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Thunderwolf Cavalry


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I use them and enjoy them quite nicely. To really explain how I use them, we need to rehash a little history of thunderwolves and our new codex.

 

When the new dex came out, TWM/TWC really shined from the beginning. They were shining fairly brightly in tournament lists as well as people had not yet adjusted their deathstar type tactics. Basically it was move, run, and assault; every game, all the time. However as time went on and people learned, TWM/TWM started to lose a bit of their lethality. Not because of any lack of stabby stabbyness on their part, but because people began to treat them like most hardened infantry units and started directing volume of fire into them as soon as they could. It wasn't even anti-armor that caused the most damage to them, but massed small to medium arms fire.

 

So now we are seeing the second life of TWC/TWM. The builds are not as costly amymore because they are not getting tricked out so much anymore to be the ubah deathstar units of old. Also they are not a fire and forget weapon of the lists anymore. Nowadays, TWM/TWC are what I call a surgical chainsaw. A wolf lord on a TWM with just a couple of TWC is going to absolutely rip most units to shreds (chainsaw), but the application of them strategically (surgical) ensure that they can do it time and time again to your opponent that is trying to apply volume of fire to bring them down.

 

Now builds themselves;

 

Most wolf lord builds will be either thunderhammer/storm shield, frostblade/stormshield, or wolf claw/storm shield. I personally have not seen much deviation from that due to the desire to run with a juicy 3++ save at all times. Additionally, these are normally run with Saga of the Bear as standard to avoid any pesky Instant Death which is becoming more and more prevalent.

 

TWC are more equipped now for wound allocation. Luckily would allocation games also means that you can run them fairly cheap while still packing a punch. A small 3 TWC unit could be;

 

Storm shield, melta bombs

Thunderhammer or Frostblade or Wolfclaw, melta bombs

melta bombs

 

Remember the two TWC without speciall ccw will be dishing out str 5 rending attacks, running them a little bare is still pretty powerful and they are all able to take down armor with the melta bombs if needed.

 

So quick TWM/TWC lesson from my Droid.

I did when I came back in August, had a lot of fun with them. Then moved away from SW, and played Necron for a bit.

 

Now that I am back with SW, one of the army variations I am wanting to do is a full Wolf army. :D 90 Fenrisian wolves, Canis, Iron Priest on cyborg wolf, and Thunderwolf Cav. Still need to work out the points, but need to get as close to 1850 as I can. Will it win a lot, who knows, but I really want to see the looks on folks face when I put em on the table at tourneys off and on. :cuss

I did when I came back in August, had a lot of fun with them. Then moved away from SW, and played Necron for a bit.

 

Now that I am back with SW, one of the army variations I am wanting to do is a full Wolf army. :D 90 Fenrisian wolves, Canis, Iron Priest on cyborg wolf, and Thunderwolf Cav. Still need to work out the points, but need to get as close to 1850 as I can. Will it win a lot, who knows, but I really want to see the looks on folks face when I put em on the table at tourneys off and on. :cuss

Can't claim objectives with that list. Table or tie!

I use them and enjoy them quite nicely. To really explain how I use them, we need to rehash a little history of thunderwolves and our new codex.

 

So quick TWM/TWC lesson from my Droid.

 

There is always the possibility of catching out people by using the old but not used for a while strategy....

People get used to fighting against X.

As you said Ramses, dudes were initially shocked by TWC due to them not fitting the mould. The unit is effective and people didn't know how to deal with it, so it worked.

This was because they hadn't seen TWC before.

 

But what happens if you try for a bit of 'retro' action and bust out the old 5 TWC T-Rex unit?

In Cricket, and I'd guess Baseball too, when the ball comes at the batsman, he can get out to a fairly plain delivery, because he was so expecting the ball to swing away from him and when he faces one that just keeps straight, it catches him out.

 

You could also try to disguise that 'straight' one. How about using a LR as a moving wall for the unit?

The LR moves forwards Nth and pivots the face the N-Wst, for instance. It now provides a bigger amount of cover for the trailing TWC [be they the 5 man T-Rex unit or the smaller and more modern Raptor unit] and changes the a] amount of shooting they receive and b] the lack of ++ saves they can make.

 

You can put a 5 man TROOP unit in the LR, to have a scoring Raider....

 

I guess it is easier to do with the 3 man TWC, but I'm just spit-balling. :ph34r:

Thoughts?

Thanks, guys.

 

How about these two builds?

 

3 TWC

1 with Storm Shield and Melta Bombs

1 with Frost Axe and Melta Bombs

1 with Wolf Claws and Melta Bombs

 

4 TWC

1 with Storm Shield and Melta Bombs

1 with Frost Axe and Melta Bombs

1 with Wolf Claws and Melta Bombs

1 with Frost Blade and Melta Bombs

 

Any thoughts? Thank you!

Hello. How about this:

Wolf Lord (TWM, hammer, shield, wtt, wtn, runic armour, bear, fenresian wolf)

Wolf Lord (TWM, claw, shield, wtn, runic armour, majesty, fenresian wolf)

Wolf Lord (TWM, calw, shield, wtt, wtn, runic armour, fenresian wolf)

Wolf Lord (TWM, claw, shield, wtt, wtn, runic armour, meltabomb, 2 fenresian wolves)

Lords go with TWC with storm shield and thunder hummer

 

You got deathstar unit with wound allocation, and they can charge 4-5 targets at one time, and only for 1105 points! ^_^

P.S. Sorry for bad english

I've been using them for a while, they are a lot of fun but Grey Knights and Dark Eldar can really hurt them so I tend not to run them in tournaments now. There is just much more out there now from when they were fresh and deadly. But GKs are king of the party poopers, and have rocketed in popularity...sadly.

 

Play wise I always reserve them, as they can run onto the board and still hit most things in the middle of the board. It protects them from 1st turn alpha strikes like baal preds or IG guns etc.

 

I use a 3 man pack combined with Ragnars howl. Furious charge Thunder Wolves gives you a feel good glow inside every time. Or a 4 man pack with thunderlord (frost blade, shield, melta bombs)

 

The other side of the coin is max. 15 big angry beasts with 2 Thunderlords. Just for fun mind ^_^

 

I think every wolf player should try them once, just a shame that they have to be so careful nowadays.

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