 2011 Actually, the reason why you cannot split your deployment method is because the BRB specifically says you must announce which units will come on later via Deep Strike. The decision to deep strike is actually done around the same time you put the unit into reserves - this means the decision to deep strike is made while the unit is a 10-man squad. Link to comment https://bolterandchainsword.com/topic/230502-combat-squad-terminators-and-teleporting/#findComment-2770143 Share on other sites More sharing options...
jeffersonian000 Posted May 25, 2011 Share Posted May 25, 2011 Except that the decision to split that 10-man squad occurs when it is placed on the table. Placing the unit in Reserve only delays the decision, not negates it. IIRC, no one had issues with this until Drop Pods came out and the special rule to allow a unit to Combat Squad after the vehicle arrives. This one exception to the rule that two units cannot occupy the same transport seems to have put everyone out, despite it being clearly worded. SJ Link to comment https://bolterandchainsword.com/topic/230502-combat-squad-terminators-and-teleporting/#findComment-2770178 Share on other sites More sharing options...
BrotherWasted Posted May 25, 2011 Share Posted May 25, 2011 Dude, you just agreed with me. I know that you can combat squad when you arrive. That is irrelevant to what OP is asking. The OP is asking, "can you combat squad after arriving, then DS one squad on and walk the other". No, you cannot. You committed to deep striking those ten Knights when you placed them into reserve. Whether you combat squad them or not, they must ALL arrive from deep strike. And I quote: If units in reserve have the 'Scout', 'Infiltrate', or 'Deep Strike' special rule, the player must declare to his opponent, during army deployment, whether they are going to deep strike/outflank or they are going to enter from their own board edge when they arrive (see Arriving from Reserves). This decision may not be changed later. This rule solves the questions of both this thread and the same question asked in the Strike Squads thread. You committed to deep striking the models in question when you deployed your army. The rulebook clearly states you may not reverse this decision. Link to comment https://bolterandchainsword.com/topic/230502-combat-squad-terminators-and-teleporting/#findComment-2770213 Share on other sites More sharing options...
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