Atropos Posted July 7, 2011 Share Posted July 7, 2011 Hello there, my fellow brothers. I'm about to start mounting my Terminators, and would like to make them close combat oriented. Do you know of any good combinations? I'm quite new to Space Wolves. Thank you so much. Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/ Share on other sites More sharing options...
skoll Posted July 7, 2011 Share Posted July 7, 2011 wolf priest with oath of war infantry and then wolf claws (i tend to give em just one replacing the power sword) and a few with thunder hammers and storm shields works wondeful Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812599 Share on other sites More sharing options...
TiguriusX Posted July 7, 2011 Share Posted July 7, 2011 wolf priest with oath of war infantry and then wolf claws (i tend to give em just one replacing the power sword) and a few with thunder hammers and storm shields works wondeful To make it easier on the new pup let me clarify -Wolf priest and oath of war: infantry means any unit the WP is with get to reroll to hit against infantry. When you combine that with a wolf claw you are now rerolling both (1) to hit AND (2) to wound. Very powerful combo. -Wound allocation Another trick for your terminators is to give each one different wargear. This means they each get separate wounds before rolling armor saves and there will be no spill over wounds to wipe out the squad. For example...wolf claw + storm shield then wolf claw + storm bolter then wolf claw + combi-plasma then wolf claw + wolf claw gives you 4 unique assault terminators all with wolf claws. Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812612 Share on other sites More sharing options...
skoll Posted July 7, 2011 Share Posted July 7, 2011 sorry sometimes i get over eager :/ Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812621 Share on other sites More sharing options...
Atropos Posted July 7, 2011 Author Share Posted July 7, 2011 Well, the addition of a Wolf Priest looks great, now that I've looked at it in my codex. Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812623 Share on other sites More sharing options...
hendrik Posted July 7, 2011 Share Posted July 7, 2011 sorry sometimes i get over eager :/ why sorry pup? you did nothing wrong :(:( the OP would need the SW dex anyway so it can't hurt him to search a bit more in his dex. helps the whelp to get a hang on the codex ;) i'd say also invest in atleast 1 combimelta. why? this way you have a chance to blow up the transport your opponent's unit you want to take on in combatis hiding in and still charge the disembarking unit. you could easely just attach 2 power armoured wolf guard with a combi melta and motw or a PW or the likes to the pack ;) Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812626 Share on other sites More sharing options...
Atropos Posted July 7, 2011 Author Share Posted July 7, 2011 So... Let's see if I've got this right. I chose a Wolf Priest with a Terminator Armour and a Combi-Melta... which is 125 points? Then I chose 5 Terminators, 3 of them with a pair of Wolf Claws, and the remaining two with Thunderhammer and Storm Shield. 270 points? Have I missed something? Despite the numbers, do you like this combination, or have any other ideas on how to make it better? Thank you! Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812646 Share on other sites More sharing options...
Blacksad Posted July 7, 2011 Share Posted July 7, 2011 I'd go for Wolf Priest TDA (120) and 5 WG TDA (1 WC & Stormbolter, 1 WC and combi-melta, 1 WC and shield, 1 TH & combi-melta, 1 TH & shield) for 250 Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812649 Share on other sites More sharing options...
hendrik Posted July 7, 2011 Share Posted July 7, 2011 i think runic armour will serve your wolf pries just as good+ it takes up 1 spot less in a vehicle. besides that you're not really taking advantage of the wound allocation that's possible with wolf guard since they all can take individual equipment. on top of that wolf guard with SS and TH are insanely expensive for space wolves Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812652 Share on other sites More sharing options...
Atropos Posted July 7, 2011 Author Share Posted July 7, 2011 So, just, basically, make them all different? Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812659 Share on other sites More sharing options...
Blacksad Posted July 7, 2011 Share Posted July 7, 2011 yup :( imagine you assault a unit of I5 or 6 models like eldar, ones that don't have powerweapons. they have ...say 30 attacks. 20 hit, 10 wound. you roll 10 dice, and get 1,1,4,2,6,1,5,4,1,6. if all your models are the same, you lose 4 models. out of 5. if they're all different, you get to split up the saves. 1,1 4,2 6,5 1,1 4,6 and you lost only 2. Sure, it might be that your rolls are paired differently, but there's a bigger probability of having survivors this way. More survivors on your side means less surviving opponents, which is always a good thing :( also, during your own turn, if you're in an assault, try to abuse your possibility to reroll to ensure at least one enemy model survives. that means you're still in close combat during the opponent's shootingphase. if he can't shoot you, he can't put a bullet between your eyes, now can he? ;) Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812661 Share on other sites More sharing options...
