Jump to content

Viable SW Deathstar


Recommended Posts

I like that idea to, but I still don't understand why, even if it was just some stupid trick. A WS5 Long Fang couldn't do anything in close combat. Give the mentor rule to a WG and put it with them.

Sorry alex, I was bored at work and just messing around. The misdirection with the plasma cannon comment should have been the give-away. Anyway, the WS5 would go to the attached Wolf Guard for the Long Fangs or the Pack Leader itself. But my real answer is the Wolf Lords on bikes, closest thing to ThunderWolves, with the mobility and added toughness.

Well... Since points may or may not be an option

 

Raganar blackmain + logan grimnar in with a squad of blood claws... I dont know if this is legal or not? but it may be.... You get the berserk charge rule from rags, and then would you get perferd enemy from logan? so all blood claws hit on 3s? with furious charge? this can also be done for any unit. Grey Hunter/Wolf guard. But blood claws you have sooooo many attacks and then if need be. Logan and rags split off?

Well... Since points may or may not be an option

 

Raganar blackmain + logan grimnar in with a squad of blood claws... I dont know if this is legal or not? but it may be.... You get the berserk charge rule from rags, and then would you get perferd enemy from logan? so all blood claws hit on 3s? with furious charge? this can also be done for any unit. Grey Hunter/Wolf guard. But blood claws you have sooooo many attacks and then if need be. Logan and rags split off?

 

Completely legal, throw in a Couple of Wolf Priests with different Oaths of War and you have a scary unit...

You would make a Long Fang WS 5? Why?

because I like waiting for someone to take the bait like you did

 

*Imagines MaveriK with a massive mouth and a glowing tip on his tail, or MaveriK with a fishing rod and a tankard of ale on the hook, jingle jangling it before Alexander*.... :unsure:

 

+++

 

Well how about we don't purely talk Apoc style with a dream unit?

5 TWC plus goodies is, what, 350 pts?

5 Hammernators and LR is 450 pts.

 

How about a unit between 300 and 500 pts, including transports?

Ragnar Blackmane, Ulrik the slayer

10 x Wolf guard armed with SB and CCW in a LRR

I have run this twice and wiped out anything they charge.

my fav unit if I can afford it

 

Cheaper option:

Wolf Guard Battle leader and a normal Wolf Preist

10 x Wolf guard armed with SB and CCW in a LRR

 

Cheaper still:

Wolf Guard Battle leader and a normal Wolf Preist

8 x Wolf guard armed with SB and CCW in a Drop Pod

Drop Pod filled up with 3 WG in TDA all with Wolf Claw and either Combi plas or Combi melta, Arjac Rockfist, and a Wolf Priest also donning TDA. Been working out well for me the past several games, I added Arjac in there and have been ecstatic with the results.

 

And only 434 points!!

 

End of Line

9 Wolfguard in Term armor w/ Storm Shield and Chainfist/Powerfist/Thunder hammer and a few with melta bombs to make all the models different.

 

Logan

Ragnar

Ulrik

Njal

Arjac

 

Next time you want a deathstar specify points so we know what to work with.

 

See, I thought the word "viable" would tip people off.

  • 2 weeks later...

i have run this several times

 

Drop pod

x8 Wolf guard

x3 combi meltas

x3 combi plasma

x2 in termi with x2 Cyclone Missle launcher, one with a power fist.

 

Totally brutal

and people often undersimate it cause there is not big trick or special character in there.

This packs alot of punch.

 

Against Tau I swap out a WG for a Rune priest as their borad sides amd jump suits dont like having to make dangerous and difficult checks...

Messes up their whole move shoot move tatic...

Ok, viable, as I use this now.

 

Ragnar

Wolf Priest

Wolf guard with fist

7 Grey hunters with melta, power weapon, wulfen, and wolf banner

Rhino

 

So no charging out of the rhino, but just put it where you want it, pop smoke and then jump out next turn. Of course this relies on synergy with other packs, but the unit hits hard with a lot of attacks, re-rolls yet doesnt break the bank.

 

Ragnar does have a tendency to get fisted, so you have to be really careful where he assaults.

Ok, viable, as I use this now.

 

Ragnar

Wolf Priest

Wolf guard with fist

7 Grey hunters with melta, power weapon, wulfen, and wolf banner

Rhino

 

So no charging out of the rhino, but just put it where you want it, pop smoke and then jump out next turn. Of course this relies on synergy with other packs, but the unit hits hard with a lot of attacks, re-rolls yet doesnt break the bank.

 

Ragnar does have a tendency to get fisted, so you have to be really careful where he assaults.

 

I've been using almost this exact setup, except in a Land Raider Phobos and leaving out the Wolf Priest. It has worked out very well for me so far.

 

Valerian

10 Swiftclaw Bikers with Meltagun, Powerfist + Attack Bike with Multimelta + Wolf Guard w/ Bike, Powerfist, Combi-Melta + Wolf Priest w/ Saga of the Beastslayer, Bike AND every model equipped with Meltabombs. That is 51 rerolling attacks on the charge, 6 of which are power fist, and 4 power weapon (With Beastslayer) And don't forget about those lovely shooting attacks, and of course those 13 meltabombs on a very fast and mobile unit that you can assault several tanks at once....
Ok, viable, as I use this now.

