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GK FAQ is out


synack

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Get it here.

 

They also updated the main FAQ, which is Here.

 

I'm surprised they didn't mention cleansing flame. Do you roll a single d6 and all models are effected, or do you roll a d6 for each model in the assault.

 

Things that stand out for me. Scoring dreadnoughts, falchions only give +1A, no shunt move scout moves.

 

From the main BRB FAQ, phsycic powers stack, which effects GK, which means you have cast hammer hand multiple times and have it stack.

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Well, +1A falchions are a touch disappointing, but not really a big shock.

 

Getting an official definition of Daemons is nice, but it was a bit broader than I expected (looks like I missed out on some re-rolls from a recent game vs. Chaos Marines). Ditto for the definition of what counts as a plasma weapon for the plasma syphon (poor Tau; all their pulse weapon just got bumped down to BS 1).

 

Not too bothered by the FAQ; it shouldn't change my playstyle much.

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Not surprised by much of it, Scout Shunting was a bit OTT to begin with.

 

+1A on falcions though, I don't know why I'd ever take them over halberds, maybe for more model diversification... too bad all my paladins are already modeled, lol.

 

The "what is a daemon" thread over on dakka was getting a bit long, glad that will finally be put to rest.

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I can't say I was shocked by anything in it. I knew they'd be conservative with falchions, the Scout hax was also obviously going to get nerfed. Jokaero change made sense.

 

On the plus side, scoring PsyDreads is so much win. It basically makes it an even more of an auto-include, as in 'Capture and Control' you are laughing, and in 'Seize Ground' it cuts down on the need to camp Troops on objectives (as with 2-3 Dreads to spread out and claim them, you can concentrate your forces elsewhere for the win).

 

TDA in Chimeras looks pretty sweet. Take some Paladins, attach a cheap Inquisitor w/crazy grenades+'Hammerhand' for support, run them up in the Chimera. Works out cheaper than a Stormraven, and you're not wasting the firepoints with your double Relentless psycannons.

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man if they weren't so dang expensive I'd take falchions on all my strike squads. That would make them great all rounds. I'm still tempted to do it. I just don't know if I can justify the expense :P

I also am not sure if I am interested in using NDK anymore. 4 attacks at str 10 was attractive as I can't shoot armor off the board to save my life, so I have to play it like orks and punch things away. Now, I am meh about the str 6.

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Unyielding Anvil can only be given to walkers(vehicles affected anyway), I believe. So no, Land Raiders can't claim objectives; however they can get 3+ cover saves.

 

It can be given to any unit. If we assume that Codex trumps Rulebook, it seems to me that all vehicles can be made scoring. :P

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Unyielding Anvil can only be given to walkers(vehicles affected anyway), I believe. So no, Land Raiders can't claim objectives; however they can get 3+ cover saves.

 

It can be given to any unit. If we assume that Codex trumps Rulebook, it seems to me that all vehicles can be made scoring. :P

 

No, it can't. Only to waker among the vehicles.

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Unyielding Anvil can only be given to walkers(vehicles affected anyway), I believe. So no, Land Raiders can't claim objectives; however they can get 3+ cover saves.

 

It can be given to any unit. If we assume that Codex trumps Rulebook, it seems to me that all vehicles can be made scoring. :P

 

No, it can't. Only to waker among the vehicles.

 

Well, the codex says it can be given to any unit. P.22. It's just that the FAQ specifies it for Walkers only, that makes me doubt. But I sincerely want to believe you .)

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Did the FAQ explicitly state you can cast multiple HH?

 

G :P

 

The BRB FAQ states that the effects of multiples of the same psychic power stack on a unit unless otherwise stated...right above where it says you cannot attempt a psychic power multiple times.

 

So you just need to use multiple sources for your HammerHands.

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Well, the codex says it can be given to any unit. P.22. It's just that the FAQ specifies it for Walkers only, that makes me doubt. But I sincerely want to believe you .)

 

Please read your codex. Pg 22.

 

My appologies, it's not really my codex and I failed to see the important (yet cunningly hidden!) part. You are right of course.

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Well, +1A falchions are a touch disappointing, but not really a big shock.

 

Getting an official definition of Daemons is nice, but it was a bit broader than I expected (looks like I missed out on some re-rolls from a recent game vs. Chaos Marines). Ditto for the definition of what counts as a plasma weapon for the plasma syphon (poor Tau; all their pulse weapon just got bumped down to BS 1)

Indeed. Well I guess that makes two NFW choices pretty irrelevant now...

 

...at least the Daemon definition will shut this thread up.

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