Jump to content

GK FAQ is out


synack

Recommended Posts

It doesn't need too...

 

Yes, unless specifically stated otherwise

 

GW would have to strike that FAQ entry, *or* add one to the GK dex to state HH doesn't stack.

 

Currently, it does. And that's the 'official' line. ;)

Yep. Until GW says otherwise, Hammerhand stacks. I think this ruling is inconsistent with previous GW rulings, but its the rule.

If you read all the pertinent rules carefully you'll see that it only works once by pure RAW.

 

G ;)

 

I agree with Black Orange here. While, per the updated Rulebook FAQ, you can in point of fact stack multiple castings of Hammerhand, the psychic power itself doesn't state that it adds a straight up +1 Strength. It states (I'm paraphrasing for lack of the Codex, but the basic intention) that a unit/model under the influence of Hammerhand gains +1 Strength. It doesn't matter if they've had Hammerhand cast once or a thousand times on that single squad/model, if it's affected by Hammerhand (regardless of how many times), it only gets +1 Strength.

 

 

DV8

Hammerhands effect is it gives +1S.

 

The new FAQ states that unless *specifically* stated otherwise, multiple seperate casts of the same power stack.

 

That's it really. No confusion, no room for debate, in the slightest.

 

Hammerhand stacks with itself. Granting +1S as many times as it's cast.

 

It's more silly with Might of Titan, where 2 castings of this (from 2 seerate Libby's) give +2d6 penetration, for +3d6 total (on Infantry) and +4d6 on MCs (hi hi NDK!).

...Or more importantly that it does stack.

 

G ;)

 

The FAQ is VERY clear. Psychic powers stack, and multiples of a power cannot be cast from the same psyker. Two different psykers can both cast HammerHand, and it will stack.

 

There is absolutely no basis for your your disagreement. Please read the relevant FAQs. You "not allowing" it has no bearing on legal official play.

Glad to see them get an FAQ out in a reasonable amount of time, and it answered a lot of questions people had, especially about Demons. Not surprised at the shunt ruling.

 

I'm disappointed in the Falcion and Doomfist ruling though. I really doubt you will ever see Falcions modeled, they are in the same category as Psilencers to me. As for the the fists, I was initially considering remodeling my Dreadknight with the hammer, but I decided against it. It still has hammerhand, a force weapon and is a MC. I can get 7+2d6 penetration with it, and instakill anything without eternal warrior. I will keep both fists and the +1 Attack.

 

I was suprised about the stacking of Hammerhand. Nice little bonus for us there.

 

Overall, a little bit of a downer, but glad to have it. Thanks GW!

So you can cast HH all you want to your heart's desire but they only get the +1S bonus once. Fair enough.

 

G <_<

 

That's the opposite of what the FAQ says. You can cast it once (per psyker), but all the castings will add +1S, stacking.

 

 

Sorry but I have to disagree here. I think it is just wishful thinking on your part. I wouldn't allow it in a game.

 

G :D

 

Others summed it up nicely. You're reading the FAQ wrong, brother. It's carte blanche for all powers to stack, until such time as we are told that they don't.

Q: Do the effects of the same psychic power cast

multiple times on the same unit stack? (p50)

A: Yes, unless specifically stated otherwise.

 

Its fairly clear here that Hammerhand can stack, but given that each individual Psyker can only cast it once, to pull off the multiple HH stack you'd need several dudes in one squad casting it.

This looks pretty cut-and-dry to me. Hammerhand does not state that it doesn't stack; so, it does.

 

This isn't that game-breaking either. Biggest bonus you can possibly get is +3S, and that's with two HQs attached to that unit AND it means the GK brothers don't get to activate their force weapons. This is legit but will be pretty uncommon, I suspect.

The question is if you give a thunderhammer or sword to the DK does it lose the extra attack. The only reason why I wonder is because if I remember right the Blood Angels Libby dread still has a bonus attack with a Force Weapon and DCCW.
Of course it does not gain an extra attack. This is covered in the BRB, page 42 under "Two different special weapons." The Librarian dreadnought does not gain an extra attack for the very same reason.
I did not realize that the BRB had been FAQd as well...

 

pulls foot out of mouth...

 

:(

Hang in there, man. I've been in your shoes on these boards more times than I can count. Being mistaken with conviction is important; it helps us get a clearer understanding in the long run. ;)

Meh, I understand *why* they did it (39 point Marines with 4 base Power Weapon attacks and a Storm Bolter...), but I still feel it's a crappy decision, and a bad one.

 

And it's going to give us a second Psilencer, and the one we have already is enough. <_<

 

Seriously, no one is going to spend the points on Falchions now, not when you can have Halberd or Hammer for cheaper.

This isn't that game-breaking either. Biggest bonus you can possibly get is +3S, and that's with two HQs attached to that unit AND it means the GK brothers don't get to activate their force weapons. This is legit but will be pretty uncommon, I suspect.

 

Not true with Hammerhand alone you could get up to + 6 S, +8 if you have 2 Might of Titans (which is overkill because you top out at S10)

 

here is how

 

Gk squad with hammer hand +1

HQ 1 +1

HQ 2 +1

Techmarine 1 +1

Techmarine 2 +1

Techmarine 3 +1

 

now this would be completely ridiculous and cost at minimum 435 points for the unit (2 inquisitors, upgraded to psykers, 1 Paladin, 3 techmarines, you might have to throw in a second paladin as I am not sure that ICs can join a single man paladin squad). Silly but you could have S10 on all your guys.

 

God Head beat me to the punch <_<

The question is if you give a thunderhammer or sword to the DK does it lose the extra attack. The only reason why I wonder is because if I remember right the Blood Angels Libby dread still has a bonus attack with a Force Weapon and DCCW.
Of course it does not gain an extra attack. This is covered in the BRB, page 42 under "Two different special weapons." The Librarian dreadnought does not gain an extra attack for the very same reason.

 

[sarcasm]Sorry, if you're going to correct someone, you gotta be right.[/sarcasm]

 

Read Pg 73 of the BRB, the section titled Dreadnought Close Combat Weapons and you may reconsider your stance on the Libby Dread gaining an extra attack.

 

You are totally right about Pg 42 denying an extra attack to a Dread Knight with two different close combat weapons though.

See, I always read the box on p73 as referring only to DCCW's in all respects, including the "walker is armed with two or more close combat weapons..."

 

But then the Blood fist entry does actually specify: "If a Dreadnought is equipped with a blood fist and force weapon...will still gain one additional attack."

 

Still, no need for the snarky sarcasm when correcting mistakes ;).

Actually you can get hammer hand from the squad, a libby to give HH and MOT, another libby, (does two MOT stack?) and 3 techmarines for a grand total of +7 str (or +8 if double mot stacks).

You think we're going to see that combo often, are you? ;) More often than the more likely case I put forward?

 

I stand by what I said. This is not very broken. That super power-house unit would take every single shot from the opposing army the second it hit the table.

 

This all, of course, disregards entirely that the maximum possible bonus they will put to use is +6S (Base 4 + 6 hits the max of 10)...but then again, there are all sorts of things out there that reduce the target's strength, no?

 

Yep. Not broken. Far too uncommon to be a real issue.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.