Drachnon Posted July 6, 2011 Share Posted July 6, 2011 Not sure if this has been asked before but how does it work with resolving casualties from warp rift and allocating wounds from an accompanying squad. Does the opponent get to put wounds on the models designated to disappear in the warp rift? Link to comment https://bolterandchainsword.com/topic/233561-warp-rift-and-wound-allocation/ Share on other sites More sharing options...
dswanick Posted July 6, 2011 Share Posted July 6, 2011 Hmm, normally characteristic tests are taken on a model by model basis with that model suffering the consequences. The special rules for the power state that "For every test that is failed, remove one model" - not remove the model or something similar. This could lead one to conclude that wounds are allocateable, but I would still defer to the basic rules of characteristic tests and remove the specific model that failed its test. Link to comment https://bolterandchainsword.com/topic/233561-warp-rift-and-wound-allocation/#findComment-2811649 Share on other sites More sharing options...
Something Wycked Posted July 6, 2011 Share Posted July 6, 2011 I was sure that I'd seen a thread on this before, but I can't find it- not in the searchy, not in manually scanning more than 50 pages of Official Rules and Ordos Inquisition forums. :D Keep in mind that Warp Rift does not cause wounds, it only causes models to be removed as casualties. Because of that, at the "remove casualties" step of the shooting phase, the Warp Rift casualties and the casualties from normal weapon wounds can be the same models. For reference, here's a discussion on the same issue with Jaws of the World Wolf. Link to comment https://bolterandchainsword.com/topic/233561-warp-rift-and-wound-allocation/#findComment-2812069 Share on other sites More sharing options...
BrotherWasted Posted July 6, 2011 Share Posted July 6, 2011 There are no wounds to be allocated, since there are no wounds caused. Warp Rift works like this: - cast Warp Rift, place flamer template over unit. - See how many models are hit. that unit takes X initiative tests, where X is the number of models hit. - for every test failed, one model is removed as a casualty with no saving throws allowed; naturally, their controller chooses who is removed. Link to comment https://bolterandchainsword.com/topic/233561-warp-rift-and-wound-allocation/#findComment-2812084 Share on other sites More sharing options...
Angelis Mortis Posted July 7, 2011 Share Posted July 7, 2011 There are no wounds to be allocated, since there are no wounds caused. Warp Rift works like this: - cast Warp Rift, place flamer template over unit. - See how many models are hit. that unit takes X initiative tests, where X is the number of models hit. - for every test failed, one model is removed as a casualty with no saving throws allowed; naturally, their controller chooses who is removed. Correctamundo. Link to comment https://bolterandchainsword.com/topic/233561-warp-rift-and-wound-allocation/#findComment-2812185 Share on other sites More sharing options...
Drachnon Posted July 7, 2011 Author Share Posted July 7, 2011 I think you guys aren't fully understanding the question. The warp rift is a shooting attack meaning it has to be fired together with other shooting weapons in the unit. Lets say the librarian is in a strike squad and the warp rift hits 5 marines of which 3 fail their test at the same time the strike squad causes 5 wounds with their storm bolters. How is this resolved? Here's some of the scenarios possible 1. Remove the casualties of the warp rift first the assign the storm bolter wounds to the remaining models. 2. Assign the storm bolter wounds and resolve the saves and casualties from them before removing the casualties from the warp rift. 3. Assign the storm bolter wounds at the same time as the warp rift allowing models killed by the warp rift to have wounds from the storm bolter on them (which would then be lost). 4. Some scenario I haven't thought of. Link to comment https://bolterandchainsword.com/topic/233561-warp-rift-and-wound-allocation/#findComment-2812580 Share on other sites More sharing options...
jeffersonian000 Posted July 7, 2011 Share Posted July 7, 2011 The way the power is worded implies that models are removed immediately after the power is successfully used, which means that since you already have to use the Librarian first during the attack his targets get removed before the rest of his squad even shoots. As such, there is no conflict (Librarian's power > remove casaulties > attack with unit > remove casaulties). Psyker powers tend to bypass the normal sequence of events, based on how the power is worded. SJ Link to comment https://bolterandchainsword.com/topic/233561-warp-rift-and-wound-allocation/#findComment-2812921 Share on other sites More sharing options...
Something Wycked Posted July 7, 2011 Share Posted July 7, 2011 Lets say the librarian is in a strike squad and the warp rift hits 5 marines of which 3 fail their test at the same time the strike squad causes 5 wounds with their storm bolters.How is this resolved? 3. Assign the storm bolter wounds at the same time as the warp rift allowing models killed by the warp rift to have wounds from the storm bolter on them (which would then be lost). By RAW, that's the right way. The way friendly games probably should work is some variation of #2, where the casualties from Warp Rift cannot be assigned wounds from normal shooting, but that isn't RAW. The way the power is worded implies that models are removed immediately after the power is successfully used, which means that since you already have to use the Librarian first during the attack his targets get removed before the rest of his squad even shoots. As such, there is no conflict (Librarian's power > remove casaulties > attack with unit > remove casaulties). Psyker powers tend to bypass the normal sequence of events, based on how the power is worded. Unlike the Assault phase where casualties are removed at each initiative step, the Shooting phase allows for removal of casualties once per firing unit- all ranged weapons that are being fired from one unit must be fired simultaneously. In no instance is a unit allowed to stagger its ranged attacks with removal of casualties between the sets of attacks. Link to comment https://bolterandchainsword.com/topic/233561-warp-rift-and-wound-allocation/#findComment-2812945 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.