Jump to content

Help a young Inquisitor!


Keirra

Recommended Posts

Again I come up with a few questions:

 

  1. How do we deal with things like Shadow in the Warp. A friend who got me into the hobby plays tyranids and he offered to play some introductory games with me
  2. What is the best way to deal with multiwound creatures such as Tyranid Warriors that have the Lashwhip I think, debuffing our close combat abilities.
  3. Are Nemesis Warding Staves worth it? On paper they look very good to me at least being inexperienced.
  4. I was considering now looking at Vindicare Assassins to remove enemy psychic defense with Master Marksman, Shieldbreaker and Turbo Penetrators. Would the Shieldbreaker's ability to remove invulnerable saves work against for example Eldar Farseer Rune armour which gives him or her a 4+ invulnerable save?

 

Thank you in advance!

 

Thought of the day: There is no such thing as innocence, only degrees of guilt.

You can't do anything to stop shadow in the warp other than kill them all so you have to live with.

 

You shoot them, alot. Psycannons will cleanse them well.

 

They are good but they are alot of points for something that only works in close combat.

 

That is a good idea but it will take 3 turns to kill a farseer in an eldar army but it will take two for most other armies. So I would do it as an upgrade for your army.

Thank you for the clarifications. Once my first order arrives once I'll expand I'll see to using that Vindicare Assassin. He seems the most useful of all, perhaps followed by the Eversor.

 

A few days but alot to take in, new info but at least i'm on the right track. I'll order my first batch of things on Monday along with paints and brushes and i'll start out a blog maybe with photos of my Company of Grey Knights and Inquisitor Coteaz.

Thank you for the clarifications. Once my first order arrives once I'll expand I'll see to using that Vindicare Assassin. He seems the most useful of all, perhaps followed by the Eversor.

 

A few days but alot to take in, new info but at least i'm on the right track. I'll order my first batch of things on Monday along with paints and brushes and i'll start out a blog maybe with photos of my Company of Grey Knights and Inquisitor Coteaz.

Cool well tell use when you are starting it because I know I would love to watch as your army grwos.

I know I'm a little late to the party, but life has been very busy for me lately (a wife and three children will do that to ya). A few general bits of advice :P I've found things like this are more important than exact army composition, as different units perform more effectively for different people. It's sort of along the lines of "There is no one true best, there is only what is best for you."

 

1 ) Pick what you like or are drawn to, the things that suit your personality or preferences. These things you are naturally drawn to or think are "cool" will probably work out better for you than things you use "because everyone told (me) to."

 

2 ) Keep your mind on the mission objectives. Unless it's a kill point mission, you do NOT just need to annihilate the entire opposing force to win. Too many newer players simply line up their entire army across the whole of the table and walk forward towards the other guy. As a general rule, this will cause you to lose. Keep in mind what you need to do to win, plan a strategy to accomplish that, and execute it.

 

3 ) If it's a kill point or objective based mission, you only need 1 more than the other guy to win. You do not have to hold all the objectives, I actually recommend NOT trying to take every objective. Plan on how to take the simple majority (2 out of 3, 2 out of 4 and deny 1 to the enemy, etc) and focus on that. Otherwise you spread out your forces too much.

 

4 ) Be able to improvise! A famous quote being: "Battle plans never last beyond first engagement with the enemy." Things WILL happen that force you to adjust your plan. What I do is look at the table at the beginning of each turn, and reanalyze my plan. I ask myself "given what is on the table right now, what do I need to do in order to accomplish my mission objectives."

 

5 ) Your true opponent is not the models on the table, but the player behind them. Try to think like the other guy. Ask yourself "If I was them, what would I do right now to win?" then try to prevent it. Learn to look at his models and try to find ways to simply mess up his plan. If their plan is being messed up, it causes frustration and confusion while they try to adjust. Take advantage of this because they'll start to make mistakes. Intentionally take actions that cause the other player to make choices because they'll be more prone to make a mistake. Put them into situations like "I can either shoot that Dreadknight who is about to rampage across all my fire support units, or I can shoot at that Land Raider zooming towards me filled with Terminators" because they might just decide to try and do both and accomplish neither :P

 

6 ) Learn what works for You and your own style of play. Take the units that work for you, use the style of play that works for you, the army list that works for you. People can give you a basic set of tools or basic units that may work well together, but only you can tell if it is actually working. Simply because I can design a killer melee Inquisitorial retinue does not mean that everyone can use it effectively or know when and where it needs to attack. Some people will excell with them, some will not. Only you know if it's working for you. Given enough time, you'll be able to build lists that suit your own playstyle yourself.

 

7 ) Have fun. The point of the game is to have fun. If you are not having fun, someone is doing it wrong.

 

Other than that, welcome to the boards and I hope you enjoy your stay ;)

...Pure genius in text...

 

Inquisitor Nicole's advice is stellar. Take it to heart.

