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Can you make an all inquisitor army?


Demoulius

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Coteaz

OM Inquisitor, 3 servo skulls

2 x 3 Servitors, multi-meltas, Chimera (hull heavy flamer)

2 x 3 Warriors w/bolters, Chimera (hull heavy flamer)

6 x 3 Warriors w/stormbolters, Chimera (hull heavy flamer)

10 x 3 Servitors, plasma cannons

 

To entertain the acedemic challenge -

 

A list with:-

 

MoTF

2 x LR

3 x riflemen

Drop pod Ironclad with Hflamer and Melta

 

fill out some troops - poss scouts with LSS

 

************************************

 

Technically I can hit 8 of your 10 tanks in my opening turn. Poss more with some alpha strike LSS scouts

 

Once your two MM units are baked the LR and Ironclad are without challenge. All your weapons are too weak to effectively kill AV12 or above. Granted you have volume but it is poor quality. 1) most of your weapns fire every other turn (halving your volume) then B3 reduces the quality again. None of your units have any combat worth (you cant even tarpit the ironclad as it has the same number of attacks as you have models per unit!) and with some late arriving fast troops the LSS scouts can 'steal' objectives late game. Dont forget the two LR will also be scoring with a min scout squad inside. (my riflemen dreads will enjoy a 3+ cover on any 6's you roll to glance) Assuming you start firing yor armada of plasma cannons at the riflemen you have effectively reduced your BS to 2 (1 in 3 is statistically a hit as any scatter will surely miss - at least the hole will and thus the str7 aspect) Still looking for 5+ to glance though :cuss

 

Your list also lacks deployability. THAT many units in tanks is literally going to be a wall of tanks from one edge to the other. You will clutter up your own lines instantly and be unable to do anything against any army that can change the table dynamics (outflank etc)

:)

 

As I said, it wouldn't be difficult to improve. One could easily put more meltas in there, of course. Though I did assume that an average of 15 plasma cannon shots in a turn could do in even land raiders in pretty short order.... :P

 

EDIT: Clearly that assumption was based on bad math. :P Just take out a few PC servitors and stormbolter henchman and replace with mounted melta henchmen.... That's at least 1 way to make a broken list it seems to me....

Each of the rules (Inquisitor allowance, and Lord of Formosa) is one rule, each rule is exclusive.

For each Inquisitor in your army, you may also include a unit of 3-12 henchmen, chosen in any combination from those shown. This unit does not use up a force organisation slot.

Note that the second sentence says "This unit" rather than "A Warband" or anything that indicates it isn't the same rule. This continues the rule in the first sentence, as it is talking about units chosen as an Inquisitor's allowance. This means that when the Inquisitor's allowance rule is invalidated, the whole rule is invalidated.

  • 2 weeks later...

They always became Troops with Coteaz. The FAQ basically says that Coteaz overrides the "does not occupy Force Org Slot" by saying "they do occupy a Force Org Slot" - in those almost those very same terms. Which means you don't need Grey Knights as compulsory Troops.

 

They should have just said so in the book, but OK.

Knights are not necessarily better troops than henchmen. Obviously DCA out assault Knights, and there are quite a few weapons that the henchmen get that perform as well as the psycannon, like 2 jokero in a rhino. The knights get s10 hammers, which I admit is fantastic at times, and warpquake which is of minor value, BUT purifiers get the same hammers, and a better power than warpquake, so you can be just fine in a mixed list with no GK troop squads.

 

I think the bigger issue with a true INQ only army is that you are limited to 1 vehicle, the chimera, 1 troop type (though it is the best single 'troop' to have) 2 HQ, and assassians. No fast or heavy units, without needing to play pretend. To be honest this is probably fair, as the INQ is not supposed to be an army in its own right, BUT i do lament the small section of other unit types the INQ used to be able to call on. I think inquisitorial valkyries (with no option for vendettas) for a fast attack unit for every inquisitor you take would have been a great solution, as well as a non-grey knight land raider that didnt have fortitude built it.

 

The only other thing I dislike is that GK techmarines dont control or get their own servitors. If its a fluff thing, fine, but I am pretty sure the GK, like every other marine chapter, make heavy use of mindless servitors.

GKs are not objective superior Troops to Inquisitorial Warbands. They are entirely different units with completely different abilities. It's an apples and oranges comparison. Not every army list is going to require GKs to function, just like it's clear that not every army requires Warbands to function.

 

I think the bigger issue with a true INQ only army is that you are limited to 1 vehicle, the chimera, 1 troop type (though it is the best single 'troop' to have) 2 HQ, and assassians. No fast or heavy units, without needing to play pretend.

Just because Rhinos, Razorbacks, and Land Raiders now have psychic pilots doesn't mean they can't be Inquisitorial vehicles. I'm not sure I grok what appears to be your extremely strict and narrow view of what things "are" in 40k. Why can't the Rhino you get for your warband just happen to have the ability to shake off stuns and shakings as well? Inquisitors have access to all manner of crazy gear and people with bizarre and unique abilities. Is it really that much of a stretch? I say not.

 

Also, the old DH codex allowed inducted space marines. Which included units from most of the SM codex. Now many of those units happen to have GK analogs in the new codex. Is it really that much of a stretch to have your Inquisitor induct a dreadnought or whatever else into the army to function?

 

Where you (we) draw the line on what is/isn't fluffy is completely arbitrary. If you wish to be ultra-strict about what the codex says and turn your nose up at "counts as", that's your prerogative. But that doesn't mean you're "right". Only individual players can decide what is or isn't fluffy for their army.

Wow number6, way to miss the point. Thought you knew me better lol.

 

In any event, let it be known I have no issue with counts as, and many units in the GK book are fantastic counts as units... like Dreadknights as counts as Knight Titans. The GK book makes a mean counts as force for adeptus mechanicus for example.

 

But counts as aside, isnt the point of the OP to make an all inquisitor army? I mean, in the old book if you wanted to make an all GK army, you wouldnt take IST with chimeras as counts as chapter serfs would you? Not because the GK wouldnt have chapter serfs, not because its not fluffy, but because you set out to make an all GK army.

 

So again I stand by my previous post, in that if you want to make an all inquisitor army, PER THE OP, you find yourself limited in this book... just like if you wanted to make an all GK army in the past.

Wow number6, way to miss the point. Thought you knew me better lol.

 

[...]

 

So again I stand by my previous post, in that if you want to make an all inquisitor army, PER THE OP, you find yourself limited in this book... just like if you wanted to make an all GK army in the past.

I ... thought I understood you perfectly! :drool: We must be talking at cross purposes.

 

My definition of an "all inquisitor army" must be completely different from yours. I base my definition off of what you used to be able to do with the previous DH codex, the fluff therein, the fluff in the current codex, and the fluff in books like Eisenhorn.

 

Inquisitors used to be able to access Rhinos. They still can.

 

Inquisitors used to be able to access Land Raiders. They still can.

 

Inquisitors used to be able to access Space Marine walkers and vehicles. They still can.

 

That's the only point I'm making. You are apparently defining "all Inquisitor army" quite differently. My point was that I think your apparent definition is far too limiting, even if all you use for reference is the DH codex.

There actually are a lot of ways to proxy stuff for Inquisitors. Take the dreadnought for example. In the Ravenor series, there is a scene where his warband fights a dreadnought, that is controlled by a organization that has nothing to do with the GK. Yah, there are rules that may seem out of place(preferred enemy...), but those can be explained as the dread having a psyker in it, or something similar.

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