 

Ragnar

Wolf Priest

Wolf guard with fist

7 Grey hunters with melta, power weapon, wulfen, and wolf banner

Rhino

 

So no charging out of the rhino, but just put it where you want it, pop smoke and then jump out next turn. Of course this relies on synergy with other packs, but the unit hits hard with a lot of attacks, re-rolls yet doesnt break the bank.

 

Ragnar does have a tendency to get fisted, so you have to be really careful where he assaults.

 

I've been using almost this exact setup, except in a Land Raider Phobos and leaving out the Wolf Priest. It has worked out very well for me so far.

 

Valerian

 

I tried in crusader too, adding Arjac. With so much melta around half the time the land raider gets blown, so I just use the rhino to keep points down and accept it will get targeted. But for big games over 2k the Raider is the way to go.

Drop pod

x8 Wolf guard

x3 combi meltas

x3 combi plasma

x2 in termi with x2 Cyclone Missle launcher, one with a power fist.

 

Is that allowed? Doesn't the termies count for 2 each, giving a total of 14 in the drop pod?

 

EDIT - ok scratch that then, I see what you mean, 3WG with cm, 3WG with pl and 2 termi with cml.

 

I take it you are allowed 2 cml if the pack was 10+ strong and you split some off to be pack leaders? Is this how it works? I assume you can't have a pack of 8WG with cml and another pack of 5WG(basic). To have 2cml you need to have had an original pack of 10 - is that right?

I've enjoyed using:

 

10 Swiftclaws with a power fist, meltagun and multi-melta attack bike

Wolfguard Pack leader with a SMB, TH, combi melta

Wolf lord with SMB, TH/SS, RA, SoB

Wolf Priest with SMB, RA

 

Expensive - but carnage delivered right to your doorstep! The slightly cheaper option is to remove the lord which knocks 250 points off and still leaves you with a mobile wrecking ball...

 

The 15 strong unit of fenrisian wolves with 3/4 ICS on thunderwolves with wargear wolves is also hilarious, particularly if one has saga of wolfkin. That deathstar can split into 4 or 5 if necessary, but together is carnage - will set you back a fair few points though...

Drop pod

x8 Wolf guard

x3 combi meltas

x3 combi plasma

x2 in termi with x2 Cyclone Missle launcher, one with a power fist.

 

Is that allowed? Doesn't the termies count for 2 each, giving a total of 14 in the drop pod?

 

EDIT - ok scratch that then, I see what you mean, 3WG with cm, 3WG with pl and 2 termi with cml.

 

I take it you are allowed 2 cml if the pack was 10+ strong and you split some off to be pack leaders? Is this how it works? I assume you can't have a pack of 8WG with cml and another pack of 5WG(basic). To have 2cml you need to have had an original pack of 10 - is that right?

 

 

yes bang on, you hit the nail on the head...

The other WG would be pack leaders with the grey hunters....

And yeah 8 in total in the DP with 2 in termi armor..

it works well...

Got two ideas, one of which has already been covered.

 

The Skyclaw Deathstar, including;

 

10 Skyclaws, including Power Fist

1 Wolf Priest with Jumppack

+ Whatever other favours want to be added in. Probably a Single Wolf Lord, with Jetpack, choice of close range weapon and Storm Sheild.

 

Swiftclaw Star

 

3 Bikers and 1 Assualt Bike with Fist and a melta, Heavy Bolter due to relentless

Wolf Guard with Bike, melta and fist and Fist

1 Wolf Priest on bike

+ Whatever else. Again, a single wolf lord would probably do for a reasonable deathstar, as everything else is essencally acting as additional attacks/cannon fodder. Main issue is, while they all get a ward save for going fast, bikers are not easpically useful in close combat, aside from whatever else you attach to it.

 

Or, for something a bit more slow, but possibly annoying:

 

15 Fen Wolves

+ All the heros you could want, one preferably with Wolf Kin.

 

Spead them out and match, when ready to assualt, spilt the charcters off, get the remaining wolves to tie something up while all the attached charcters break off and really go to town on something. The wolves take the really powerful shots, while the Lords take the tiddlers and laugh it off with terminator armour. The basics only cost 120, so really this footslogging formation only gets as expensive as you will allow it. All the while, everything else advances under the soft cover of wolves. Perhaps even allowing for a second blanket of Fen Wolves for even more mobile cover, with Rune Priest providing both a soft cover save to make it incredably hard to kill that many Fen Wolves at once, aside from templates. Probably a bit more effective with a Thunder Wolf leading so the hero could get the fleet charge, but amusing never the less.

 

 

Then theres always blood claws, but to be honest I'm not terribly keen on them. May as well just get swiftclaws for a little more mobility and get into combat that little bit quicker, or Wolves simply because you can take more of them for just slightly more and a bigger charge range.

10 Skyclaws, Wolf Guard, Wolf Priest, Rune Priest.

 

Fit the Skyclaws out cheap, put a special weapon on the wolf guard. Rune priest is there to give a cover save, and slay the big, big boys. Wolf priest gives preffered enemy for all those blood claw attacks, and possibly has saga of the warrior born. Or you could do it with 10 jump pack wolf guard :lol:

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.