 

I'm a huge fan of taking models and units that I am fond of over units that are championed by mathhammer. I'm much more likely to get creative with a unit I love than one I'm using because I'm told it's good, because I want to keep it on the table. This improves both my command abilities and my experience over all.

Thank you Nicole for the advice. For me it's rather simple. After reading the Grey Knight Codex including special characters I liked Inquisitor Coteaz. The decision was also based that I like the Imperial Guard as well (Warrior Henchmen) and since I like that, I said I'd like a force of Inquisitorial Stormtroopers and Henchmen with Grey Knight Support. From here came my whole set of choices.

 

I have played Dark Heresy before, thus an Inquisitor was perhaps my obvious Choice. While I think Terminators are very nice, I also think that a force of Inquisition troops in their Myriad of shapes supported by Power Armor Grey Knights and a small group of Terminators might work. I also intend to create a custom Inquisitor that I will use as one of the choices in the Codex, but Coteaz seems like a very nice character both Stat & background wise making him the center piece of my army.

 

The whole idea behind my army is a small Inquisitorial force stationed in the Formosa sector. For the future i'm also considering expanding once I reach some 2000-3000 points of Grey Knights into Imperial Guard for Apocalypse games.

 

Thinks i'd like to include in my force and make them work are: Coteaz, Grey Knight Character, Assassins,Henchmen, Power Armor Grey Knights, Dreadnoughts, Storm Raven. As final additions I'll include a small core of Terminators/Paladins and a Dreadknight.

 

I hope it makes sense :D. I do not care how competitive they are i would like:

 

1) NOT to be outnumbered, thus more bodies will fit better and Multiple small units cooperating toward the objectives

2) Having fun!

...Pure genius in text...

So siggied ;)

 

I have played Dark Heresy before, thus an Inquisitor was perhaps my obvious Choice. While I think Terminators are very nice, I also think that a force of Inquisition troops in their Myriad of shapes supported by Power Armor Grey Knights and a small group of Terminators might work. I also intend to create a custom Inquisitor that I will use as one of the choices in the Codex, but Coteaz seems like a very nice character both Stat & background wise making him the center piece of my army.

 

The whole idea behind my army is a small Inquisitorial force stationed in the Formosa sector. For the future i'm also considering expanding once I reach some 2000-3000 points of Grey Knights into Imperial Guard for Apocalypse games.

 

Thinks i'd like to include in my force and make them work are: Coteaz, Grey Knight Character, Assassins,Henchmen, Power Armor Grey Knights, Dreadnoughts, Storm Raven. As final additions I'll include a small core of Terminators/Paladins and a Dreadknight.

You definately sound like you've got the right idea and mindset to make it work :) Go for it! Keep your eyes on the prize and you should be able to do just fine. There's also nothing wrong with having say, 60 or 70% of an "army list" that stays constant between games, and then varying the last bit up depending on how you're feeling that day. It keeps regular opponents guessing and lets you play around with different options for fun. It also lets you use the wide variety of different Inquisition options we have, assassins, various shiney things, etc.

There's also nothing wrong with having say, 60 or 70% of an "army list" that stays constant between games, and then varying the last bit up depending on how you're feeling that day. It keeps regular opponents guessing and lets you play around with different options for fun. It also lets you use the wide variety of different Inquisition options we have, assassins, various shiney things, etc.

Yep, I do this very thing all the time. Good way to experiment with new toys and keep the game fresh, all the while still having a solid force that you have some skill and experience with.

I'll keep posting here but as I do not want to deal with buying several metal models, how would you guys go about converting a Squad of Imperial Guardsmen into Henchmen besides the obvious warriors?

 

I would need Crusaders, Banishers and Death Cult Assassins (which I assume don't work from the Cadian boxed set). I'm not sure fielding an army of full warriors will work well, except provide alot of shooting support.

I'll keep posting here but as I do not want to deal with buying several metal models, how would you guys go about converting a Squad of Imperial Guardsmen into Henchmen besides the obvious warriors?

 

I would need Crusaders, Banishers and Death Cult Assassins (which I assume don't work from the Cadian boxed set). I'm not sure fielding an army of full warriors will work well, except provide alot of shooting support.

I think the Cadian box has a power weapon so you can just use a Space Marine Combat Shield for the storm shield on the Crusaders, you can try and make a big chainsword to use for the Banishers and the Death Cult......well over than buying the metal ones I don't know what to do for them.

THe Cadian command squad has one, but not the regular infantry squad. For deathcult I recommend wyches, which I and several others use. Crusaders can work from guardsmen, but you'll definitely need to do a lot of converting to remove the lasguns and add shields/power weapons (I'm just giving all my crusaders big knives and calling it good. Its a lot cheaper that way) For eviscerators, find a ork player and get a couple of his ork chainswords, then replace an IG chainsword right above the hilt. looks like an enormous chainsword in human hands. I have an IG priest with one & they look good.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.