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Countering Dark Eldar Wyches


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Oh, Russ! How do you counter these ladies? They get a zillion attacks, and they keep drugging themselves. And there's this Haemonculus too...

 

I played today against them, and I could easily destroy his transports, but those wyches... my God... So quick and nasty.

 

How do you deal with them? Maybe it's easy to deal with them and the fact that I'm relatively new to 40k makes me find them toughter than they really are.

 

Thank you.

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Hey, I have played against my friends DE a few times now. My list has always naturally used small squads of Grey Hunters in razor backs, love assault cannons on them but against DE even the Heavy Bolter is good.

 

The way I work it, like you, take down vehicles fairly easy. Now even if those wyches get close enough to charge it is only 5 men...and they could very well still be in their razorback.

 

They blow up your tank with haywire grenades, thats fine, they cant charge the unit that comes out.

 

They charged a unit of 5 men, still fine, its 5 men and now they are left in the open.

 

Ultimately my tactics lead to one thing, get the wyches out in the open and shoot them down. Sure lots of small squads but all of them are deadly to a DE toughness and armour. DE die so easily to bolter fire. Squads of 5 men, if they are charged, should die easily to a full squad of wyches. Sort of like letting the wyches do what they are good for, only for next turn they realise their mistake. But then GH who pass their counter attack against a gunned down squad of wyches can successfully win the combat.

 

Thats how I play my squads, my tactics, my $0.02

RB

Well, in fine SW tradition- I rapid fire the ever living <_< out of them.

 

Seems to do the trick, every time. They have a 6+ armor save. The haemonculus will let them have FNP...

 

so they end up with a 4+ armor save. Thats not shabby, but its not great on a unit thats T3 at close range either.

 

How to get to rapid fire range is a lil trickier- DPs work fairly well, Rhinos work in the counter-assault method or just by driving up and hitting the disgorged contents of a downed raider.

 

If it doesnt work... well regular wytches, even on combat drugs, arent normally so bad. Its the elite version you have to be wary off- those girls can take multiple armor-ignoring weapons, and gets nasty quick.

Oh, Russ! How do you counter these ladies? They get a zillion attacks, and they keep drugging themselves. And there's this Haemonculus too...

 

I played today against them, and I could easily destroy his transports, but those wyches... my God... So quick and nasty.

 

How do you deal with them? Maybe it's easy to deal with them and the fact that I'm relatively new to 40k makes me find them toughter than they really are.

 

Thank you.

 

As long as you have the guns and the transports, you can make life for the Wyches very hard.

 

By shooting the Raiders down early, they then can get shot up, but more importantly have their charge range reduced.

Popping Raiders is an excellent way of killing Deldar anyway, inflicted an s3 hit on all the passengers and then their fairly feeble saves see quite a few dead.

 

By you having Rhinos and Razorbacks, it is also very hard for him to assault your men. Say he does pop the transport, on the roll of a '5' you deploy your unit on the far side of the wreck, so that the wreck is now in between his unit and yours.

On the roll of a '6' you can still deploy your unit 'within' the crater, making sure that if the Wyches want to assault, they need to make a terrain roll. This can lead to a failed assault and now the vulnerable to shooting Wyches are within RF range....

 

In 40K, fire order is important. Do your best to hit his transports first, as this leaves the passengers vulnerable to small arms fire and perhaps not able to make a big dent due to being slow to get to the action.

 

Good luck!

I think i recall fighting some with Nets in 3rd ed. The nets made it so my claws didn't get their extra CC weapon attack. So.. nothing but 1 attack each.. they ended up pulling my boys apart. First and only time I've ever seen the Dark Eldar.

 

 

 

Kinda feels realistic.. their rare and not often seen and all we get are ghost stories.. Though they might be more common now due to a new dex and flavor of the month type stuff.

As normal the black templar has the right idea, if you don't get first turn castle up, protect your long fangs and sit a long way away from him, if you do get first turn shoot be bejaysus out of any transports he has and then chuckle while he tries to run his witches at you. For me its one of the worst of the DE builds, would rather face that any day compared to the Baron's board army.

Rapid fire with a tactical withdraw while still firing. This does mean that you will not normally be getting the double tap at 12", but instead the single shot at 24", then dropping back 6" to prevent a huge run roll from putting them in assault range.

 

DE are built to depend on MOBILITY. You take that away and they are very, very fragile. You have the vehicle popping down, now just time to work on maneuvering to put as much fire into them before assault.

 

As has been mentioned, a close support element of either plasma guns or Rhino mounted flamers will play hell with Wyches as well. One unit of GH draw their attention then withdraw towards the plasma gun squad delivering fire at 24". Or the GH pack draws them towards the Rhino mounted flamer GH pack, who then rushes foward 12", disembarks, and dual flamer/double taps. The remaining DE will be feeble in their assault and you will have a counter assault force (former withdrawing GH pack) nearby to really just be there for clean-up duties.

 

Make them foot slog, then maneuver them into the Wolf's jaws. You already know the DE player's intention; getting those Wyches into close combat. Just dictate HOW they get into close combat and with how many.

Rapid fire with a tactical withdraw while still firing. This does mean that you will not normally be getting the double tap at 12", but instead the single shot at 24", then dropping back 6" to prevent a huge run roll from putting them in assault range.

 

If you are moving, I dont believe you can fire the 24". I think you have to remain stationary. Maybe I misread where you were going with that...

My tactic for dealing with all dark eldar, shoot the transports with my lascannon/plasma razorback and my 4 lascannon wielding long fangs then let the shooting begin in ernest, 6 heavy bolters and 2 assault cannon razorbacks make a real mess out of dark eldar plus add in the rest of the bolters, two plasma pistols, 5 storm bolters and a rune priest going WA-ZAM and you got alot of dead dark eldar.

 

Seriously dont let them get near you, over lapping fields of fire, concentrating long fang squads fire power on groups of wyches and incubi first and remember that dark eldar transports have less armour than a paper plane.

Rapid fire with a tactical withdraw while still firing. This does mean that you will not normally be getting the double tap at 12", but instead the single shot at 24", then dropping back 6" to prevent a huge run roll from putting them in assault range.

 

If you are moving, I dont believe you can fire the 24". I think you have to remain stationary. Maybe I misread where you were going with that...

 

Yea it was a case of brain moving faster thenmy fingers.

 

I meant that you will get a 24" single shot, but will never be able to get off the double tap at 12" because that puts you into their 18" possible assault range. Close support will be delivering that additional 24" shots while your, "bait" unit is withdrawing. I got caught up between both the actions of the unit and second unit in close support.

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