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Stormravens as Dread Transportation


SirDuck13

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Basically, I'm wondering if anyone else has thought to use a Stormraven in the first turn or so as a means of depositing a PsyrifleDreadnaught into position on the field so it's going to be hitting mostly side armor. If anyone out there has, what kind of results have you gotten using such a tactic?

I've considered it in a 1500pts list with Draigo, a Librarian, two 5-man Paladin squads, two Stormravens, and two standard Dreads as a quick reaction strike team (rush in, drop the Termies and Dreads, go Gunship for the rest of the game while the ground-pounders pound ground). Haven't tried it yet, though, due to lack of Stormravens (I own none).

 

SJ

That's my plan actually.. using a Stormraven to position a Psybolt ammo dread w/ TLAC and 6 Interceptors exactly where I want them, then to fly and assist the rest of my army or ferry things around. :) Dunno how it'll work yet, but it's the plan.

The Stormraven's Dreadnought transport is useful IF you were already taking one. Otherwise, it's a hellish waste of points. There's been all kinds of discussion on this, and this is always the consensus reached.

 

I would also recommend you don't use the Psyfleman as the transported model. Frankly, he's got the range that you should be able to deploy him seeing the entire field. You're wasting the potential of the transport slot as a force multiplier. Instead, a Venerable with DCCW and Multi-Melta is much better, because it goes from being unkillable but uselesss because of its short range to unkillable and right up in the enemy's face. Drop one off and you basically create an 18" zone the enemy will just not send vehicles into. It's going to take the enetire enemy firepower, but that's a good thing because of the absurd JUST DIE ALREADY toughness of a Venerable that can effectively completely ignore Stunned and Shaken results. It'll suck up all the anti-vehicle firepower that would otherwise be going into more fragile units, like Psyflemen or the Stormraven.

Personally, I'd be wary of transporting a Psyfleman, since it has enough range to not desperately need the added mobility, and every turn he's loaded in a transport is a turn he's not shooting. That said, if you do something like starting the game with a psyfleman loaded, and unload it first turn in a nice shooting position, it sounds like a perfectly workable tactic, since you wouldn't lose any firepower in the process.
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The Stormraven's Dreadnought transport is useful IF you were already taking one. Otherwise, it's a hellish waste of points. There's been all kinds of discussion on this, and this is always the consensus reached.

 

I would also recommend you don't use the Psyfleman as the transported model. Frankly, he's got the range that you should be able to deploy him seeing the entire field. You're wasting the potential of the transport slot as a force multiplier. Instead, a Venerable with DCCW and Multi-Melta is much better, because it goes from being unkillable but uselesss because of its short range to unkillable and right up in the enemy's face. Drop one off and you basically create an 18" zone the enemy will just not send vehicles into. It's going to take the enetire enemy firepower, but that's a good thing because of the absurd JUST DIE ALREADY toughness of a Venerable that can effectively completely ignore Stunned and Shaken results. It'll suck up all the anti-vehicle firepower that would otherwise be going into more fragile units, like Psyflemen or the Stormraven.

 

I like the idea of the Venerable but instead of the Multi-Melta I'd take the Twin-Linked Assault Cannon with Psybolt Ammo... it's a better all-comers gun made even better by the +1S improvement.

The Stormraven's Dreadnought transport is useful IF you were already taking one. Otherwise, it's a hellish waste of points. There's been all kinds of discussion on this, and this is always the consensus reached.

 

I would also recommend you don't use the Psyfleman as the transported model. Frankly, he's got the range that you should be able to deploy him seeing the entire field. You're wasting the potential of the transport slot as a force multiplier. Instead, a Venerable with DCCW and Multi-Melta is much better, because it goes from being unkillable but uselesss because of its short range to unkillable and right up in the enemy's face. Drop one off and you basically create an 18" zone the enemy will just not send vehicles into. It's going to take the enetire enemy firepower, but that's a good thing because of the absurd JUST DIE ALREADY toughness of a Venerable that can effectively completely ignore Stunned and Shaken results. It'll suck up all the anti-vehicle firepower that would otherwise be going into more fragile units, like Psyflemen or the Stormraven.

 

I like the idea of the Venerable but instead of the Multi-Melta I'd take the Twin-Linked Assault Cannon with Psybolt Ammo... it's a better all-comers gun made even better by the +1S improvement.

 

Sorry to bust your bubble comrade but dreads do not get twin linked assults.... Its pretty much the only thing thats not twin linked on them.

Well, I haven't played a game trying it yet, but my plan is to use lascannon/multi-melta armed Stormravens to drop Psybolt/Double Twin linked Autocannon Dreads into position on turn 1, hopefully into Side arcs of transports. Then, the dreads can shoot and the 'Raven can use the PtMS to take it's shot with either a missile or a lascannon, depending on the situation. If the Dread manages to pop a transport, then the Raven can drop a template on the juicy contents. Otherwise, it's another shot at a tank. At least that's my current way of thinking about this tactic.

 

SD13

Except that that's not actually useful. If you're in range for the Multi, you could have just used a Multi dread cheaper for a nigh-guaranteed kill on a much more valuable tank instead of just plinking cheap transports that you could have done without the transport at all.

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