bl00d bath76 Posted July 1, 2011 Share Posted July 1, 2011 Just something that has happened in a game of mine: My razorback was stunned so i rolled double 1's for fortitude so i take a glancing hit because of perils which is was crew stunned again. Because i got fortitude of does that mean i ignor both stunned results or am i still stunned? Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/ Share on other sites More sharing options...
Brother Dylan Posted July 1, 2011 Share Posted July 1, 2011 I believe you would just ignore the shaken and stunned results as the power still goes off. Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2808137 Share on other sites More sharing options...
Seahawk Posted July 1, 2011 Share Posted July 1, 2011 Crew Shaken and Crew Stunned do not stack, so you're only affected by it once per turn. Fortitude allows a vehicle to ignore those results, and even if somehow you got more than one at a time, Fortitude still gets rid of them all. Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2808178 Share on other sites More sharing options...
Elric the Silvercoat Posted July 1, 2011 Share Posted July 1, 2011 Yea it will just ignore it. But think about it wouldn't it just be a kick in the pants if you did Fortiude and got Perils with it and the power goes off but then you get one form the Perils hit I would be pissed lol. Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2808206 Share on other sites More sharing options...
Something Wycked Posted July 1, 2011 Share Posted July 1, 2011 Can someone post the text of the Fortitude power? And maybe also the text about Psychic Pilots. I'm not so certain it will also ignore a Shaken/Stunned inflicted by its own Perils. Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2808360 Share on other sites More sharing options...
number6 Posted July 1, 2011 Share Posted July 1, 2011 Can someone post the text of the Fortitude power? And maybe also the text about Psychic Pilots. I would rather somebody NOT do this. B&C rules, copyright law, IP infringement and all that. <_< Pull out your codex and read the rules. B) Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2808372 Share on other sites More sharing options...
Something Wycked Posted July 1, 2011 Share Posted July 1, 2011 I'm at work and codex-less B) I didn't know this is against B&C rules and all that stuff since people post the text of rules all the time to hammer out the details <_< Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2808384 Share on other sites More sharing options...
templargdt Posted July 1, 2011 Share Posted July 1, 2011 Fortitude allows you to ignore stunned and shaken results. A double 1 roll is still successful but you also take a perils (which on a vehicle means a glancing hit.) So if your damage roll is a Stunned/Shaken it's still ignored. Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2808414 Share on other sites More sharing options...
Something Wycked Posted July 1, 2011 Share Posted July 1, 2011 I'm aware of the basics, templargdt, but thanks :tu: IMO, we'll need to look at the letter of the rules a bit more closely to see if it in fact does ignore the Perils hit it just inflicted on itself. Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2808430 Share on other sites More sharing options...
DarkGuard Posted July 1, 2011 Share Posted July 1, 2011 Fortitude allows you to nullify any crew shaken or crew stunned result that was already on the vehicle. So I would say that at the time of Perils and Fortitude going off, the only crew shaken/crew stunned result already on the vehicle are the ones from your opponent's last turn, the chance of getting one from Perils is not already there as you've only got a 2/3 chance of getting it. So simply put you ignore the ones that were already on the vehicle, and then you apply the one you pick up from Perils. As for earlier comments re. being annoyed if you passed the psychic test but then get it reapplied, I feel perspective is needed here. Besides daemonic possession I can think of no other way to simply ignore crew shaken/stunned results, you guys are in a fantastic position to be able to do so, and to only have to pay a very little bit more, especially in comparison to how extra armour costs. And don't forget that if the net result is you lose crew stunned but get crew shaken instead that's not too bad, as it lets you move to a less dangerous location or even deliver your cargo to where it's needed. I think the rest of us need those rare occasions just to cut us some slack! But yeah, looking at the wording the way it looks to me is that you pass on a double 1, you ignore all crew shaken/stunned results you had before you made the test. You then roll for Perils, applying the result but not being able to nullify it if it is a crew effect. Just simply chalk it up to bad luck, and either move out of sight or pop smoke if you still have it. For me, the key word is already and that's how it reads to me. Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2808440 Share on other sites More sharing options...
