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Iron Priests


TheWulfen92

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So basically Im starting a new wolf army which will all have transports and was wondering considering an iron priest. With his saga of the iron wolf and repair rolls I think he could help out a lot. What I wanted to know is:

 

1. Does anyone run an army with them in? If so how is he used

 

2. What is the best way to use them/ with what wargear (cyberwolves/servitors)

 

Cheers

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^^^ This is what I would run. I keep him in the back next to my long fangs, since they have razorbacks, and my whirlwind. He can repair the tanks, and defend the long fangs. Also, if you need a distraction, he's a whole lot cheaper than a thunderlord, but not as tough. He should be able to stay alive if you keep him in cover. I've never really used SotIW for movement, as I have never put him in a transport.
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Why in gods green earth would you do that?

 

Iron priest + TWM + 4 Wolves + TH + WTN = 165 points.

 

3*TWC + 1 TH = 180 points.

 

 

for 15 points you get, 3+ armor all around, more attacks, stronger attacks (s5), better attacks (TWC has rending), 2 more wounds, wound allocation game play.

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Why in gods green earth would you do that?

 

Iron priest + TWM + 4 Wolves + TH + WTN = 165 points.

 

3*TWC + 1 TH = 180 points.

 

 

for 15 points you get, 3+ armor all around, more attacks, stronger attacks (s5), better attacks (TWC has rending), 2 more wounds, wound allocation game play.

 

 

Because it's the only viable build for competitive play for the Iron Priest. Otherwise, dont take him at all.

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I wouldn't agree with that, he can do just fine foot-slogging in the back, just keep him in cover and he can repair your tanks. If you want you can take servitors, but because of WS3, I wouldn't give them weapons.

 

 

But how many tanks are sitting in backfield? Preds and Dreads?

 

 

Lets take a look at this guy.

 

He come with, Runic Armor, Thunder Hammer, Servo Arm and 2 attacks base. Toss him on a TWM with some cyber pals and a WTN and you have (on the charge) 3 str10 hammer hits and a str8 servo arm hit. I'd have this guy doing the exact opposite of what some would have him do, rather than repair tanks, I'd have him busting em up!

 

But this is just my opinion I realise. If you want to spend 50+ points to have him sit in the backfield, go right ahead. And if it works well for you come tell me about it and you may just change my opinion! :) :o

 

So back to the OP, if your still watching, I encourage you to try all these methods and see which one fits your play style. ;)

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I usually take 2 las razorbacks for my long fangs, a whirlwind, and a dread. So I do have vehicles to repair.

He is very good at tank busting with that set up, but most people don't seem interested in taking it. And that servo arm would be Strength 10 also.

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I usually take 2 las razorbacks for my long fangs, a whirlwind, and a dread. So I do have vehicles to repair.

He is very good at tank busting with that set up, but most people don't seem interested in taking it. And that servo arm would be Strength 10 also.

 

 

Ah, well in your case you've proved to me that he is viable for backfield play. Ooh, str10 servo arm aswell?! ;)

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No, servo arms only fight at strength 8 and initiative 1 ignoring armour saves with one attack. That applies whether it's on an Iron Priest, a thunderwolf, or a strength 3 servitor.

 

The Priest does gain +1 attack from the thunderwolf though, so he has 3 base, 4 for charging.

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Why in gods green earth would you do that?

 

Iron priest + TWM + 4 Wolves + TH + WTN = 165 points.

 

3*TWC + 1 TH = 180 points.

 

 

for 15 points you get, 3+ armor all around, more attacks, stronger attacks (s5), better attacks (TWC has rending), 2 more wounds, wound allocation game play.

Sometimes you need a FA slot for something else

 

and sometimes you want both

 

and sometimes a robotic man, riding a giant robotic wolf, followed by four smaller robot wolves is just damn cool

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I wouldn't agree with that, he can do just fine foot-slogging in the back, just keep him in cover and he can repair your tanks. If you want you can take servitors, but because of WS3, I wouldn't give them weapons.

