Simo429 Posted May 31, 2011 Share Posted May 31, 2011 a very good point, so many tournaments at the moment ban special characters. Link to comment https://bolterandchainsword.com/topic/230712-how-are-you-countering-grey-knights/page/2/#findComment-2777408 Share on other sites More sharing options...
Lord Ragnarok Posted May 31, 2011 Share Posted May 31, 2011 a very good point, so many tournaments at the moment ban special characters. Yeah that's bad. Special characters are not the same as 2nd ed. Old practice which needs to change. Special characters are not as powerful as they used to be and takes the fun out of taking things like "logan wing", Coteaz henchmen armies etc... Link to comment https://bolterandchainsword.com/topic/230712-how-are-you-countering-grey-knights/page/2/#findComment-2777414 Share on other sites More sharing options...
Iacton Qruze Posted May 31, 2011 Share Posted May 31, 2011 I can honestly say I haven't been to a tournament in about 10 years that banned special characters. Where are you guys playing? Link to comment https://bolterandchainsword.com/topic/230712-how-are-you-countering-grey-knights/page/2/#findComment-2777417 Share on other sites More sharing options...
Simo429 Posted May 31, 2011 Share Posted May 31, 2011 a very good point, so many tournaments at the moment ban special characters. Yeah that's bad. Special characters are not the same as 2nd ed. Old practice which needs to change. Special characters are not as powerful as they used to be and takes the fun out of taking things like "logan wing", Coteaz henchmen armies etc... Problem is that with some armies such as Space Wolves, dark eldar and GK they add to the variation in the army but when special characters are allowed in tournaments you don't see many Eldar armies without Eldrad, many blood angels armies without Mephiston and many Ork armies without Thatcher. Link to comment https://bolterandchainsword.com/topic/230712-how-are-you-countering-grey-knights/page/2/#findComment-2777419 Share on other sites More sharing options...
Simo429 Posted May 31, 2011 Share Posted May 31, 2011 I can honestly say I haven't been to a tournament in about 10 years that banned special characters. Where are you guys playing? England! Last year I know the ETC banned special characters, don't know if they will this year but the Caledonian open ran by the Scottish team banned them in Jan and they banned them at Open war 13 but not at 14, Link to comment https://bolterandchainsword.com/topic/230712-how-are-you-countering-grey-knights/page/2/#findComment-2777421 Share on other sites More sharing options...
MalachiOfRuss Posted May 31, 2011 Share Posted May 31, 2011 Oh and malachiofruss, have you considered just adding a combi-flamer to your wg instead of the combi melta? Yeah, it just comes down to what I think I will need more shots of in a given match. I got give the WG a combi-melta and the GH the flamer or the GH the melta and the WG the combi-flamer. It all depends whether I think I'm going to be seeing more hoards or more vehicles. Among my group of friends that I play with there are: Marines, Templar, Orks, Tyranids, IG, Dark Eldar, and Tau. We also do "random teams" matches so it is quite variable what I am going to see in any given match. Link to comment https://bolterandchainsword.com/topic/230712-how-are-you-countering-grey-knights/page/2/#findComment-2777454 Share on other sites More sharing options...
afunnynoob Posted June 1, 2011 Share Posted June 1, 2011 I'm running a WG Termi army lots of Assault cannons and a few storm shields in each squad..., with 2 rune priests. If they Deep Strike they're dead, if they walk, they're dead cause I just pod in and walk backwards then charge them. if not then I'll just use powers like Living Lightning and smite them from afar...My best friend plays GK so... we'll find out different strategies lol I think he's trying to figure out how to beat me more than I am him lol... Link to comment https://bolterandchainsword.com/topic/230712-how-are-you-countering-grey-knights/page/2/#findComment-2778803 Share on other sites More sharing options...
HERO Posted June 1, 2011 Share Posted June 1, 2011 Not much has changed at all in my lists. The one thing that I've noticed is that more people are taking combi-plasmas if they have enough melta and long-range in their builds. Link to comment https://bolterandchainsword.com/topic/230712-how-are-you-countering-grey-knights/page/2/#findComment-2778938 Share on other sites More sharing options...
