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Jacking a Ride!


Tybrus

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If you mean you equipped the Inquisitor with a Psycannon aswell, it would be 12 shots when moving, as the Inquisitor would be Relentless because of the required Terminator armour upgrade. But yes, it's possible, you just can't start the game in the Chimera, which can be annoying when playing Dawn of War or something.

 

Heck, if you just want the shooting component, take a 5 man Purgation squad with Psycannons, you'll save 100 points and get to use Astral Aim.

umm.. where's the chimera coming from?

only Inq Warbands can take them as transports, in which case only the warband (or an HQ joined up) can ride in them.

Purifiers and Purgation squads only choose from rhinos and razorbacks, and chimeras don't exists as a seperate choice in the force org chart

 

edit: reread the Ded. transport rules; I guess this would be groovy, but seems like a waste of a Inq. Warband just to get their transport option.

Aye, he means transport hijacking:

- Give an Inquisitorial Henchmen Warband a Chimera as dedicated transport.

- Deploy the Henchmen outside of the Chimera.

- Deploy the squad you want in the Chimera next to it.

- Hop in the Chimera in your first Movement phase.

 

So yeah, you can't begin inside the Chimera, and the Henchmen Warband will have to walk, or steal another Transport. But if you intended to bring a squad of Deathcult Assasins in a Stormraven or Landraider anyway, might as well bring a Chimera, they're very good transports. :)

Heck, if you just want the shooting component, take a 5 man Purgation squad with Psycannons, you'll save 100 points, but eat up a Heavy slot, suck in close-combat, and pay twice as much per psycannon

 

Yeah nah

 

I guess this would be groovy, but seems like a waste of a Inq. Warband just to get their transport option.

 

- Buy three Warrior Henchmen

- Laugh

 

I'm semi-tempted to give this idea a go. Lets get building;

 

HQ:

 

Malleus Inquisitor w/force sword, psycannon, Terminator armour, 'Hammerhand'

(110 points)

 

Elites:

 

Flame Knight w/halberd, Purifier w/hammer, 4 x Purifiers w/halberd, 4 x Purifiers w/psycannon

(295 points)

 

3 x Henchmen, Chimera

(61 points)

 

Not the worst build in the world, the Chimera is still less than a Razorback (which is the more normal unit to accompany Purifiers, especially in MSU double psycannon form)

Heck, if you just want the shooting component, take a 5 man Purgation squad with Psycannons, you'll save 100 points, but eat up a Heavy slot, suck in close-combat, and pay twice as much per psycannon

HQ:

 

Malleus Inquisitor w/force sword, psycannon, Terminator armour, 'Hammerhand'

(110 points)

 

Elites:

 

Flame Knight w/halberd, Purifier w/hammer, 4 x Purifiers w/halberd, 4 x Purifiers w/psycannon

(295 points)

 

3 x Henchmen, Chimera

(61 points)

 

Not the worst build in the world, the Chimera is still less than a Razorback (which is the more normal unit to accompany Purifiers, especially in MSU double psycannon form)

 

Heh I would even buy the Purifiers a Rhino/Razor and combat squad them having the 4 with Psy cannons jack the Chimera with the Inquisitor and have the other half charge off to beat face in the emperors name.

Seems like a very expensive way to get Psycannon shots. I pay less for a 10 man GKT squad, get 8 Psycannon shots on the move and can't be shaken/stunned, on top of being 2 scoring units (with combat squads) or 1 KP and 1 scoring. Compared with 0 scoring and 4 KP(!). Not to mention 10 Terminators!
Seems like a very expensive way to get Psycannon shots. I pay less for a 10 man GKT squad, get 8 Psycannon shots on the move and can't be shaken/stunned, on top of being 2 scoring units (with combat squads) or 1 KP and 1 scoring. Compared with 0 scoring and 4 KP(!). Not to mention 10 Terminators!

Not much more than your Terminators; his mini-list is 466 points, your 10 Terminators with 2 Psycannons is minimum 450, and that's assuming you don't give them anything else.

 

Footslogging Terminators are vulnerable; teleporting Terminators are unreliable. Chimeras can be shaken or stunned or destroyed. Terminators have the advantages you listed about scoring and KP, and they take up 1 Troop choice, versus the mini-list's 1 HQ and 2 Elites.

 

A valid point, but it comes down to play style. If you're playing mech or MSU, sticking your Psycannons in a Chimera can work really well. If you're playing footslogging termies, it would be out of place.

Chimera, Henchmen, Inquisitor and Purifiers. 4 KP instead of 1. Plus many places place varied KP missions, sometimes HQ, Elites or even vehicles are worth more than 1 KP. Not to mention that HQ and Elite slots have many good choices that compete.

 

I understand it's a playstyle thing, but a full Purifier squad plus the cost of the Psycannons just seems a lot of points for what is just basically a shooty squad. The aforementioned 10 man GKT squad usually combat squads and 5 go in a Stormraven for assault while the other 5 put out almost as much firepower as the 'mini list' squad, for 250pt. 5 TDA models are roughly as durable as 10 PA models, and every list has a way of dealing with AV12 quite easily at range, meaning your 466pt mini list vehicle will be a nice juicy target.

