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.pdf vs 5th ed codex's


undeadfilth

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Vindicators are "bad" because they're moderately expensive, only get one shot (that isn't twin-linked or otherwise unusually accurate), allow cover saves, and have side armor 11 when they need to advance into midfield. If you play against bad players that don't flank them or on tables with no terrain, they're actually pretty decent, but most of the time they will kill 2-3 Marines (or, occasionally, a tank) and then die. Their weak side armor combined with being a one-gun wonder is simply too much of a limitation.

 

Astorath is very dangerous in a fight, but he costs a huge number of points. In certain army builds he can actually be quite excellent, but in most armies he is very expensive and not actually all that amazing (T4, no Eternal Warrior means he still bites it to a Dread or Power Fist.)

 

Reclusiarchs are likewise mediocre because there aren't many things they do that a Librarian doesn't do about as well or better, and the Libby can be cheaper (if you don't care about getting an Invuln) and has more utility (psychic hood, choice of two powers.) Honestly, very few of the HQs can compete with a Librarian.

 

The Whirlwind is great against infantry hordes that cluster up, mediocre against those that don't, and bad against everything else. S5 ordnance on side armor is still not going to do much more than get random glances occasionally, assuming you manage to hit and land the hole over their hull and roll well on the penetration. It's just too niche of a tank to be worth the large chunk of points and HS slot against most enemies.

 

My list was drawn mainly from a competitive standpoint; obviously you can (and I do) use most of the units on there to some degree or another. I love Reclusiarchs and often bring one to smaller games, but honestly they're mostly just a more-limited Librarian the majority of the time. I'm not here to argue that you should feel terrible about using the things that you like, just that not all units are equal. The BA book is pretty good about that, with most stuff being fairly balanced against each other, but some of the units are a bit subpar and I think it's fair to warn someone who is new to the book about that. Nothing sucks like sinking $50+ into a model and then having it flop unexpectedly during a game.

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isn't cpt tyco the only thing in our codex that gives us all leadership 10?

Thats why hes so expensive.

 

Our Captains are bad becouse if we wanted do build our own hero we would be playing space wolves (that came out about the same time as our codex)

 

its not that our other hq's are bad...its that are libby's are that cheep and awsome. Why play anything but a Librarian ever?

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thanks dark:) I haven't run astorath yet but I loved chaplains from the .pdf age and they still hold a soft spot with me and a sore spot with my enemies. that and they make dc even more effing deadly:P but yeah, just got the finecast of astorath yesterday and just really wanna try him out:) maybe he'll play good, maybe he won't, either way i'm gonna have a blast painting him^.^

 

 

Units that benefit from his ability are things like attack bike squadrons which are usually only LD 8. Dev squads are great when fearless aswell.

 

With your one DC squad in a raven why not have them without JPs, that way you can afford 3 more and a powerweapon !

 

 

I recommend checking out our sticky at the top of the forum. We've got links to all sorts of new tactica and model references etc.

 

We get discounted razorbacks with our Assault squads, which is yummy.

Mephiston is an absolute beast now too.

 

Furiosos are great with blood talons, but tough to get into combat.

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*deletia*

 

Captains are not actually horrible, they simply don't have anything specific going for them, so there's no real reason to take them. They're priced exactly like their SM counterparts, but lack Artificer/Relic options and can't give you scoring bikes, hence why they're rarely taken. But if you're straight-up comparing them to the other HQ options, they're only lacking in that they don't actually do anything unique/useful like the others do.

 

Scout Bikers can bring a Teleport Homer, which gives them a unique role in the codex. They can also pull first turn charge nonsense against people who don't know what they're doing. Neither of these is particularly good, but they aren't awful, either.

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Where can you get the Blood Angels Codex pdf? I've been looking but can't find it. It does not appear to be on GW's site. Do I have to get the two issues of white drawf to find it?

 

Thanks

 

The PDF is no longer in use, so it likely is off GW's websites. The old White Dwarfs would have a copy, but not really worth it as its no longer the legal codex.

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