thade Posted July 6, 2011 Share Posted July 6, 2011 No books in hand so I can't answer this question: if I DS my Land Raider (BA dex) can it pop smoke the turn it lands? If memory serves, it can't move when it lands and it can't shoot (as it counts as having moved Flat Out...though I'm pretty sure this alone doesn't award it a cover save as it's not a bike or Fast) but with PotMS it can shoot one gun...can it use PotMS to blow smoke instead? :D Is it even necessary? Can it just blow smoke when it lands? halp! Link to comment https://bolterandchainsword.com/topic/233557-can-a-dsing-vehicle-pop-smoke-when-it-arrives/ Share on other sites More sharing options...
dswanick Posted July 6, 2011 Share Posted July 6, 2011 SMOKE LAUNCHERSOnce per game, after completing its move, a vehicle with smoke launchers can trigger them (it doesn't matter how far it moved). Smoke Launchers aren't weapons, so using them isn't firing a weapon (else using them would prevent their use). So the Flat Out prohibition on weapons fire doesn't apply. Seems pretty straight forward. I would say yes. Link to comment https://bolterandchainsword.com/topic/233557-can-a-dsing-vehicle-pop-smoke-when-it-arrives/#findComment-2811644 Share on other sites More sharing options...
Seahawk Posted July 6, 2011 Share Posted July 6, 2011 Slightly off there thade. Deepstriking vehicles count as moving only at Cruising Speed. As the rulebook quoted by dswanick shows, you can pop smoke no matter how far you moved, simple as that. So you're fine, for starters, because you're only "moving" at Cruising Speed, but even if it was Flat Out, you still could pop smoke based on the Smoke Launchers rules. Link to comment https://bolterandchainsword.com/topic/233557-can-a-dsing-vehicle-pop-smoke-when-it-arrives/#findComment-2811670 Share on other sites More sharing options...
thade Posted July 6, 2011 Author Share Posted July 6, 2011 Thanks for the clarifications. :D I've taken a weird liking to DSing that Giant Drop Pod from Hell when things like Lances and giant Sister of Battle pipe organ tanks will easily make short work of it...getting the payload somewhere useful seems a good idea to me. Popping smoke as it lands might just let it make a final position adjustment in its next turn before becoming a smoldering husk. Link to comment https://bolterandchainsword.com/topic/233557-can-a-dsing-vehicle-pop-smoke-when-it-arrives/#findComment-2811684 Share on other sites More sharing options...
Bracks0682 Posted July 6, 2011 Share Posted July 6, 2011 YES you can... Link to comment https://bolterandchainsword.com/topic/233557-can-a-dsing-vehicle-pop-smoke-when-it-arrives/#findComment-2811687 Share on other sites More sharing options...
thade Posted July 6, 2011 Author Share Posted July 6, 2011 YES you can... THANKS for reiterating. <3 Link to comment https://bolterandchainsword.com/topic/233557-can-a-dsing-vehicle-pop-smoke-when-it-arrives/#findComment-2811689 Share on other sites More sharing options...
Elric the Silvercoat Posted July 14, 2011 Share Posted July 14, 2011 I thought I remember reading somewhere that deep striking vechiles give them a cover save if they are not immovible (like a dop pod) Link to comment https://bolterandchainsword.com/topic/233557-can-a-dsing-vehicle-pop-smoke-when-it-arrives/#findComment-2818998 Share on other sites More sharing options...
Seahawk Posted July 14, 2011 Share Posted July 14, 2011 There is no such rule. They count as moving at Cruising Speed. The only time a vehicle gets a cover save for moving fast is a Fast Skimmer, and that's when it moves Flat Out. Link to comment https://bolterandchainsword.com/topic/233557-can-a-dsing-vehicle-pop-smoke-when-it-arrives/#findComment-2819054 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.