the jeske Posted June 14, 2011 Share Posted June 14, 2011 I'm failing to see any issues here. other then nid auras being the only ones in the game that dont target but are still treated as if they did ? you dont play nids right ? can you explain why is one aura that doesnt target working and the other one isnt ? wasnt 5th ed the ed that was suppose to be about streamlining and no more 4 different version of same named rules ? But that's the thing. GW wasn't wrong; They were perfectly correct in their interpretation. As the rule stood, that's exactly the correct response. They changed how it worked simply because the mechanic of it was proving to be an issue, not their interpretation of the rule. and yet somehow they never do that to sm armies . Why did they FAQ BT and DA half way through the editions when the whole time they were saying codex >FAQ>rule book . Chaos as a dex only made sense when stuff couldnt get fixed in FAQs [ok it never made sense , but at least GW could say that it was] . If they FAQ stuff because of points costs and efficiency why arent they FAQ IG or SW stuff that was undercosted from the very begining ? Either FAQ are there to clear rules [which they arent because GW is making same effects do two different things depanding on an army your playing . priotizing the buffing of meq armies ] or they are here to because of game play balance problems [which means they would have to deal with the over priced stuff and not nerfing armies that are already "balanced"]. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792178 Share on other sites More sharing options...
eyeslikethunder Posted June 14, 2011 Share Posted June 14, 2011 Is that not an errata not an FAQ where they change the rule rather than explaining what they intended Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792185 Share on other sites More sharing options...
HERO Posted June 14, 2011 Share Posted June 14, 2011 I just want to know what happens when you MC a template weapon aka Incinerator.:< nothing Right. What I'm saying is there it should of been something. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792250 Share on other sites More sharing options...
antique_nova Posted June 14, 2011 Share Posted June 14, 2011 Q: Can models in Terminator armour embark onto an Inquisitorial Chimera? (p51) A: Yes. Q: If a walker is the target of Unyielding Anvil, from the Grand Strategy special rule, can it claim objectives even though it is a vehicle? (p22) A: Yes. WHAT THE HELL! XD Terminators in chimeras and scoring walkers.........................what is this world coming to............... thanks antique_nova Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792417 Share on other sites More sharing options...
antique_nova Posted June 14, 2011 Share Posted June 14, 2011 stacking hammer hand? thats rather sick... and the dreadknight being str 6 even with doomfists, is a bit random, but fair I guess... Where does it say i can stack hammerhand? Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792423 Share on other sites More sharing options...
thade Posted June 14, 2011 Share Posted June 14, 2011 stacking hammer hand? thats rather sick... and the dreadknight being str 6 even with doomfists, is a bit random, but fair I guess... Where does it say i can stack hammerhand? See BRB FAQ regarding Psychic Powers. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792431 Share on other sites More sharing options...
Hackbar Posted June 14, 2011 Share Posted June 14, 2011 This FAQ strikes me as silly and unintuitive in the extreme. Follow me here: The dreadknight was never intended to benefit from the "walker doubles it's strength" rule for DCCW, they just gave it two so it would have +1A and a NFW. "a pair of Falchions" is one weapon that is a NFW and grants +1A If both of these are true, why would they give the dreadknight a pair of doomfists when Falchions do exactly the same thing for it without the extraneous and potentially confusing "dead" verbiage in the rules? Don't misunderstand, I'm thrilled to see an FAQ out this quickly and even more thrilled to see a clear and comprehensive definition of daemons. (which will really piss off some chaos players at my local GW, but that's what they get for trying to argue that a daemon isn't a daemon) I just find some of the rulings (or lack thereof) to be as confusing and nonsensical as the rules which originally led to the question. Take Falchions for example. The Big Internet Debate seemed to be whether the +1A in the codex constituted a special rule that was applied in addition to the 2 ccw rule, or simply a restatement of that rule. FAQ comes out and says "Hah! You're BOLTH* wrong! A pair is actually one weapon,** but it has a special rule that grants an extra attack." *yes, that was intentional ** not to be confused with "a pair of lightning claws," which, though written by the same author, does indeed mean two such weapons and does indeed grant +1A for 2ccw in addition to it's special rules. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792511 Share on other sites More sharing options...
tehreverend Posted June 14, 2011 Share Posted June 14, 2011 Q: Can models in Terminator armour embark onto anInquisitorial Chimera? (p51) A: Yes. Why is everyone surprised by this? Models in Terminator armor have been able to ride in chimeras since third edition. They take up two spaces in it like they do in everything else. Don't believe me? Check the old codices. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792547 Share on other sites More sharing options...
