Strata Posted June 13, 2011 Share Posted June 13, 2011 I've been thinking about this for a while now, and while i havnt officially started my company yet, i wanted to see what my wolf bothers and sisters thought of this. It seems most common for Wolf Guard to be, properly tooled, and sent out as mentors to the packs of younger wolves. Now, i havnt been able to get this thought out of my mind, Of a unit of Wolf Guard along with a Wolf Lord, or battle leader, using a rhino/razorback/drop podding into the thick of combat. Is that as effective as assigning them out to grey hunters, long fangs, and the like? Or should i save that sort of squad, for full TDA? And speading of TDA, is it even worth it with the wolves for a squad+Lord in TDA? or would it just be better off keeping them in PA? Link to comment https://bolterandchainsword.com/topic/231942-thoughts-on-wolf-guard/ Share on other sites More sharing options...
Kassill Posted June 13, 2011 Share Posted June 13, 2011 You bring up a good point brother. Like you mentioned, the most common thing for Wolf Guard is to go out as pack leaders. After that, Wolf Guard really only get used if Logan is present in the army, or not at all, from what I have seen. I recently ran a unit (for fun) that consisted of Arjac, and 7 other Wolf Guard with a TH/SS, 2x Frost Axes, and 4 pairs of Wolf Claws in a Crusader with a Wolf Priest with WTN, RA, all clocking in at well over 600pts. Now, had the unit charged a mob of guardsmen, marines, orks, etc etc, I have no doubt they would have performed flawlessly, but, priorty took over and I had to charge the Nightbringer before he hit my and my allies lines. At this point, my big beefy unit of PA Wolf Guard became wounds for Arjac as he swung and swung at the Nightbringer. In the end, Arjac, the Wolf Priest, and the hammer PA WG emerged, but I had lost the rest of the unit. Alot of point lost, but in the end it actually won me the battle. Now where am I going with this? Well, you can spend alot of points on a unit like that, or I could have just tossed Arjac in with some Grey Hunters in the same Crusader with Wolf Priest and most likely would have had the same results. As to using them in TDA with a Wolf Lord, no I have not seen this personally. Most Wolf Lords these days you see on TWM's. So, conclusion? TDA Wolf Guard and Wolf Guard in PA who arent off as pack leaders dont often show up in games without Logan on the field. Is that to say it isnt possible, or tactically viable? No, you could probably make a pretty nasty unit of Wolf Guard in TDA or PA with a Wolf Lord in a Crusader, but you dont (at least, I dont) see it often. Sorry for rambling on, hope some, if not all, helps. :D Link to comment https://bolterandchainsword.com/topic/231942-thoughts-on-wolf-guard/#findComment-2790356 Share on other sites More sharing options...
Rikochet Posted June 13, 2011 Share Posted June 13, 2011 Like Kassil states its not very common to run a PA Wolf Guard squad or two, in normal games, since they cannot score without the use of Logan. A GH squad would do the same job while also being more cost effective. That said, theres nothing that says a PA WG squad cant kick-ass, if you know what youre doing. WG squads are indeed most often taken TDA-clad however, and chucked in drop pod or landraider variant, to bring some extra jack-of-all-trades business, with chainfists, cyclones and combi-wpns and whathaveyou, at least on competitive level all comers lists. It all comes down on how you can manage a unit like the ones you suggest. I think Kassil put it very good. Link to comment https://bolterandchainsword.com/topic/231942-thoughts-on-wolf-guard/#findComment-2790370 Share on other sites More sharing options...
clanfield Posted June 13, 2011 Share Posted June 13, 2011 i use a a 4 man wolfguard with ragnar all have storm shields and frost blades but for 1 powerfist in a rhino in smaller games redemer in larger they have yuet to disapoint ,is it cost effective ...no,is it balanced...no ,is it fun .....hell yes number one super guy Link to comment https://bolterandchainsword.com/topic/231942-thoughts-on-wolf-guard/#findComment-2790488 Share on other sites More sharing options...
