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Did the FAQ explicitly state you can cast multiple HH?

 

G :lol:

 

The BRB FAQ states that the effects of multiples of the same psychic power stack on a unit unless otherwise stated...right above where it says you cannot attempt a psychic power multiple times.

 

So you just need to use multiple sources for your HammerHands.

 

 

Which page is that on the BRB FAQ?

 

G :)

The DK Doomfist ruling was the only one that actually surprised me. I was certain that the DK doomfist would be FAQ'd just like the old Eldar Wraithlord dread CCW was ruled back in the day. Sigh. (And my game group all agreed with me on this, too.) This significantly changes the utility of my DKs in my army lists. Back to the drawing board! :lol:

 

It does suddenly make the hammer worth considering as an upgrade, however, seeing as its only 10 pts for S10 attacks. Though now I'll be surprised if anybody ever takes a dreadknight without a sword, because even though it's a pretty hefty upgrade in points cost, it is clearly a superior option more often than not.

 

Also glad to see in the newest rulebook FAQ that GW finally codified that you can't cast the same psyker power more than once per turn unless specifically allowed to by a special rule. That's been years in coming.

 

I'm actually disappointed in the stacking psyker powers, though. GW has been ruling away bonus stacking everywhere else (e.g., Tyranid Hive Commander, IG officer of the fleet), why allow it there?

 

Every time I think they're being consistent, they just make stuff up again. Truly proving that there is no precedent in their rules. Rather, they're capricious. :)

The DK Doomfist ruling was the only one that actually surprised me. I was certain that the DK doomfist would be FAQ'd just like the old Eldar Wraithlord dread CCW was ruled back in the day. Sigh. (And my game group all agreed with me on this, too.) This significantly changes the utility of my DKs in my army lists. Back to the drawing board! :lol:

 

It does suddenly make the hammer worth considering as an upgrade, however, seeing as its only 10 pts for S10 attacks. Though now I'll be surprised if anybody ever takes a dreadknight without a sword, because even though it's a pretty hefty upgrade in points cost, it is clearly a superior option more often than not.

 

Agreed. That is kind of disappointing, but them's the breaks.

 

I'm also extremely disappointed in the Falchion ruling. It certainly is a valid reading of the rules, but it makes Falchions a completely worthless weapon option. I guess they can sit right next to all our Psilencers now.

Did the FAQ explicitly state you can cast multiple HH?

 

G :lol:

 

The BRB FAQ states that the effects of multiples of the same psychic power stack on a unit unless otherwise stated...right above where it says you cannot attempt a psychic power multiple times.

 

So you just need to use multiple sources for your HammerHands.

 

 

Which page is that on the BRB FAQ?

 

G :)

 

All the new stuff is in pink, under the psychic powers section. Should be easy to find it.

I think this stacking psychic powers thing is going to raise a lot of questions. For instance, will Eldar powers like Doom, Guide, and Fortune stack? Two re-rolls to hit, wound, or make a save?

 

I wonder what other armies just got a big buff...

 

The rules state in the BRB, that you can't re-roll a re-roll. So while you could technically cast it twice, you would never be able to benefit from it.

Did the FAQ explicitly state you can cast multiple HH?

 

G :lol:

 

The BRB FAQ states that the effects of multiples of the same psychic power stack on a unit unless otherwise stated...right above where it says you cannot attempt a psychic power multiple times.

 

So you just need to use multiple sources for your HammerHands.

 

 

Which page is that on the BRB FAQ?

 

G :)

 

Pg 3. In Red, under the heading "Psykers".

I think this stacking psychic powers thing is going to raise a lot of questions. For instance, will Eldar powers like Doom, Guide, and Fortune stack? Two re-rolls to hit, wound, or make a save?

 

I wonder what other armies just got a big buff...

 

They could stack it but it wouldn't have an effect because you can only re-roll a die once; that's stated in the BRB.

 

 

Still, I wonder the same thing myself but I'm looking more at Chaos ...

I think this stacking psychic powers thing is going to raise a lot of questions. For instance, will Eldar powers like Doom, Guide, and Fortune stack? Two re-rolls to hit, wound, or make a save?

 

I wonder what other armies just got a big buff...

 

Not when you think it through... ie cannot reroll a reroll etc.

So you can cast HH all you want to your heart's desire but they only get the +1S bonus once. Fair enough.

 

The FAQ entry says Q: Do the effects of the same psychic power cast

multiple times on the same unit stack? (p50)

A: Yes, unless specifically stated otherwise.

 

Therefore the effect of each Hammerhand (+1 Strength) stacks with every source of Hammerhand. So lets say two Libbies are in a termie squad. They both cast Hammerhand and Might of Titan, and the termie squad casts Hammerhand. You now have S9 termies.

Well, +1A falchions are a touch disappointing, but not really a big shock.

 

Getting an official definition of Daemons is nice, but it was a bit broader than I expected (looks like I missed out on some re-rolls from a recent game vs. Chaos Marines). Ditto for the definition of what counts as a plasma weapon for the plasma syphon (poor Tau; all their pulse weapon just got bumped down to BS 1).

 

Not too bothered by the FAQ; it shouldn't change my playstyle much.