Brother Valerius Posted July 1, 2011 Share Posted July 1, 2011 The exact wording of the power is "any crew shaken and crew stunned results already on the vehicle are nullified". So, how it works depends on the order of resolution. Clearly the first thing is taking the psychic test and getting double 1s. Now... does the glancing hit happen immediately (thus meaning that when you resolve the power, you already sustained the shaken/stunned result from the glance, and thus it is eligible to be removed), or does it happen after the power goes through? I would say it happens after, because a psyker can be killed by perils while still getting the power off... you can't get the power off if the psyker dies first. To me, that suggests that the correct order is: take psychic test, double 1s, remove any crew shaken/stunned, glancing hit. Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2808445 Share on other sites More sharing options...
DarkGuard Posted July 1, 2011 Share Posted July 1, 2011 To me, that suggests that the correct order is: take psychic test, double 1s, remove any crew shaken/stunned, glancing hit. That's the order I think is correct too, I suppose great minds think alike and all that :tu:. Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2808450 Share on other sites More sharing options...
Brother Valerius Posted July 1, 2011 Share Posted July 1, 2011 To me, that suggests that the correct order is: take psychic test, double 1s, remove any crew shaken/stunned, glancing hit. That's the order I think is correct too, I suppose great minds think alike and all that :tu:. I was totally going to put a high-five smiley guy here, but there isn't one. So just imagine that there is one, enthusiastically high-fiving away. Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2808459 Share on other sites More sharing options...
Something Wycked Posted July 1, 2011 Share Posted July 1, 2011 Thanks for coming to my rescue, fellas :high5!: :tu: Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2808463 Share on other sites More sharing options...
DarkGuard Posted July 2, 2011 Share Posted July 2, 2011 No worries, :high5!: for Something Wycked and :high5!: for Brother Valerius :D Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2808925 Share on other sites More sharing options...
Spacefrisian Posted July 3, 2011 Share Posted July 3, 2011 So a vehicle that gets perils and glance hit may be restunned/ reshaken again? Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2809302 Share on other sites More sharing options...
DarkGuard Posted July 3, 2011 Share Posted July 3, 2011 So a vehicle that gets perils and glance hit may be restunned/ reshaken again? That is what I believe the rules say. The Fortitude power says that when it is cast the vehicle ignores any crew shaken/stunned results it already has. The possible crew shaken/stunned result from Perils isn't affecting the vehicle before the power is cast, it isn't already applied. So you resolve Fortitude on a double 1, where your previous crew stunned/shaken results are ignored, and then you roll for Perils, which could reapply one of those powers. Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2809389 Share on other sites More sharing options...
Something Wycked Posted July 5, 2011 Share Posted July 5, 2011 The INAT FAQ agrees. ◊GK.33F.01 – Q: If a vehicle attempting to useFortitude rolls double 1’s for its Psychic Test, is the automatic glancing hit resolved before or after the power takes effect? A: Resolve the effects of Fortitude first, then apply the damage caused by ‘Perils of the Warp’ [clarification]. Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2810447 Share on other sites More sharing options...
The Holy Heretic Posted July 5, 2011 Share Posted July 5, 2011 Just like you would resolve it for any other psyker. Resolve power first, then deal with the consequences :P Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2810547 Share on other sites More sharing options...
number6 Posted July 5, 2011 Share Posted July 5, 2011 I'm at work and codex-less :D I didn't know this is against B&C rules and all that stuff since people post the text of rules all the time to hammer out the details :lol: It's all about "fair use". Asking that the full, entire text of the rules be reprinted in the forum can in no way be considered a "fair use" of GW's copyrighted materials. Quoting portions of the rule to reinforce an argument that is being made is within "fair use". That's the difference. Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2810780 Share on other sites More sharing options...
Something Wycked Posted July 5, 2011 Share Posted July 5, 2011 I probably should've worded my request better, since it could have been/was interpreted to mean the full text. :P Link to comment https://bolterandchainsword.com/topic/233298-perils-and-fortitude/#findComment-2810804 Share on other sites More sharing options...
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