Brother Valerius Posted June 14, 2011 Share Posted June 14, 2011 Furthermore, a FAQ was not needed on that point. Or at least, not in the sense that Falchions needed it where the RAW was genuinely unclear. The RAW has always been crystal clear about Terminators riding in Chimeras. The only thing this FAQ really changes is spelling it out in big bold letters for those who didn't think that the RAW was correct. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792588 Share on other sites More sharing options...
Lord Sirrion Posted June 14, 2011 Share Posted June 14, 2011 Ok big question here. Does the Vindicare's turbo-penetrator round still roll all it's dice against a monolith? By the old faq'd ruling, which I think was in the old Deamonhunter's FAQ he could. Now that that ruling is gone, are we back to only rolling one die against it? I checked the witch hunter's FAQ just to make sure and there isn't any mention in there about it. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792714 Share on other sites More sharing options...
Vikidus Posted June 15, 2011 Share Posted June 15, 2011 The way I have seen the turbo penetrator working is 3 (for sniper) + 4D6 + D3 for however many rends you get. = total of 39 possible. I would like to know how it works against a monolith or wave serpent though. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792724 Share on other sites More sharing options...
Something Wycked Posted June 15, 2011 Share Posted June 15, 2011 Beautiful. I was expecting the FAQ to take much, much longer for the codex. I'm with number6, I'm only surprised on the DCCW ruling. Everything else is spot on. ;) The way I have seen the turbo penetrator working is 3 (for sniper) + 4D6 + D3 for however many rends you get. = total of 39 possible. I would like to know how it works against a monolith or wave serpent though. The Monolith's rule negates extra bonuses from affecting it, like Tank Hunters' +1 strength, the bonus Melta die, etc. The 3 + 4D6 are not extras, they are the base armor penetration value of the Turbo Penetrator. However, the Rending dice are extras like the Melta die and are not used against the Monolith. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792731 Share on other sites More sharing options...
Drudge Dreadnought Posted June 15, 2011 Share Posted June 15, 2011 If both of these are true, why would they give the dreadknight a pair of doomfists when Falchions do exactly the same thing for it without the extraneous and potentially confusing "dead" verbiage in the rules? Because dreadknights have fists not a pair of swords...? Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792733 Share on other sites More sharing options...
Brother Grius Posted June 15, 2011 Share Posted June 15, 2011 I hope you guys are happy, I play Possessed CSM and Tau. My life is ruined. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792744 Share on other sites More sharing options...
jeffersonian000 Posted June 15, 2011 Share Posted June 15, 2011 I'm happy, now. :tu: SJ Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792771 Share on other sites More sharing options...
Something Wycked Posted June 15, 2011 Share Posted June 15, 2011 I hope you guys are happy, I play Possessed CSM and Tau. My life is ruined. If, as Tau, you can't stop an Inquisitor from getting to within 12" of your units, its not your life you should be worried about. As for your Possessed, ONE codex out of the entire Games Workshop range of codices can now... What? Force a leadership check in melee to kill a model? Re-roll hits or wounds, depending on the attack type? If NFW and Preferred Enemy: Daemons ruins your life (because Psilencers are certainly nothing to worry about) then you need to reexamine things. Its really not so bad that you need to get all an hero about it. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792781 Share on other sites More sharing options...
