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I am currently doing a great company for a friendly campaign that I will be hosting before the end of the summer. It is a twilight campaign where my space wolves and my friend's Flesh Tearers will be having a dispute of conscience.

 

I decided to tackle one company at a time first will be Ragnar and then Grimnar. What composition would you put down for Ragnar?

 

I was thinking:

70 Blood Claws 20 bikes/ 20 Jump Pack meaning 30 foot

50 Grey Hunters

30 Long Fangs

30 Wolf Guard

20 Wolf Scouts

2-3 Dreadnoughts

Ragnar

5 Wolf Priests

5 Rune Priests

Venerable Dreadnought (Custom Special Character)

 

Full Armory

 

The other thing is I was wondering about Ragnar's Fleet? I know he still has the Spear of Russ as his Battle Barge but other than that what kind of composition are we looking at? If you wish to suggest a template that I use for other Great Companies then please post I would be happy, as I will be doing a full Space Wolves Chapter with PLASTIC characters.

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Well, if Im not mistaken a Great Company usually has more Grey Hunters than Blood Claws, but I suppose Ragnars company could possibly have more Blood Claws. And technically, Rune Priests, Wolf Priests, Iron Priests and Dreadnoughts are only part of the Great Wolf's Company and only lent to the other GCs upon task force organisations. I guess you got a pretty good thing going on there, but if it was me Id reduce the amount of Blood-, Swift- and Sky Claws, and probably less Priests as well, at least for Ragnars Company!
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The amount of BCs actually work for me once they're broken up into their respective divisions. Also, depending on which lore you prescribe to, along with Priests and Dreadnoughts, in the 2E codex, Scouts also belonged to the Great Wolf....just saying.

 

IMO, since you plan on making multiple Great Companies (as baffling as the thought of that many models may be), I would leave out the Priests/Dreads from Company composition and determine how many (justifiably) Priests there are total and make them as you need them for the time being.

 

Also, I see you went with a full roster of 200 strong, but only 50 Grey Hunters feels a bit slim. I would probably reduce the Long Fangs to 20 and give the remainder to the Grey Hunters.

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I dont know, Blood Claws on foot, swift claws and sky claws are all technically blood claws with various degrees of insanity(read bravado), as such, in my humble opinion, should not reach a total of equal to or more than the number of Grey Hunters, unless the specific Wolf Lord of said Great Company has a particular affinity that suggests otherwise <_< But that may be semantics to the many.
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So you would suggest something like:

50 Blood Claws (10 Sky Claws and 10 Swift Claws) Leaving 30 for foot (2 squads of 15)

80 Grey Hunters

30 long fangs (easily dividable by 6)

10 Wolf Scouts

2-3 Dreads

 

Full Armory and Fleet

 

I was thinking I would call the HQs War Counsel or something of the sort. I need there to be a definitive number due to Battle Attrit. as that is a part of my campaigns.

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Just wondering but how come all packs are at full strength?

 

So you would suggest something like:

50 Blood Claws (10 Sky Claws and 10 Swift Claws) Leaving 30 for foot (2 squads of 15)

Only two squads on foot?

 

80 Grey Hunters

Looks good but are they in transports or pods? Would want to drop a few to fit pack leaders in.

 

30 long fangs (easily dividable by 6)

5 full squads of 6! Understandable in another Great Company but not sure about Ragnars myself.

 

10 Wolf Scouts

2-3 Dreads

Fair enough.

 

Vary the pack member numbers to show that only new packs are full strength. Others would have had losses over the many years and the don't get replaced like other Chapters. Maybe add a couple of Long Wolfs too for charactor.

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That will all happen during the campaign I am only looking for what the totals you would suggest.

 

Assuming that they fold our brothers into other packs when they get too low and assuming that this is a total representation of true numbers of the chapter, how many would you all suggest in the appropriate areas.

 

In the section I say full armory meaning that none are kitted and all have enough transports for me to make any combinations that would be required for the campaign.

 

Part of the fluff for the campaign is that Ragnar is starting on Fenris after rearming and gets wind of a renegade uprising. They leave Fenris and head to the system.

