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how do you deal with warp quake on shunting interceptors?


Godhead

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I gotcha, go big or go home, but with the ability to shunt, between strike squads and interceptors, warp quake can effectively ensure a mishaps roll. It isn't like a dangerous terrain test where you might take a wound. You MISHAP if you land in the bubble, and they can make the bubble so big that you can't not land in it (Imagine a spear head table set up with a few pieces of impassable terrain). Now once you mishap, then you either go back into reserves, get destroyed or get parked somewhere by your opponent. Oh HELLO Mr. DAEMON, I've been expecting you." DAKKADAKKADAKKA. It definitely forces daemons to take 1st turn vs those types of grey knights list. If not you might as well just pack up and look for a game vs someone else. While this scenario might be mildly amusing to think about, I doubt any daemon players would find this type of game any sort of fun, and I just find that counter productive to the game as a whole.

Yeah, pretty much.

 

Id say its still better than Santuaried landraiders though. Its just going to have alot more psychological inpact.

 

Its a problem, and another reason Daemons need a new codex, or atleast a non DS option errata'd in.

Yea they really need a way to deploy without deep striking. That or if I'm forced to deep strike every game, then I should be able to assault after the deep strike. Then at least there is a reason to be aggressive with the deep strikes.

I would rather the non-deepstriking option- Ive always found assault out of deepstrike a bit overpowered in 40k.

 

On the other hand if anyone can do it- and we all know some can, it aught to be daemons.

Two SS two IS can cover the entire board with Warp quake (Including combat squads) But the units will be placed for coverage and not for retaliation. Unfortuantly the first bit relys on luck, but from then on it may not be easy, but is still possible.

 

-Hope for either an opening or a failed test (Taking multiple ld9 tests, one has to fail)

-Concentrate your army to that point, focus on shooting models, attempt to kill or break the interceptors (stay withing 6" so they cant rally) they would most likely combat squaded to 5 man groups ld8-9

-Once you have got your beach head, play as normal. Remember that you opponent has actualy spread out his squads (What daemons actualy prefere) and reduced their sizes into somthing a single Deamonic Gaze could kill 25% comfortably. You opponent has also may have already used all his 'Shunts', which is also a plus.

 

-Gib-

Judging by all the army lists I've read, a force composition of primarily Strikes and Interceptors is few and far between.

 

Granted, it is my preferred playstyle, but it looks like most people prefer Purifiers, Terminators, Paladins, and Henchmen; you might run into the odd list like mine now and then, but I think its going to be the exception, not the rule.

 

I think the primary thing you'll have to worry about is a force with a couple Strikes who make you enter from reserve at a comfortable distance to allow some shooting before you charge in. And I don't see that there's much to do about that but Deep Strike safely and then do your business.

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