Drudge Dreadnought Posted June 15, 2011 Share Posted June 15, 2011 As for your Possessed, ONE codex out of the entire Games Workshop range of codices can now... What? Force a leadership check in melee to kill a model? Re-roll hits or wounds, depending on the attack type? If NFW and Preferred Enemy: Daemons ruins your life (because Psilencers are certainly nothing to worry about) then you need to reexamine things. Its really not so bad that you need to get all an hero about it. Go collect a chaos army, play it for a couple years, then come back and say this again. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792842 Share on other sites More sharing options...
Gentlemanloser Posted June 15, 2011 Share Posted June 15, 2011 As for your Possessed, ONE codex out of the entire Games Workshop range of codices can now... What? Force a leadership check in melee to kill a model? Re-roll hits or wounds, depending on the attack type? If NFW and Preferred Enemy: Daemons ruins your life (because Psilencers are certainly nothing to worry about) then you need to reexamine things. Psyk-out Grenades are bigger. Oh, your Possessed got Power Weapons from thier random roll? Initiative 1. Suck it. :P Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792966 Share on other sites More sharing options...
Chengar Qordath Posted June 15, 2011 Share Posted June 15, 2011 As far as I'm aware, most Chaos players thought that Possessed Marines were terrible units long before Codex:GK came out. Psyk-outs are also not as big of a benefit as they might initially seem, given how incredibly halberd-heavy the current GK metagame is. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2792982 Share on other sites More sharing options...
Cpt. Blood Donator Posted June 15, 2011 Share Posted June 15, 2011 I just want to know what happens when you MC a template weapon aka Incinerator.:< nothing Right. What I'm saying is there it should of been something. God, "have". Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2793002 Share on other sites More sharing options...
Grey Mage Posted June 15, 2011 Share Posted June 15, 2011 As for your Possessed, ONE codex out of the entire Games Workshop range of codices can now... What? Force a leadership check in melee to kill a model? Re-roll hits or wounds, depending on the attack type? If NFW and Preferred Enemy: Daemons ruins your life (because Psilencers are certainly nothing to worry about) then you need to reexamine things. Its really not so bad that you need to get all an hero about it. Go collect a chaos army, play it for a couple years, then come back and say this again. Ill skip that and get to the point: I dont see a single unit mentioned in the list of demons that shouldnt be fluff wise and I see even fewer that wouldnt already have been screwed by CC with GKs. Those units already struggled hard against GK- the FAQ changes little if anything about the situation. What it does do is perhaps push the last couple of buttons to get chaos the point where GW will produce a new one. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2793007 Share on other sites More sharing options...
Gentlemanloser Posted June 15, 2011 Share Posted June 15, 2011 Psyk-outs are also not as big of a benefit as they might initially seem, given how incredibly halberd-heavy the current GK metagame is. Psyk-outs also have the added benefit of making Empyrean Brain Mines uber, and virtually guarenteeing Sweeping Advance. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2793017 Share on other sites More sharing options...
Chengar Qordath Posted June 15, 2011 Share Posted June 15, 2011 Psyk-outs are also not as big of a benefit as they might initially seem, given how incredibly halberd-heavy the current GK metagame is. Psyk-outs also have the added benefit of making Empyrean Brain Mines uber, and virtually guarenteeing Sweeping Advance. When considering Sweeping Advance, it does bear mentioning that almost every model classed as a Daemon is also Fearless. Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2793116 Share on other sites More sharing options...
number6 Posted June 15, 2011 Share Posted June 15, 2011 I hope you guys are happy, I play Possessed CSM and Tau. My life is ruined. I play Tau as well, and have for years. They're not bothered by this. There's a max of 2 of the funky anti-plasma wargear on the table. Nobody seems to take it anyway! :devil: And Tau have A LOT more going for them than pulse rifles. Worry less. Play more. :devil: Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2793273 Share on other sites More sharing options...
thade Posted June 15, 2011 Share Posted June 15, 2011 Psyk-outs also have the added benefit of making Empyrean Brain Mines uber, and virtually guarenteeing Sweeping Advance. Sweeping Whu-? I can't really move that quickly in this massive, holy Terminator armor. :P Link to comment https://bolterandchainsword.com/topic/231971-gk-faq-is-out/page/5/#findComment-2793305 Share on other sites More sharing options...
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