 

Instead of 466pt, you could spend 360pt to get you 2 units of 5 Purifers, 2 Psycannons, and a Rhino. Same amount of Psycannon shots (minus the Inquisitor, whom you could still afford with the 106pt spare), plus Rhinos have Fortitude, more access points and better side armour. The can shoot two different targets and require more anti tank firepower to deal with.

 

Not saying it's a bad idea in of itself, I just think there are better ways of getting mobile Psycannon shots aside from a big Purifier squad stuffed in one Chimera.

I just log'd in to ask what people think about the following but I think this topic does as well: Purifier squad (of 10) with MC Hammer, 4x Psycannon, and rest with Halberds, And then split the squad so that you have medium - short range shooting base of 4 psycannons (+1 Stormbolter). Rest of these we embark on land raider (which I use) or other transport and maybe get into opponents zone (at least with Castellan or grand master). So is this pointless? That's because it seems most of people use 2 Psycannons, MC Hammer and swords/halberds w Razorback combination. So is there any thoughts about these builds using Purifiers? Except of course using squads of 5 we can get more Hammers into field! I'm also planning to use Techmarine w Grenades to boost CC half of the squad and take advantage of his Bolster defenses for other half.
Chimera + OM Inq in Term Armor, W Psycannon + combat squad Termis, 2 Psycannon, 1 DH, 4Hal = Rolling death.

 

12 relentless psycannons shooting out the top hatch, +4 Storm Bolter, Multilaser and Hv Bolter.

 

You could do that with a paladin squad as well.

Is that 20 psycannon shots on the move?

As nice as moving psycannons are, I'm still amazed people are referring to a Chimera as a rolling death dealer. With AV10 on the sides and rear, it tends to go up in a red mist if anything remotely dangerous gets intent on killing the Chimera. The front is reasonably armored, yes, however it's really not that hard to pop a Chimera should your opponent want to. With the squad loadouts people are suggesting, they're definately going to want to.

 

I've fielded a lot of Chimeras in my games as I used them as transports for my ISTs (with the autocannon, heavy stubber, and heavy bolter that IA2 allows me) to help address transport and lack of heavy weapons fire. They perform well in this role, but durable they are not. They typically both go up in flame by the end of the game with one or two decent shots.

 

You can borrow an Inquisitor's ride, it's true. I don't really think a Chimera is the one to do it with. I'd rather borrow their Valkyrie (utilizing IA2), or Land Raider Prometheus (also utilizing IA2). The Chimera from the basic book is better with regular power armored troopers IMO, or the squishy henchmen it tends to be protecting. I'd rather just throw troops in a Land Raider or Storm Raven and shoot things once I get to where I'm going. Durability plus a greater chance of actually delivering the package to the drop zone :)

Heh I would even buy the Purifiers a Rhino/Razor and combat squad them having the 4 with Psy cannons jack the Chimera with the Inquisitor and have the other half charge off to beat face in the emperors name.

 

I like the way you think. Add Stormraven to that and the 'hack ya face' combat squad of Purifiers will be heading places.

 

Seems like a very expensive way to get Psycannon shots. I pay less for a 10 man GKT squad, get 8 Psycannon shots on the move and can't be shaken/stunned, on top of being 2 scoring units (with combat squads) or 1 KP and 1 scoring. Compared with 0 scoring and 4 KP(!). Not to mention 10 Terminators!

 

This is true (not to mention Terminators have better individual protection, and unlike Purifiers they don't give up their halberd/hammer for the psycannon), but it does have a big 'shoot me a lot please' sign strapped to them. Point considerations aside for a moment, you put 10 Terminators into the field, people will panic and cover them in dakka/assaults. Which might be all part of your evil plan, but still, something to consider.

 

I understand it's a playstyle thing, but a full Purifier squad plus the cost of the Psycannons just seems a lot of points for what is just basically a shooty squad. The aforementioned 10 man GKT squad usually combat squads and 5 go in a Stormraven for assault while the other 5 put out almost as much firepower as the 'mini list' squad, for 250pt. 5 TDA models are roughly as durable as 10 PA models, and every list has a way of dealing with AV12 quite easily at range, meaning your 466pt mini list vehicle will be a nice juicy target.

 

Yeah but you get what you pay for. Outside of the 730-point 'I win button' Paladin build (Drug Dealer, Cheerleader, 4 x halberd+psycannon, 2 x hammer, 2 x halberd), no one else crams quad psycannon into your list as easily. Remember, the Purifier build is just as good on the move as your 10-man Termie squad, but once they sit down for a picnic, the Purifiers unleash an ungodly 16 shots up in your face (plus bolter dakka from the remaining dudemanz). Also, they can combat squad just like the Terminators, their 'lol you're on fire' power bails them out of tar-pit combats (and has the built-in satisfaction of making horde armies cry like babies), and they fit into more vehicles and can buy a Rhino/Razorback so they don't have to walk to school (whereas Terminators got too fat on the strike cruiser, and can only squeeze half their dudes into a Stormraven).