Atropos Posted July 7, 2011 Author Share Posted July 7, 2011 Nice. Very nice. If I drop one, would you consider taking them in a Drop Pod or Land Raider? Or just on foot? Terminators + Land Raider looks quite expensive. Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812668 Share on other sites More sharing options...
Blacksad Posted July 7, 2011 Share Posted July 7, 2011 why drop one? change one to a TDA + cyclone missile launcher, and attach him to a LF pack :P if it's for the points, I'd go for the pod... altough you'd have to take into account that you'll be facing a full turn of shooting then, so make sure you have at least 2 pods, so you can keep this unit back a few turns untill the dangerous shootingunits have been dealt with. me personaly, I'd put them in a redeemer. that type of raider is 10 pts cheaper, and needs to get close to the enemy anyway, might aswell be bringing your terminators along ^_^ edit: for the pod and cyclone option: the missile launcher from the droppod could be used to make the cyclone missile launcher Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812675 Share on other sites More sharing options...
MalachiOfRuss Posted July 7, 2011 Share Posted July 7, 2011 Definitely keep the Priest in Power Armor and just give him Runic Armor if you want the 2+ save. It's cheaper than putting him in Terminator armor, you get the same saves (2+ armor and 4+ invulnerable) and best of all: get keeps his Frag grenades. An often overlooked (by new players) rule is: when assaulting through/into cover, you are reduced to Init 1 unless you have Frag grenades. All models in Power Armor (the normal 3+ stuff) has Frag grenades, but you lose them when you go to Terminator armor. The recent GW FAQ confirmed that only 1 model in the unit needs to have the grenades for it to benefit all models in the squad. So, keeping your WP in Power Armor keeps his Frag grenades and thus allows your Terminators to strike at Init 4 (as long as they don't have a weapon like a Power Fist or Thunder Hammer which reduces them to Init 1 regardless). This is also the reason that I won't ever put a Wolf Lord in Terminator Armor again. Runic Armor + Storm Shield is the exact same point cost as Terminator Armor + Storm Shield, for the same save values, and you get to keep Frag Grenades. Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812694 Share on other sites More sharing options...
Blacksad Posted July 7, 2011 Share Posted July 7, 2011 same cost as TDA actualy, but you're right. Runic Armour is WAAAY better for a Wolf Priest, since they already have a 4+ inv. save, and get to keep the grenades this way. Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812699 Share on other sites More sharing options...
MalachiOfRuss Posted July 7, 2011 Share Posted July 7, 2011 same cost as TDA actualy, but you're right. Runic Armour is WAAAY better for a Wolf Priest, since they already have a 4+ inv. save, and get to keep the grenades this way. I stand corrected, is it only 20 pts for TDA. I still don't know why anyone would do it. Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812700 Share on other sites More sharing options...
Blacksad Posted July 7, 2011 Share Posted July 7, 2011 after thinking it through, neighter do I :P Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812704 Share on other sites More sharing options...
Atropos Posted July 7, 2011 Author Share Posted July 7, 2011 So... Right now I've made the following: Wolf Priest + Runic Armour + Combi-Melta (125 points) 5 Terminators 1 with Thunderhammer and Storm Shield 1 with Thunderhammer and Combi-Melta 1 with Wolf Claws and Storm Shield 1 with Wolf Claws and Storm Bolter 1 with a pair of Wolf Claws I guess that unit of Terminators adds up to 255, right? Looking good? Thanks! Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812762 Share on other sites More sharing options...
Blacksad Posted July 7, 2011 Share Posted July 7, 2011 wolf claw and thunderhammer on same model is pretty useless... change the hammer to a shield. (you can only use one special weapon's rules at a time, and thunderhammer and shield are the same price) Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812777 Share on other sites More sharing options...
