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Wolf Guard Terminators


Jerre

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missed it indeed mate! i thought the mentioned unit was the complete unit. in what point level games do you usually field that unit? because together with ragnar and a raider that must be a 700pointisch unit, no?

 

Yes, that's about right. I wouldn't add the WGT unit normally until at least 2k games, typically. But even at 1750 I run Ragnar in the Land Raider, but with a Grey Hunter pack instead of the Wolf Guard.

 

V

Hoping to get some feedback on this. Running 2x5 WGT as a Loganwing force. 1000 pts and there won't be much playing with them, but while I like to build fluffy, I can't make them completely unplayable either.

If I do play, it'll be against Daemons, so no armour to deal with really. I know that the chainfists are more or less useless in this case, but I like them too much to not include on the models.

 

CC Squad

1-Arjac Rockfist

2-Storm Shield, Wolf Claw

3- Storm Shield, Frost Axe

4-Wolf Claw, Frost Axe

5-Assault Cannon, Chainfist

 

PewPew squad

1-Combi(flamer/plasma), Storm Shield, Mark of the Wulfen (hes not giving up any special cc weapon for the d6+1 rending, unless I'm not reading it right)

2-Combi, Storm Shield

3-Powerfist

4-Chainfist

5-Cyclone Missile Launcher, Wolf Claw

Logan will hang with these guys.

 

I like redundancy in the 3++ saves, they're a bit on the expensive side, but tbh they are all the models I'll have for awhile, so I might as well dress em up pretty.

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