Orphus Posted June 13, 2011 Share Posted June 13, 2011 If you want your Wolves to get into the thick of combat from their vehicles then Land Raders are the way to go. Which one you go for could be determined on personal preference, foe, or size requirements. I prefer the LR Redeemer myself..(in theory :P )...buuuuuuuuuurn heretics, aliens and traitorous filth! Link to comment https://bolterandchainsword.com/topic/231942-thoughts-on-wolf-guard/#findComment-2790558 Share on other sites More sharing options...
skoll Posted June 13, 2011 Share Posted June 13, 2011 for larger point games I use 5 wolf guard with 1 lightning claw each in a redeemer with ragnar and a wolf priest.Whatever lines I'm hitting are in for a world of hurt, not to mention since i keep the storm bolter i can thin their lines a bit before charging in if the mob is too big, but re rolls to wound and to hit aint no joke. As for PA wolfguard, I've been tempted to run a full squad with power weps + a wolf lord but other than that I dont consider them much.....since I like taking 10 man packs of GH for the juicy extra weapon. Link to comment https://bolterandchainsword.com/topic/231942-thoughts-on-wolf-guard/#findComment-2790683 Share on other sites More sharing options...
Magnor Posted June 13, 2011 Share Posted June 13, 2011 I like to mix it up with my Wolf guard joining my GH's, but I keep them all in TDA. This past weekend I had them all in TDA and had a decent show of force... well except for the one GH squad with wolf guard that all died in one shooting phase (it was terrible). Anyways, I had decided to try running a new wolf lord with TDA, SS, wolf claw, WTN, WTT. A very good point was brought up during the game. The re-roll to hit and wound only counts towards 5+ toughness characters if I am reading it right. The always hitting on a 3+ was a lot of help though so I am not complainging about it. IN the end we both held an objective. I wish I had more units besides my one GH pack to hold an objective, but them's the breaks. Link to comment https://bolterandchainsword.com/topic/231942-thoughts-on-wolf-guard/#findComment-2790986 Share on other sites More sharing options...
Simo429 Posted June 13, 2011 Share Posted June 13, 2011 A friend takes enough armed with combi meltas to farm them out to each squad including long fangs BUT if there is something that he knows he needs to kill first turn he suicides them in a drop pod so that they can open up with Meltas it works quite effectively. Link to comment https://bolterandchainsword.com/topic/231942-thoughts-on-wolf-guard/#findComment-2791010 Share on other sites More sharing options...
Quillen Posted June 13, 2011 Share Posted June 13, 2011 Since the codex came out I usually use one pack of PA Wolf Gaurd. I use 2 with Combi Meltas and Fists and 3 with Power weapons or power weapons and plasma pistols. I usually stick them with Ragnar if we are using named models. And they always reap double their points or as the guy above posted hit something of such value on the other side they cripple the other guy's list winning the game. I usually put them in a LandRaider. So I know they will get where I need them. This is a huge point sink thou. So you have to figure out how to keep it alive till it can inflict it's damage. Link to comment https://bolterandchainsword.com/topic/231942-thoughts-on-wolf-guard/#findComment-2791041 Share on other sites More sharing options...
skoll Posted June 14, 2011 Share Posted June 14, 2011 I like to mix it up with my Wolf guard joining my GH's, but I keep them all in TDA. This past weekend I had them all in TDA and had a decent show of force... well except for the one GH squad with wolf guard that all died in one shooting phase (it was terrible). Anyways, I had decided to try running a new wolf lord with TDA, SS, wolf claw, WTN, WTT. A very good point was brought up during the game. The re-roll to hit and wound only counts towards 5+ toughness characters if I am reading it right. The always hitting on a 3+ was a lot of help though so I am not complainging about it. IN the end we both held an objective. I wish I had more units besides my one GH pack to hold an objective, but them's the breaks. wolf priests have oath of war, its preferred enemy vs your choice of infantry, bikes, MC , ulrik's oath of the slayer already gives you re rolls to hit and wound on MC, I use a reg wolf priest and give my TDA wolf guard wolf claws, and then chose to re roll wounds. Link to comment https://bolterandchainsword.com/topic/231942-thoughts-on-wolf-guard/#findComment-2792008 Share on other sites More sharing options...
Valerian Posted June 14, 2011 Share Posted June 14, 2011 The Wolf Guard are the pack-mates of the Wolf Lord. I've got a pack of 10 for Ragnar, with five in TDA and five in PA. Ragnar typically arrives by Drop Pod or rides in a Land Raider Phobos with four of the guys in TDA and one in PA (to maximize capacity), while the others get doled out as Pack Leaders for Grey Hunters, Wolf Scouts, and even Long Fangs. Valerian Link to comment https://bolterandchainsword.com/topic/231942-thoughts-on-wolf-guard/#findComment-2792501 Share on other sites More sharing options...
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