 

The scoring disadvantage (I now refuse to take Crowe, he's such a grotesque waste of time and energy) can be counteracted with a healthy dose of Grandmaster 'lol but now they score' ability. Alternatively (in games where I don't need them to score), I can make them Outflank instead (IG and Tau hate that ninja move in particular, it ruins their whole 'make a big line of armour and never use the Movement or Assault phase for anything except falling back').

 

As nice as moving psycannons are, I'm still amazed people are referring to a Chimera as a rolling death dealer. With AV10 on the sides and rear, it tends to go up in a red mist if anything remotely dangerous gets intent on killing the Chimera. The front is reasonably armored, yes, however it's really not that hard to pop a Chimera should your opponent want to. With the squad loadouts people are suggesting, they're definately going to want to.

 

I've fielded a lot of Chimeras in my games as I used them as transports for my ISTs (with the autocannon, heavy stubber, and heavy bolter that IA2 allows me) to help address transport and lack of heavy weapons fire. They perform well in this role, but durable they are not. They typically both go up in flame by the end of the game with one or two decent shots.

 

It's probably because we're all punch-drunk from playing against IG, and think all you need to make anything better is to 'add Chimera with a dash of melta/whatever passes for anti-tank in your army'. Then we remembered we're awesome psyker Marines, and our metal boxes aren't for shooting, they're for driving closer so we can hack up the enemy sooner.

 

You can borrow an Inquisitor's ride, it's true. I don't really think a Chimera is the one to do it with. I'd rather borrow their Valkyrie (utilizing IA2), or Land Raider Prometheus (also utilizing IA2). The Chimera from the basic book is better with regular power armored troopers IMO, or the squishy henchmen it tends to be protecting. I'd rather just throw troops in a Land Raider or Storm Raven and shoot things once I get to where I'm going. Durability plus a greater chance of actually delivering the package to the drop zone

 

Opponent: Hey, I'm happy you can't ally into IG armies now. That whole 'Knights in a cheap fast AV12 skimmer' thing was...

You: (puts down a Valkyrie) Yeah but then the IA2 update came out

Opponent: Thats not a Stormraven

You: ;) problem?

 

Btw, is the Prometheus actually any good? Crusader bolter sponsons always disappoint me (I wish they twin-linked 'to wound' rolls, not to hit, with 12 shots at BS4 it's almost pointless), how does the 'taped heavy bolters together' sponsons work out?

Btw, is the Prometheus actually any good? Crusader bolter sponsons always disappoint me (I wish they twin-linked 'to wound' rolls, not to hit, with 12 shots at BS4 it's almost pointless), how does the 'taped heavy bolters together' sponsons work out?

I actually haven't tried one... I only own one Land Raider and it's a traditional one (2 TLLC, heavy bolter, pintle-mounted storm bolter, HK Missile). On paper though, I can definately see uses for 4 TL heavy bolters! Not to mention it's Apocalypse altering or reserves altering communications capabilities... army synergy wise it seems like a winner, and that's a lot of anti-infantry dakka on a mobile bunker! The only downside is that it seems unclear as to if firing a single "sponson" is one weapon (As it says two sponsons each with two TL heavy bolters), or if each heavy bolter is a weapon.. meaning unless you're stationary you're kinda gimped.

 

From having played with Retributor Sisters though... I do want one ;) Which means eventually I'll need 4 more Land Raiders to have all my variants covered for both Grey Knights and Inquisition Transports... *sigh*

I actually haven't tried one... I only own one Land Raider and it's a traditional one (2 TLLC, heavy bolter, pintle-mounted storm bolter, HK Missile). On paper though, I can definately see uses for 4 TL heavy bolters! Not to mention it's Apocalypse altering or reserves altering communications capabilities... army synergy wise it seems like a winner, and that's a lot of anti-infantry dakka on a mobile bunker! The only downside is that it seems unclear as to if firing a single "sponson" is one weapon (As it says two sponsons each with two TL heavy bolters), or if each heavy bolter is a weapon.. meaning unless you're stationary you're kinda gimped.

 

From having played with Retributor Sisters though... I do want one Which means eventually I'll need 4 more Land Raiders to have all my variants covered for both Grey Knights and Inquisition Transports... *sigh*

 

The heavy bolters are kinda meh, Knights already have plenty of anti-infantry shooting. Reserves manipulation is kinda cool, but then again I have a Grandmaster for those shenanigans.

 

Retributors pull off heavy bolters because A: multi-meltas are bad on non-Relentless platforms and B: that insane 'Divine Guidance'. Srsly, every time my jaw drops. It's like they turn 'God Mode' on and go from blasting Gaunts to blasting Carnifex.

 

Just as a thoughts on the LR Prometheus, is there any indication Forgeworld might make a new/updated version of the Prometheus with the option for Psycannon Bolts? That would make a nice upgrade...

 

Or better yet, replace the heavy bolters with psycannons :D

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