 

If I varied squad sizes I would NEVER have a company as I would have to buy 16 different squads with 12 lone wolves to complete the list and it would forever be changing. I would rather assume what squads I am using at Full strength are recent inductions and what ever squads that are lesser in number have experienced attrition enough to meet said criteria.

 

Long Fangs could be decreased to what? If I bumped them down to 4 squads I would have 24 members and probably fold the extras into the Wolf Guard meaning:

 

Blood Claws 50 (10 Sky Claws, 10 Swift Claws) (can be broken into 2 squads of 15 or 6 squads of 5 or 3 squads of 10)

Grey Hunters 80

Long Fangs 24

Wolf Guard 36

Wolf Scouts 10

 

Full Armory (ie. 11 Rhinos, 24 Razorbacks, 4 land Raiders (all variants), ect.) and I know 1 Drop Pod Per Squad Claws of Ragnar style.

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Just for the sake of it, if I decided Id do a whole Great Company, I would start out with the following, generic great company organisation:

 

1 Wolf Lord

 

10 Wolf Guard

 

15 Long Fangs - all packs in razorback variants

 

80 Grey Hunters - all packs in rhinos

 

30 Blood Claws - on foot

 

10 Sky Claws - jp

 

10 Swift Claws - 8 bikes, 2 attack bikes

 

10 Scouts - 1 Sniper pack, 1 Meltgun pack

 

1-3 Lone Wolves

 

1 Landraider

 

2 Predators - 1 annihilator, 1 destructor

 

2 Vindicators

 

1 Whirlwind

 

 

 

Borrowed from Great Wolf:

 

2 Rune Priests

 

1 Wolf Priest

 

1 Iron priest

 

1 Venerable Dreadnought

 

2 Dreadnoughts

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I dont know, Blood Claws on foot, swift claws and sky claws are all technically blood claws with various degrees of insanity(read bravado), as such, in my humble opinion, should not reach a total of equal to or more than the number of Grey Hunters, unless the specific Wolf Lord of said Great Company has a particular affinity that suggests otherwise ;) But that may be semantics to the many.

 

As the OP has mentioned several times, this is Ragnar's GC... he has a definite affinity to Blood Claws. Also, your composition of Wolf Guard seem severely depleted. At minimum, I'd opt for 20 WG, 10 in TDA as the standard "guard the wolf lord" motif, and the rest filtered into roles of pack leaders. I also dislike the lack of Scouts, but I guess I can see the reasoning behind it (even if I prefer to think of them coming from the Great Wolf's company). IMO, 4 full packs of GH and 4 half packs (equaling 60 GH) would be my vote and Long Fang packs divisible by 6, not 5.

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As I mentioned in my previous post, said previous post contains what I would personally do if I decided to do a GC, then after having decided the affinity of my Wolf Lord, I would add more of X. My listing was due to my own preference, Im sorry if that was off topic, just trying to help give an idea.
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I dont know, Blood Claws on foot, swift claws and sky claws are all technically blood claws with various degrees of insanity(read bravado), as such, in my humble opinion, should not reach a total of equal to or more than the number of Grey Hunters, unless the specific Wolf Lord of said Great Company has a particular affinity that suggests otherwise :D But that may be semantics to the many.

 

As the OP has mentioned several times, this is Ragnar's GC... he has a definite affinity to Blood Claws.

 

Does he? Can you remind me of where the fluff is that states this?

 

Valerian

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Who exactly does a Wolf lord get extra blood Claws?

 

or any other types long fangs, scouts etc

 

This suggests a freedom to move from one company to the next with Wolf lords competing to recruit the best Troops within the fang. I know its hinted at but are there any fluff to the exact way this is done as I have been unable to find any.

 

I presume you renounce your oath to 1 Lord and take up one with another.

 

I dont remember in the ragnar novels anyone being given the choice or attempt to recruit them but these book were very loose with the fluff.

