Brother Predacon Posted July 7, 2011 Share Posted July 7, 2011 How many bloodstrike missiles can be fired per turn? Their entry says heavy 1, but if the SR doesn't move, can they all be fired at once? Thanks! Link to comment https://bolterandchainsword.com/topic/233623-bloodstrike-missiles/ Share on other sites More sharing options...
JamesI Posted July 7, 2011 Share Posted July 7, 2011 If the Raven stays still or moves 6 inches or less it can fire all 4 in a turn. Consider each missile its own weapon system. Link to comment https://bolterandchainsword.com/topic/233623-bloodstrike-missiles/#findComment-2812556 Share on other sites More sharing options...
Morticon Posted July 7, 2011 Share Posted July 7, 2011 How many bloodstrike missiles can be fired per turn? Their entry says heavy 1, but if the SR doesn't move, can they all be fired at once? Thanks! As JamesI mentioned, all four. If anyone gives you grief about this or doesnt believe you, or requires additional justification - point them to to the Landraider entry (standard landraider). Ask them to read out how many twin linked lascannons there are. This is the same format and set up as the Raven. "Two Twin-linked Lascannons" vs. "Four Blood Strike Missiles". Link to comment https://bolterandchainsword.com/topic/233623-bloodstrike-missiles/#findComment-2812567 Share on other sites More sharing options...
vharing Posted July 7, 2011 Share Posted July 7, 2011 Though I find it a waste to fire all four at once. Often one is all you need. Link to comment https://bolterandchainsword.com/topic/233623-bloodstrike-missiles/#findComment-2812802 Share on other sites More sharing options...
LordCommanderSamirus Posted July 7, 2011 Share Posted July 7, 2011 I usually pick one target fairly early in the game to hit with all of them. Every time I've tried to save them for mid to late game the SR goes down before then, they're usually bullet magnets... or rather lascannon magnets. -Samirus Link to comment https://bolterandchainsword.com/topic/233623-bloodstrike-missiles/#findComment-2812835 Share on other sites More sharing options...
calgaryBA Posted July 9, 2011 Share Posted July 9, 2011 If my SR's survive the turbo boost, and the cargo is unloaded, i have absolutely no qualms about barely moving them and unloading all 4 missiles at something. Almost every single game where they manage to "get rid of" their missiles they drop to almost dead last on the target list, giving you a stupidly fast flying multi-melta with a cover save for the rest of the game! Link to comment https://bolterandchainsword.com/topic/233623-bloodstrike-missiles/#findComment-2813917 Share on other sites More sharing options...
SevenExxes Posted July 9, 2011 Share Posted July 9, 2011 Is that firing 4 because 2 missed? Twinlinked gives reroll to hit right? If it worked like twinlinked it would fire another rocket if the first missed. Can 2 be fired at one target and 2 on another target using PoTMS? How many Blood Strike rockets can be fired with and without PoTMS, after moving 12 inches? How many after moving 18 inches with PoTMS? Link to comment https://bolterandchainsword.com/topic/233623-bloodstrike-missiles/#findComment-2814060 Share on other sites More sharing options...
Volcatus Posted July 9, 2011 Share Posted July 9, 2011 Is that firing 4 because 2 missed? Twinlinked gives reroll to hit right? If it worked like twinlinked it would fire another rocket if the first missed.Can 2 be fired at one target and 2 on another target using PoTMS? How many Blood Strike rockets can be fired with and without PoTMS, after moving 12 inches? How many after moving 18 inches with PoTMS? The Bloodstrike Missiles do not work as twin-linked. 4 missiles = 4 individual weapons = 4 separate rolls. You can fire 1 each turn (up to 4 turns), all 4 at once, or any combination that adds up to four over consecutive turns. There are no re-rolls. PoTMS can only fire 1 weapon. Each missile is 1 weapon, therefore: 3 can be fired normally with 1 additional missile being sent to a different target by PoTMS. Moving from over 6" up to 12" would mean 1 missile can be fired normally, and 1 additional due to PoTMS. Over 12" up to 18", only 1 missile could be fired due to PoTMS. Normal fire shall not occur at this speed. Link to comment https://bolterandchainsword.com/topic/233623-bloodstrike-missiles/#findComment-2814063 Share on other sites More sharing options...
MadGreek Posted July 9, 2011 Share Posted July 9, 2011 Unless I totally misread the meaning behind the Twin Linked Las Cannon reference, it was to illustrate that they are 2 SEPARATE weapons systems, and are listed as such. If you can fire 1 weapon, you can fire one TL Las Cannons, if you can fire multiple weapons you can fire both of them. Like a Rhino that takes the extra stormbolter, don't move too far and you can fire them both, they are individual weapons. If you can fire 1 weapon you can fire 1 Bloodstrike, if you can fire multiple weapons, you can fire multiple bloodstrikes. They are listed as separate weapons. Link to comment https://bolterandchainsword.com/topic/233623-bloodstrike-missiles/#findComment-2814064 Share on other sites More sharing options...
SevenExxes Posted July 9, 2011 Share Posted July 9, 2011 Is that firing 4 because 2 missed? Twinlinked gives reroll to hit right? If it worked like twinlinked it would fire another rocket if the first missed.Can 2 be fired at one target and 2 on another target using PoTMS? How many Blood Strike rockets can be fired with and without PoTMS, after moving 12 inches? How many after moving 18 inches with PoTMS? The Bloodstrike Missiles do not work as twin-linked. 4 missiles = 4 individual weapons = 4 separate rolls. You can fire 1 each turn (up to 4 turns), all 4 at once, or any combination that adds up to four over consecutive turns. There are no re-rolls. PoTMS can only fire 1 weapon. Each missile is 1 weapon, therefore: 3 can be fired normally with 1 additional missile being sent to a different target by PoTMS. Moving from over 6" up to 12" would mean 1 missile can be fired normally, and 1 additional due to PoTMS. Over 12" up to 18", only 1 missile could be fired due to PoTMS. Normal fire shall not occur at this speed. Thanks for clearing that up for me. I found the twinlink reference just really confusing. Link to comment https://bolterandchainsword.com/topic/233623-bloodstrike-missiles/#findComment-2814067 Share on other sites More sharing options...
Morticon Posted July 9, 2011 Share Posted July 9, 2011 Unless I totally misread the meaning behind the Twin Linked Las Cannon reference, it was to illustrate that they are 2 SEPARATE weapons systems, and are listed as such. If you can fire 1 weapon, you can fire one TL Las Cannons, if you can fire multiple weapons you can fire both of them. Like a Rhino that takes the extra stormbolter, don't move too far and you can fire them both, they are individual weapons. If you can fire 1 weapon you can fire 1 Bloodstrike, if you can fire multiple weapons, you can fire multiple bloodstrikes. They are listed as separate weapons. This ^ ^_^ Link to comment https://bolterandchainsword.com/topic/233623-bloodstrike-missiles/#findComment-2814268 Share on other sites More sharing options...
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