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Cullexus assassin


thecapn226

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I've been thinking about this (all assassins really) and I think one army against which the Cullexus would be good would be...GK. :)

 

Otherwise, the assassin would be abusive against a Thousand Sons list, and kind-of-nice against an SM or Eldar list. The book is at home, but if memory serves, the Cullexus gets some kind of buff (either to BS, or number of shots, or something) depending on how many psykers are in range? What's the text on that? Does it mean in an otherwise pure GK army every unit (or even every model) would buff the Cullexus?

I've been thinking about this (all assassins really) and I think one army against which the Cullexus would be good would be...GK. :ermm:

 

Otherwise, the assassin would be abusive against a Thousand Sons list, and kind-of-nice against an SM or Eldar list. The book is at home, but if memory serves, the Cullexus gets some kind of buff (either to BS, or number of shots, or something) depending on how many psykers are in range? What's the text on that? Does it mean in an otherwise pure GK army every unit (or even every model) would buff the Cullexus?

fluffwise id say yes. but im not sure how its worded. my guess is only enemy psykers buff the assasin (otherwise he would be insanely good :))

fluffwise id say yes. but im not sure how its worded. my guess is only enemy psykers buff the assasin (otherwise he would be insanely good :))

Yea, that does stand to reason; wish I had my book at hand. If that is in fact the case, then it's only awesome when your opponent is GK, 1k Sons, or otherwise caster heavy.

The Cullexus gets +1 shot for every Psyker within 12" of him...Pretty mental huh? lol

he sounds awesome but you try getting him to within 12" of the enemy without him getting made into a smokey crater a la las/plas or just standard arms fire as their FNP only works on a 6!!

Actually I'm ranting away and spoiling the fact I've put a post up with info about each of the assassins on the Grey Knights of Titan Blog so please feel free to check it out...

Mordrak, what do you mean "don't forget his reroll for being WS 8"? At WS8 he'll hit anything on a 3+, and anything WS3 or less hits him on a 5+; those are the benefits for that ridiculous WS in 40k.

 

EDIT: Or did you mean BS 8? (He does get a re-roll for shooting in that case.)

the assassin gets +1 shots for every model or unit that is a psyker that is in 12" so a Grey Knight unit would be 1 extra shot because the unit is a psyker by the rule Brotherhood of Pyskers.

Ah, right, that's right; a unit of GK is a single psyker. Whew. That would have been broken.

the assassin gets +1 shots for every model or unit that is a psyker that is in 12" so a Grey Knight unit would be 1 extra shot because the unit is a psyker by the rule Brotherhood of Pyskers.

 

Yup. Besides who said it had to be ENEMY psykers eh? Actually I'll quote the rule for you ( if I am allowed, otherwise can someone remove it please:) )

 

"for every psyker within 12" of the celuxus assassin add +1 to the animus speculum's value"

Interesting, it defiantly does not specify enemy or friendly models. Stick the assassin in the middle of your army (vehicles count too because of psychic pilot) and that can cause some serious damage : )

the vehicles don't count too that because psychic pilot is only for using Fortiude and Psyhic Hoods I think and doesn't make the vehicle a psyker

Interesting, it defiantly does not specify enemy or friendly models. Stick the assassin in the middle of your army (vehicles count too because of psychic pilot) and that can cause some serious damage : )

the vehicles don't count too that because psychic pilot is only for using Fortiude and Psyhic Hoods I think and doesn't make the vehicle a psyker

This is correct: vehicles don't boost the Cullexus's shooting any.

 

If shooting at a Psyker or a unit containing one or more Psykers, the Cullexus is BS10...which is broken. We like that. But it wont' come up very often.

 

His gun is not too shabby (12", S5, AP1, Assault 2) but is disappointing at only two shots. Of course, each unit of GK near him boosts it by 1 due to Brotherhood of Psykers. That could get him up to like 4 or even 5 if an IC or two are involved. That's looking better.

 

How about in a silly list with only Henchmen...and they're all Psykers? Every single one of them? Why, for the low low price of 120 points and a crowded Chimera, that Cullexus will more or less Cuisinart any infantry unit that dares to get close enough with his S5 AP1 14 shots. Oh what's this? ANOTHER CHIMERA? Make that 26 shots. 38 shots. See where I'm going with this? Also, the Psyker henchmen can fire their own attack out of the hatch. It's like this weird little Death Star nobody knew about and we just discovered it. Best part is he's kind of annoying to shoot at with his whole "Take a Ld check on 3d6 to see if you're permitted to shoot at me."

 

;)

And yet, none of the Psyker henchmen actually have the Psyker special rule.

 

Psyker Henchmen are not "Psykers" for the purposes of the Cullexus.