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the only reason why a wolf lord would need bloodclaws is to keep his company at fighting strength for everything else, there are the grey hunters.

i think i remember something of our vehicles being manned by grey hunter packs who got brought under fighting strength but i can't tell if it's 100%true. do you remember anything like it valerian? anyway, there are still plenty of other duties that need to be done such as weapon training for the whelps etc. these might also be the guys who man the landspeeders etc.

on the subject of what would be given to a great company i think both dreadnoughts and runepriests would be the rarest choice. Runepriest are psychers afterall and rather "rare" compared to a space wolf that shows such faith in his cause that he might get recruited as a wolf priest.

on vehicles itself i think we can all assume each company boasts atleast 3 landraiders, various pods,droppods and rhinos as well as predators, vindicators etc as well as a lot of thunderhawks.

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the only reason why a wolf lord would need bloodclaws is to keep his company at fighting strength for everything else, there are the grey hunters.

i think i remember something of our vehicles being manned by grey hunter packs who got brought under fighting strength but i can't tell if it's 100%true. do you remember anything like it valerian?

 

Hendrik, yes the vehicle crews are definitely composed of Grey Hunters. I dont remember if any fluff specifies that they are from depleted packs, but thats a fair assumption. Otherwise, you might have a pack of Blood Claws that have fought together long enough to be elevated to Grey Hunters, but still number greater than 10 men. They might form a pack of 10 and rotate the extras through Rhino and Land Speeder driver responsibilities, etc.

 

As I said, I don't think any fluff specifies exactly how this is determined, but it is stated that Grey Hunters are responsible for forming the vehicle crews.

 

V

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I found this one day while I was bored, this is a homebrew datasheet for Apoc. Many of the guys that are at my local shop have looked at it and think that it is fairly balanced. The only thing is that it is for the third edt. codex so the rules and a couple of other things will need to be updated.

 

1 Wolf Lord (Ragnar Blackmane or Logan Grimnar 'may' be selected as the Great Company) with 4 + Wolf Guard Body Guard's

1+ Wolf Priest (Ulrick the slayer 'may' be Selected) - may have 4 + Wolf Guard Body Guard's

1+ Rune Priest - may have 4 + Wolf Guard's

1+ Wolf Guard Battle leader - may have 4 + Wolf Guard's

0-1 Venerable Dreadnaught

 

Note that you may not have more Wolf Priest's and Rune Priest's than there are Wolf Guard Battle leader's

 

Note: There must be at least 1 HQ Choice for each 750 points (rounding up) of the Army.

 

0+ Dreadnaughts

1 Iron Priest for each Dreadnaught or landraider in the force

6+ Grey Hunter Squads

6+ Blood Claw Squads (up to half the Bloodclaw squads must be Troops - the rest may be Bike or Jump Pack squads)

0+ Speeder Squadrons

0+ Attack Bike Squadrons

3+ Long Fang Packs

0+ Whirlwinds

0+ Predators

0+ Vindicators

0-1 Leman Russ Exterminator

 

May have Upto 1 Land raider (of any varient) per each Character with a Wolf Guard Body Guard and Long Fang Pack in the army.

 

Note: In addition to the above minumums etc you may have one 'each' of the following - Bloodclaw Squads (of all combined types), Dreadnaught, Land Speeder Squadrons, Attack Bike Squadrons, Whirlwinds, Predators, Vindicators - for each Grey Hunter Squad in the army. I.E. 6 Grey Hunter Squads up to 6 of each of the mentioned units

 

Note: You may have 1 Long Fang squad for every 2 Grey Hunter Squad in the army.

 

Note: You may have 1 Wolf Gaurd Squad leader for each Grey Hunter Pack, Bloodclaw Pack of any type (but the Wolf Guard must be equipped with a Bike if in a bike squad or a jump pack if leading a jump pack squad) and Long Fang Pack.

 

Transport - Any unit may ride (at the points given in C:SM) in a Drop pod, Rhino or Razor Back so long as the unit (including attached Wolf Guard Pack Leader) can fit inside.

 

here is the url i found it at:

 

http://www.ageofstrife.com/40k-apocalypse-...pany-t3176.html

 

someone earlier mentioned different Wolf Lords having different company set ups. The way that I understand how the different companies are made up are that they are primarily changed based upon the style of the Wolf Lord Leading them. There is one Wolf Lord that has no less than 12 redeemers in his company at any time. I also think that Erik Mordica favors scouts so his company has a lot more scouts than most other companies.

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