skarn Posted May 31, 2011 Share Posted May 31, 2011 Does Khârn get a 2++ save in CC vs all Grey Knights like BotBG daemons? If so, will Dark Excommunication effect him? If yes, how do you kill him? Cheers guys. Link to comment https://bolterandchainsword.com/topic/230969-kharn/ Share on other sites More sharing options...
Chengar Qordath Posted May 31, 2011 Share Posted May 31, 2011 Does Khârn get a 2++ save in CC vs all Grey Knights like BotBG daemons? No; his rules say absolutely nothing like that, though they do specify that force weapons only count as normal power weapons against him. Link to comment https://bolterandchainsword.com/topic/230969-kharn/#findComment-2777075 Share on other sites More sharing options...
skarn Posted May 31, 2011 Author Share Posted May 31, 2011 Ok thanks mate, I don't have a copy of C:CSM to hand. :P Link to comment https://bolterandchainsword.com/topic/230969-kharn/#findComment-2777092 Share on other sites More sharing options...
Oiad Posted May 31, 2011 Share Posted May 31, 2011 The confusion comes from a cross-over of names in two different codices. Despite their integral backgrounds in the fluff, the rules in both C:CSM and C: Daemons are not inter-exchangeable. Chengar is right, Khârn only benefits from the description in his entry. He does not gain additional bonuses that are noted in an entirely different codex too, as much as that CSM player would like you to believe that. :) Link to comment https://bolterandchainsword.com/topic/230969-kharn/#findComment-2777225 Share on other sites More sharing options...
Lady_Canoness Posted May 31, 2011 Share Posted May 31, 2011 He *is* immune to psychic powers though, and always hits on 2s... As for killing him, well, if you *have* to take him in CC, then halberds are your best bet. He's going to rip through squads like they weren't there, but at least you can make him pay for it. Link to comment https://bolterandchainsword.com/topic/230969-kharn/#findComment-2777357 Share on other sites More sharing options...
LordOfRuin Posted June 4, 2011 Share Posted June 4, 2011 Well you could just shoot him apart instead, I found that, that is almost the only way to take him down without him tearing through your squads. Being both a Khorne CSM player and a Grey Knight player, I know that he'll make a mess of any knights he gets near, except paladins. However, conversely, a strike squad of 10 men with two psycannons and psybolt ammunition will easily take Khârn down in a storm of firepower if enough shots hit. But to be honest, Khârn is one of, if not the most brutal assault character in the game. Kudos Khârn.... :lol: Link to comment https://bolterandchainsword.com/topic/230969-kharn/#findComment-2781693 Share on other sites More sharing options...
Chengar Qordath Posted June 4, 2011 Share Posted June 4, 2011 As long as he's not getting the charge, you can still hack him to death with halberds before he ever gets a chance to hit back. Of course, I'd still agree that shooting him is the best policy; if you don't manage to halberd him to death the consequences will be very unpleasant; even without getting the charge, he'll kill an average of 3-4 of your knights when it's his turn to attack. Needless to say, you should never, ever let Khârn get the charge; he's nasty enough without the benefits of Furious Charge and another attack. Link to comment https://bolterandchainsword.com/topic/230969-kharn/#findComment-2781786 Share on other sites More sharing options...
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