Devil's advocate time!

 

Show me where in the Cullexus Assassin's entry - or anywhere else - where it states that the Animus Speculum only benefits from models/units with the Psyker rule. What it says is this:

 

For every Psyker within 12" of the Culexus Assassin, add +1 to the animus speculum's Assault value.

(Emphasis mine.)

 

It's funny, because these henchmen have the word "Psyker" in there statline and it is their name. They are Psykers. Each of them. To further prove my point, see the Psyker henchman entry on p51.

 

All psykers in the same unit are treated as a single psyker for the purposes of Psychic tests, etc.

Now isn't THAT frustrating? It's like telling us that RAI is required here. Et cetera? What are we supposed to infer from that? Well, it does go on to tell us that they all use the same power, as one unit/model once per turn, no matter how many psykers are in the unit. Also, if they suffer Perils, the entire unit suffers Perils (i.e. they all die). So that's the et cetera.

 

Ironically, your counter argument could work in reverse; that models with the Psyker rule do not benefit the Culexus...only the Psyker henchmen do. I bet we can agree that's dumb. :ph34r: But perhaps not as dumb as Assault 38 S5 Ap 1. @_@

 

SOMEBODY PLEASE STOP ME.

And yet, none of the Psyker henchmen actually have the Psyker special rule.

 

Psyker Henchmen are not "Psykers" for the purposes of the Cullexus.

Just like Daemon Princes don't actually have the Daemon rule and aren't affected by things that affect Daemons. Oh wait, that's right, the FAQ addressed that. My bad.

 

But thade. Really man. You've got the book in front of you, read the Psyker henchman unit entry and see what it says about counting as a single psyker :ph34r:

Doesn't this make Culexus Assassins a little broken? If I march him with the army of Grey Knights, Psychic Inquisitors?

 

Assault 5-6 S5 AP1 doesn't seem something anyone should laugh at! I know i'm a newbie but having say 3 units of Grey Knights close by, even in transports along with a Character boosts this fellow to Assault 6. if i'm also within 12" of say an Eldar Farseer or Chaos Sorcerer goes up to Assault 7. It will affect even T6 monstrous creatures.

Doesn't this make Culexus Assassins a little broken? If I march him with the army of Grey Knights, Psychic Inquisitors?

 

Assault 5-6 S5 AP1 doesn't seem something anyone should laugh at! I know i'm a newbie but having say 3 units of Grey Knights close by, even in transports along with a Character boosts this fellow to Assault 6. if i'm also within 12" of say an Eldar Farseer or Chaos Sorcerer goes up to Assault 7. It will affect even T6 monstrous creatures.

The range issues mean it's not as broken as you might think. After all, the assassin has be within 12" to shoot, and only gets bonus shots for psykers within 12" If you have four psykers clustered that close around your assassin, it's the equivalent of a big sing saying "Shoot pieplate weapons here!"

Yea, the more I thought about this, the more this seemed a non-issue.

 

Sure, your Culuxeses (because you have three of them) each have Assault 40+something S5 AP1 shots. At 12". Also, your Psyker henchmen units are like Ld8 (or worse?) so their shooting is going to be sucky. And on a Perils you lose that entire unit. Also I think their range is 12". Your Army range is 12". You are going to get hosed by Missile Launchers.

 

Still pretty funny though.

You can't have 3 culuxeses because its an unique unit.

 

EDIT:

The range of psychic barrage is 36" and with 6 of them they're already at S8 AP1 so they're not that bad.

 

If you make an army around this I suggest Coteaz and an Ordo Hereticus inquisitor with psyker upgrade, null rod and Psyocculum (for maximum anti psykers powers while using psykers).

 

The Null rod brings an interesting question is the part in the Psyker (the henchmen) rules about psychic test and all suffering perils part of the psychic power or a separate rule. Cause if its part of the psychic power a null rod would negate it (fun times). On the other hand if not, the attached inquisitor is also affected by perils of the warp.

You can't have 3 culuxeses because its an unique unit.

Is it? I missed that. Whew! haha

 

Assault 120 was a little unnerving. ^_^

sorry to pop your bubble but the the Psyhic Barrage rules it states that all the Psykers in the same unit count as one Psyker for Tests and etc.

sorry to pop your bubble but the the Psyhic Barrage rules it states that all the Psykers in the same unit count as one Psyker for Tests and etc.

Bubble not popped (and sadly so; I have no intention of using this but don't look forward to seeing it across the table) as "etc" is not very clear. it proceeds (after that statement) to list out situations where they count as one Psyker. None of those examples touch on the Culexus.

 

RAI I think you're right. RAW we're screwed.

 

To the OR board I go!

 

EDIT: The relevant rules discussion can be found here.

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