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DoW III


Rafen_2

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I want them to return to the gameplay of DoW. That game was the perfect RTS in my eyes, and not only was DoW 2 a major departure (which is a big enough sin, as I feel that sequels should bear more than a passing resemblance to the prior games), the gameplay was just... bad compared to DoW 1. Resource management, base building, and large-scale tactics (as opposed to micromanaging a team of 4 guys) are the bread and butter of a good RTS. DoW 2 has none of those things. They just need to forget it like the mistake it was, and give us a worthy game again.

 

Relic, I know you can do it. You did it before. Don't let me down here.

 

 

DoW1 was a spam fest and apparently that is what you like so go back to DoW1 or SC2.

the best thing about DoW2 was NO base building, go play some other RTS if you want an out dated system that just slows down gameplay and encourage turtling

 

DoW1/SC2 is like using a dial-up as compared to the Broadband of DoW2.

i can never go back to the crappy style of old school RTS after DoW2

 

they should continue to evolve the RTS genre instead of being like Blizzard and just add some shinies and call it a sequel.

 

No, they should make a game which actually has a shred of something in common with the previous game. DoW2 is nothing like the first game, except for the name and the setting. Blizzard's approach is quite right. Sequels are supposed to be an evolution, not a revolution. Relic didn't make a sequel, they cashed in on the brand name.

 

And questions of what a sequel should be aside, DoW 2 wasn't even good. By removing base building and resource management, they removed depth from the game. By making the game all about positioning individual units, they added tedium and boredom to the game. The game isn't about strategy any more, it's about small-scale tactics. Then they decreased the scale of battles, making it even more boring. Yuck.

 

I didn't expect that DoW2 would be exactly like DoW with new graphics. But I did expect a) that they wouldn't completely overhaul the game, and b ) that their changes wouldn't suck. DoW2 delivered on neither point. I consider it a massive fail, which would best be forgotten.

 

Besides, if your "go back to DoW" argument is legit, I can with equal legitimacy say "go back to DoW2" as I hope for Relic to make a proper sequel to DoW.

People have different tastes.

 

 

 

I liked DoW1 + 2.

 

 

Dow1 style is feeling dated, now though.

 

 

Have to agree with you on all points there. Here is what I liked from both:

 

DoW 1: Good Campaign stories (except winter assault cough cough), like capture map campaign in the last two made for great re-play ability, Liked the cost of units a bit too expensive in 2.

 

DoW 2: Good Campaign stories (except retribution non-custom race campaigns), like not having to build bases that took up most of the map, cover system, reasonable scale, cool experience levels in story plus armor.

 

@Valtonis: Calm down a bit man you're getting too hyped up. I started this thread to get people's opinions not start a hate fest.

  • 3 weeks later...

I'm hoping to see extensive base-building and a much higher unit cap. In DoW 2 you had like 4 units and you was maxed out. Made the game-play feel extremely dull. The campaign just felt repetitive. The voice actors are awesome though.

 

If there is no base-building then you have to turn this into some kind of total war game with actual battles instead of the extremely mind-boggling tiny microscopic skirmishes we did in dow 2. I don't even see dow 2 as an RTS game, it feels more like a third person shooter.

 

I still play DOW 1 as it is pretty much superior in every way.

Get all the top ten games of the year. Distill. Let mature for about 10 months, while adding a tablespoon amount of previous DOW games into the mix. Then, heavily marinate in accurate 40k canon, while baking it in the zeal of true warhammer gamers. Serve up and enjoy once it has cooled down, to be served in amounts of ones choosing.

 

The perfect DOW III game.

 

On a more realistic note...

there will never be a game good enough to accuretely portray Space Marines. Not until they invent Virtual Reality, and probably not even then. We will need ACTUAL Space Marines just to get a fluff accurate represantation. Or, we need everybody to come to a decision on how awesome/realistic the books are about representation of said Marines.

 

We need a golden mean. A home base, a standard that we can all agree on. Then, and only then can they portray marines properly.

 

Though for the love of the gods, please can they move faster, these guys are supposed to have amped up nervous systems and armour that moves like a second skin :D

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