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newbie drop pod question


trev55555

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Hey people.. Can anyone tell me when my dreadnought in a drop pod can come onto the table, i hav only the one drop pod in my 1250pts, round robin, 2 objectives tourny.

Most of my fellow club members 'seem' to think i should only be allowed to roll for it as a reserve, at the start of turn 2,

But iam sure that ive read somewhere..... that if i only hav 1 drop pod in the whole army then it would come on at the start of the game.

( something about rounding up the number of pods and bringing a certain amount on to the table ! )

thanks in advance :lol:

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If you only have 1 pod, it would come in at the beginning of turn 1. Rolling deep strike results for where it lands and deploying the force inside should be the first thing you do at the start of your movement phase. Deep Strike Assault rules for marines allow for half their pod force to come in on turn 1 rounded up, all other deep striking units are held in reserve and must be rolled for as normal.
SPECIAL RULES

Drop Pod Assault:

...

At the beginning of your first turn, you must choose half of your Drop Pods (rounding up) to make a Drop Pod Assault.

One half of one rounded up is 1.

i love it when we teach the whelps mathemathics!

come on arez;

a bloodclaw pack suffers log(10^7) wounds, of which 2 are powerweapon attacks, how many saves do you need to take? :)

Holy crape I haven't seen logarithm since my freshman year of college and we had to use b2 for comp sci. This is a gaming forum, don't go around making people remember hours of their lives lost to calculus, even if it is an easy one.

mwhaha, it was all in pure jest mate! but just think of the look on arez face when he'll read this :)

As previous posts have pointed out, Drop Pods follow their own unique deployment rules and one Drop Pod in your list means it arrives on Turn 1.

 

Of course, this isn't necessarily an advantage... sometimes you may want it in reserve. Also, 1 Dreadnought alone will be an easy kill point to any competent enemy.

SPECIAL RULES

Drop Pod Assault:

...

At the beginning of your first turn, you must choose half of your Drop Pods (rounding up) to make a Drop Pod Assault.

One half of one rounded up is 1.

i love it when we teach the whelps mathemathics!

come on arez;

a bloodclaw pack suffers log(10^7) wounds, of which 2 are powerweapon attacks, how many saves do you need to take? :)

 

 

blood claw has no invul so he is allowed none hue hue hue

believe me, I wish I could go back to the days of taking just one pod and having it come in on reserve but alas you can't. one pod arrives turn one, period. no choice in the matter.

 

G

 

Truth. And if your friends doubt your very word, point to page 47 in our venerable codex.

 

I'm suprised they debate it. Most Marine armies have that special rule now.

SPECIAL RULES

Drop Pod Assault:

...

At the beginning of your first turn, you must choose half of your Drop Pods (rounding up) to make a Drop Pod Assault.

One half of one rounded up is 1.

i love it when we teach the whelps mathemathics!

come on arez;

a bloodclaw pack suffers log(10^7) wounds, of which 2 are powerweapon attacks, how many saves do you need to take? :HQ:

 

 

blood claw has no invul so he is allowed none hue hue hue

 

Wrong answer, they do have some to make as only 2 were power weapons

if the power weapon attacks were made a higher I he doesnt have to save against the regular attacks. tough I would still not roll to save against the other attacks because why roll when he is going to die either way?

oops sorry i read a blood claw, didnt see the pack part.

SPECIAL RULES

Drop Pod Assault:

...

At the beginning of your first turn, you must choose half of your Drop Pods (rounding up) to make a Drop Pod Assault.

One half of one rounded up is 1.

i love it when we teach the whelps mathemathics!

come on arez;

a bloodclaw pack suffers log(10^7) wounds, of which 2 are powerweapon attacks, how many saves do you need to take? :HQ:

 

 

blood claw has no invul so he is allowed none hue hue hue

 

Wrong answer, they do have some to make as only 2 were power weapons

 

Ill bight log(10^7) is the same as 7log10, and log10 is 1 (assuming log to the base 10) therefore 7 wounds, of which 2 are PW so 5 saves :P

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