 

 

Poor Tau indeed. Running multiple inquisitors with plasma siphons and a libby to mitigate rail guns through cover would be interesting.

So you can cast HH all you want to your heart's desire but they only get the +1S bonus once. Fair enough.

 

The FAQ entry says Q: Do the effects of the same psychic power cast

multiple times on the same unit stack? (p50)

A: Yes, unless specifically stated otherwise.

 

Therefore the effect of each Hammerhand (+1 Strength) stacks with every source of Hammerhand. So lets say two Libbies are in a termie squad. They both cast Hammerhand and Might of Titan, and the termie squad casts Hammerhand. You now have S9 termies.

 

What's more, if we're reading this right, is that those St 9 Termie's have 3d6 for Armor Pen (1d6 Normal, +1d6 Per MoT). 2x Librarians is starting to become a fairly compelling choice ...

 

2x Shrouding stacking means that if you are out in the open, the first gives you a 6+ Cover Save and the second gives you the Stealth USR, improving that to a 5+. Doesn't stack *in* cover already though, as just gives you Stealth twice, which doesn't stack.

The definition of daemons is well accepted. It is better than I expected ;)

 

Dreadnoguhts can capture objective with Grand Strategy: I remember few players thought they were unable to do so because they are vehicles. I'm glad to read they can capture objectives.

 

If you combat squad a unit it counts as a single entity for the purpose of Grand Strategy, thus having, for example, an additional scoring unit. Again more than I expected.

 

The fact Dreadknights cannot double their S via doom fists does not sound logical( why don't simply giving them a DCCW and not different weapon). I don't still see a logic behind the jokaero's rule.

 

The interpretation of Inquisitors' deamon weapons appears logical.

 

I'm glad to hear stormraven's psystrike missiles work exactly as I thought.

 

I don't think GK have been "downgraded": they still reamain a powerful force.

 

I'm really pleased with the damon interpretation. I know I have already said it but I'm very happy. Draigo is happy, too. S 10 against possed vehicles, Soul Grinders, obliterators( now instant killed) and even against several DE units.

Impressive, most impressive ;)

I'm actually pretty happy at this, because it has confirmed my own personal beliefs:

 

1) Falchions are only +1A. A number of people have for some reason argued its +2A when its really, really clearly +1A, with +2A being nothing more than wishful thinking. Glad this is over.

 

2) Doomfists on NDKs are only S6. Saw this coming, and I don't care much about NDKs anyway.

 

3) Henchmen "taking slots". Another "clear as day" thing in the codex.

 

4) Rad Grenade "dispenser" IC's. I had an arguement with someone that day about this, he insisted that only the guy I was hitting with my IC was affected by the Rad Grenade.

I don't still see a logic behind the jokaero's rule.

 

It makes perfect sense. Having one or two Jokaero both tinkering on a particular weapon, while they might on occasion get in each other's way, the improvements they make might just be useful in combat.

 

Unfortunately, the more Jokaero you have working on a weapon, the more they get in each other's way, arguments and fights ensue, excrement is thrown, and there is a higher likelihood of the weapon ending up with nothing beneficial (or in fact, being broken in the process!)

 

 

DV8

The Malleus Inquisitor with Nemesis Daemonhammer and Psycannon is back on the table now thanks to the force sword becoming an optional swap, nice little bonus. I'm disappointed with the NDK ruling though, guess I'll have to go sword or go home. Falchions even with 2 attacks would have still probably been a lesser option that halberds most of the time IMO, being only 1 attack makes things simple. Stacking Hammerhand is a surprise, something to consider. As a Tau player I'm thankful the plasma siphon will not likely be in many tournament lists, talk about game changing wargear. With walkers definitely in scoring status I may look into GMs again.

 

Overall not a bad FAQ, still I would have liked clarification on the cleansing flame one roll or many roll debate, instead of the obvious cannot hurt vehicles part.

So you can cast HH all you want to your heart's desire but they only get the +1S bonus once. Fair enough.

 

G :yes:

 

That's the opposite of what the FAQ says. You can cast it once (per psyker), but all the castings will add +1S, stacking.

 

 

Sorry but I have to disagree here. I think it is just wishful thinking on your part. I wouldn't allow it in a game.

 

G :HQ:

So you can cast HH all you want to your heart's desire but they only get the +1S bonus once. Fair enough.

 

G :yes:

 

That's the opposite of what the FAQ says. You can cast it once (per psyker), but all the castings will add +1S, stacking.

 

 

Sorry but I have to disagree here. I think it is just wishful thinking on your part. I wouldn't allow it in a game.

 

G :HQ:

 

Q: Do the effects of the same psychic power cast

multiple times on the same unit stack? (p50)

A: Yes, unless specifically stated otherwise.

 

Its fairly clear here that Hammerhand can stack, but given that each individual Psyker can only cast it once, to pull off the multiple HH stack you'd need several dudes in one squad casting it.

 

Unfortunately this is a case of "what you think doesn't matter", like how what "I think of wound allocation" doesn't matter (i.e. I hate the current wound allocation rules, even though it makes my Paladins better).

 

Unless of course, GW suddenly makes an updated FAQ saying that Hammerhand specifically doesn't stack.

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