Lord Ragnarok Posted June 1, 2011 Share Posted June 1, 2011 a very good point, so many tournaments at the moment ban special characters. Yeah that's bad. Special characters are not the same as 2nd ed. Old practice which needs to change. Special characters are not as powerful as they used to be and takes the fun out of taking things like "logan wing", Coteaz henchmen armies etc... Problem is that with some armies such as Space Wolves, dark eldar and GK they add to the variation in the army but when special characters are allowed in tournaments you don't see many Eldar armies without Eldrad, many blood angels armies without Mephiston and many Ork armies without Thatcher. Thatcher!!???! That would be some model. The old PM in mega armor :) Link to comment https://bolterandchainsword.com/topic/230712-how-are-you-countering-grey-knights/page/2/#findComment-2779002 Share on other sites More sharing options...
rodgambit Posted June 3, 2011 Author Share Posted June 3, 2011 A 2500 GK army can run Coteaz/Libby, 5 DCA squads (3 in crusaders/2 stormravens). Steal initiative with 1/3 chance due to Coteaz or turn your steal into 1/36. Move all the vehicles together and pop smoke then throw up shrouding. Armour 14/14/14/12/12 with a 3+ cover. You don't see too many pure lascannon squads of longfangs and even if you did they only have a 6% chance to wreck/destroy a shrouded crusader. Noone does landraiders better than GK's now with str 7 rending assault cannons and str 5 hurricane bolters+fortitude to ignore shaken/stun. The nades on the crusader allow the DCA's to strike at I6 and that list can squeeze out 3 techmarines to add defense nades/-1 toughness and pyschotroke (nasty effects if you haven't read the book). I'm not too suprised that you haven't seen many of these list because most players will want to run a more pure GK list with dreadknights and paladins, etc.. but I think the henchmen list are much nastier if done right. Our psychic defense gives us a much better chance to prevent their big strength boost from hammerhand and might of titans but that army will be assaulting by turn 2 and I've yet to find a unit that can stand up to DCA. Yes, I agree you have to find a way to bust vehicles and shoot/flame them off the board but that's easier said then done. Link to comment https://bolterandchainsword.com/topic/230712-how-are-you-countering-grey-knights/page/2/#findComment-2780207 Share on other sites More sharing options...
Simo429 Posted June 3, 2011 Share Posted June 3, 2011 A 2500 GK army can run Coteaz/Libby, 5 DCA squads (3 in crusaders/2 stormravens). Steal initiative with 1/3 chance due to Coteaz or turn your steal into 1/36. Move all the vehicles together and pop smoke then throw up shrouding. Armour 14/14/14/12/12 with a 3+ cover. You don't see too many pure lascannon squads of longfangs and even if you did they only have a 6% chance to wreck/destroy a shrouded crusader. Noone does landraiders better than GK's now with str 7 rending assault cannons and str 5 hurricane bolters+fortitude to ignore shaken/stun. The nades on the crusader allow the DCA's to strike at I6 and that list can squeeze out 3 techmarines to add defense nades/-1 toughness and pyschotroke (nasty effects if you haven't read the book). I'm not too suprised that you haven't seen many of these list because most players will want to run a more pure GK list with dreadknights and paladins, etc.. but I think the henchmen list are much nastier if done right. Our psychic defense gives us a much better chance to prevent their big strength boost from hammerhand and might of titans but that army will be assaulting by turn 2 and I've yet to find a unit that can stand up to DCA. Yes, I agree you have to find a way to bust vehicles and shoot/flame them off the board but that's easier said then done. I haven't seen lists like that because in England we don't have any tournaments that comes close to the Ard Boyz points level, its either 1500 points or more often 1750 but then again if they were taking that amount of points my list would be greatly boosted, I'd have 3 squadrons of speeders who's job was land raiders hunting, you'd be putting 6 or 7 las plas razor backs down and perhaps three rune priests. Link to comment https://bolterandchainsword.com/topic/230712-how-are-you-countering-grey-knights/page/2/#findComment-2780423 Share on other sites More sharing options...
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