 

 

But how many tanks are sitting in backfield? Preds and Dreads?

 

 

Lets take a look at this guy.

 

He come with, Runic Armor, Thunder Hammer, Servo Arm and 2 attacks base. Toss him on a TWM with some cyber pals and a WTN and you have (on the charge) 3 str10 hammer hits and a str8 servo arm hit. I'd have this guy doing the exact opposite of what some would have him do, rather than repair tanks, I'd have him busting em up!

 

But this is just my opinion I realise. If you want to spend 50+ points to have him sit in the backfield, go right ahead. And if it works well for you come tell me about it and you may just change my opinion! ^_^ :)

 

So back to the OP, if your still watching, I encourage you to try all these methods and see which one fits your play style. ;)

 

one thing wrong the iron priest on a thunder wolf with his thunder hammer is strength 9 not 10 beacuse you first dubble his base strength then add the +1 for being on the thunder wolf its simple order of operations for math.

 

math rules state

Rule 1: First perform any calculations inside parentheses.

Rule 2: Next perform all multiplications and divisions, working from left to right.

Rule 3: Lastly, perform all additions and subtractions, working from left to right.

 

unless i missed some thing in the codex the makes established mathematical principles backwards.

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I wouldn't agree with that, he can do just fine foot-slogging in the back, just keep him in cover and he can repair your tanks. If you want you can take servitors, but because of WS3, I wouldn't give them weapons.

 

 

But how many tanks are sitting in backfield? Preds and Dreads?

 

 

Lets take a look at this guy.

 

He come with, Runic Armor, Thunder Hammer, Servo Arm and 2 attacks base. Toss him on a TWM with some cyber pals and a WTN and you have (on the charge) 3 str10 hammer hits and a str8 servo arm hit. I'd have this guy doing the exact opposite of what some would have him do, rather than repair tanks, I'd have him busting em up!

 

But this is just my opinion I realise. If you want to spend 50+ points to have him sit in the backfield, go right ahead. And if it works well for you come tell me about it and you may just change my opinion! :D ;)

 

So back to the OP, if your still watching, I encourage you to try all these methods and see which one fits your play style. ;)

 

one thing wrong the iron priest on a thunder wolf with his thunder hammer is strength 9 not 10 beacuse you first dubble his base strength then add the +1 for being on the thunder wolf its simple order of operations for math.

 

math rules state

Rule 1: First perform any calculations inside parentheses.

Rule 2: Next perform all multiplications and divisions, working from left to right.

Rule 3: Lastly, perform all additions and subtractions, working from left to right.

 

unless i missed some thing in the codex the makes established mathematical principles backwards.

 

Nope. But you did miss something in the FAQ: ;)

 

"Q. Is the +1 Strength from a Thunderwolf Mount a modification to the base characteristic? (p62)

A. Yes."

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well not really i was looking at as 4x4+1 =9 and not the way it should have been by the faq that being (4+1)*2=10 just a miss understanding on my part

 

Doesn't that come to 17? :D

 

I really want to use an iron priest I just can't think of a viable use for him. maybe as just a pack leader...

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IP Wolf Tooth Necklace, Saga of Iron Wolf +4 Cyber Wolves +3 Thralls=165, put them all in a Land Raider Redeemer. Charge up the middle and reek vengeance. The IP gives the Redeemer that extra few inches it needs to allow its canons to get in range sooner than your opponent expects.

 

Just be careful they can dish it out but are pretty soft when it comes to return fire.

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IP Wolf Tooth Necklace, Saga of Iron Wolf +4 Cyber Wolves +3 Thralls=165, put them all in a Land Raider Redeemer. Charge up the middle and reek vengeance. The IP gives the Redeemer that extra few inches it needs to allow its canons to get in range sooner than your opponent expects.

 

Just be careful they can dish it out but are pretty soft when it comes to return fire.

 

That actually sounds like a rather cool idea. Might have to mess around with that setup sometime. :P

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