Atropos Posted July 7, 2011 Author Share Posted July 7, 2011 I wrote down Thunderhammer but I meant to write Storm Shield. Edited. That's how it looks like. Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812785 Share on other sites More sharing options...
MalachiOfRuss Posted July 7, 2011 Share Posted July 7, 2011 I would also reconsider the combi-melta on the Priest. He loses the bonus CC attack when you drop the Pistol on him; plus, once the melta shot has fired he has nothing he can shoot before charging. If you want to retain the firepower you could always just switch the Stormbolter on one of the Terminators to a combi-melta. All Terminators can Rapid Fire their combi-bolters and charge because they have the Relentless rule. Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812789 Share on other sites More sharing options...
Valerian Posted July 7, 2011 Share Posted July 7, 2011 This question comes up a lot, so I'm just going to quote myself from an earlier post: "I've made my WGTDA pack (only 1, since it's a non-Loganwing army) like this: 1x Heavy Flamer and Chain Fist 1x Combi-Plasma and Power Weapon 1x Combi-Plasma and Wolf Claw 1x Storm Shield and Wolf Claw 1x Cyclone Missile Launcher, Storm Bolter and Chain Fist Here is the theory: The CML model will be used as a Wolf Guard Leader for another Pack, so he isn't really a part of the equation. The CML is magnetized, so if I don't have a full unit of 10 Wolf Guard models (allowing the 2 Terminator Heavy Weapons) I can just keep it off. The remaining 4 Wolf Guard in TDA are the packmates for my Wolf Lord, Ragnar Blackmane, and will deploy with him in a standard Land Raider Phobos. Upon deployment, between the Heavy Flamer template, 4x Plasma Shots, and Ragnar's Bolt Pistol, I can do pretty good damage to about any enemy unit, including other Terminators, prior to the Charge. Ragnar gets 6-8 Frostblade attacks at Strength 6 and at Initiative 6, followed by the 6-10x Strength 5 Wolf Claw and 3-5x Strength 5 Power Weapon Attacks at Initiative 5. If any of the enemy are left alive at this point, then the guy with the Power Weapon is my "Redshirt" and as the cheapest model he will get assigned the first hits that still allow an Armor Save. The Guy with the Wolf Claw is next in line, as the second cheapest model. Any return hits that ignore Armor Saves get allocated to the model with the Storm Shield and Wolf Claw, who has the best chance of surviving and preventing the loss of one of the other TDA models. It he dies, however, he still isn't overly expensive, and won't be too much of a problem. Lastly, the model with the Heavy Flamer and Chain Fist gets to attack at Initiative 1, with 3-5x Strength 9 Attacks to clean up any remaining models that weren't killed at the earlier Initiative steps. If I feel like Deep Striking the unit with a Drop Pod, instead of using the Land Raider I can do that too, but risk the very likely possibility of getting Charged, instead of getting to Charge when and where I want. I can also leave Ragnar out, and use these guys to accompany a Wolf Priest, or add the CML, Storm Bolter, Chain Fist model back in and just use them as a pack of 5 with no IC. There is a lot of versatility and flexibility in this build. They are fairly expensive, but they can do a lot of damage, all on their own." As already discussed, you could easily substitute Ragnar for that Wolf Priest. Regards, Valerian Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812891 Share on other sites More sharing options...
Elric the Silvercoat Posted July 7, 2011 Share Posted July 7, 2011 So... Right now I've made the following: Wolf Priest + Runic Armour + Combi-Melta (125 points) 5 Terminators 1 with Thunderhammer and Storm Shield 1 with Thunderhammer and Combi-Melta 1 with Wolf Claws and Storm Shield 1 with Wolf Claws and Storm Bolter 1 with a pair of Wolf Claws I guess that unit of Terminators adds up to 255, right? Looking good? Thanks! I wouldn't use two wolf claws on a Wolf Guard change one of the claws to a Heavy Flamer and I think you save 5 points by doing that and still have wound allaction with that and its a great weapon to use before a charge and just keep the Bolt Pistol on the Wolf Priest like MalachiOfRuss said. Link to comment https://bolterandchainsword.com/topic/233626-close-combat-terminators/#findComment-2812895 Share on other sites More sharing options...
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