RolandTHTG Posted July 11, 2011 Share Posted July 11, 2011 New FAQ update, some new answers and some copy & paste from the Space Marine FAQ (ATSKNF regrouping, lasplas razorbacks etc.) Also updated are the SpaceMarine, 40k Ork, and 5 ed FAQs. Thanks to Faeit 212 for the info. Rulebook FAQ Grey Knights And check out the warding stave ruling on page 3 of the FAQ. Unless I'm wrong that means it can now be used on Perils tests for hammerhand and such, as you take the test after units are locked in combat. How about that! Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/ Share on other sites More sharing options...
breng77 Posted July 11, 2011 Share Posted July 11, 2011 Well it makes the Warding Staff worth thinking about at least, though I still would probably skip paying the 25 points for it in most cases. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2815706 Share on other sites More sharing options...
thade Posted July 11, 2011 Share Posted July 11, 2011 Not sure I understand the rationale behind that Warding Stave clarification, but I'm not complaining either. Perhaps when being wielded in melee it's "at full power" or something...tho why only then, I can't say. Yeah, I can't make sense of it, haha. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2815714 Share on other sites More sharing options...
number6 Posted July 11, 2011 Share Posted July 11, 2011 I must admit, it's a very nice, very advantageous ruling. But I really don't like it. ^_^ . It doesn't make any sense, fluffwise, and just reeks of the kind of MARINE LOVE that GW gets blamed for all of the time. Most of the time, I think such accusations are unwarranted. But especially in light of the kind of spanking the Tyranids got with thier FAQ -- and no update to improve that situation seems forthcoming -- I don't know what else to think of this kind of ruling. :( Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2815810 Share on other sites More sharing options...
thade Posted July 11, 2011 Share Posted July 11, 2011 It really just doesn't make sense. Either 2++ all the time or 2++ from close combat wounds only...those make sense. This half-this-half-that just seems thematically confusing. Why on earth would it only work against everything when the wielder is in melee? And what of force swords? Do those now work in the same way? (i.e. if the wielder suffers a perils does he get 4++ instead of 5++?) I don't like the way this is headed; it stinks of "we didn't think this through". Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2815829 Share on other sites More sharing options...
Seahawk Posted July 11, 2011 Share Posted July 11, 2011 And what of force swords? Do those now work in the same way? (i.e. if the wielder suffers a perils does he get 4++ instead of 5++?)Haahahahaha they do! The precedent has been set with the Stave, and now one has a very good argument to rule in favor of a 4+ inv save against perils... Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2815842 Share on other sites More sharing options...
thade Posted July 11, 2011 Share Posted July 11, 2011 And what of force swords? Do those now work in the same way? (i.e. if the wielder suffers a perils does he get 4++ instead of 5++?)Haahahahaha they do! The precedent has been set with the Stave, and now one has a very good argument to rule in favor of a 4+ inv save against perils... Force Sword on the Librarian then. Oye. haha. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2815866 Share on other sites More sharing options...
BrotherWasted Posted July 11, 2011 Share Posted July 11, 2011 Congratulations, Scout is now pointless for Mech Grey Knights. How about they answer some questions that people have actually been asking? Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2815927 Share on other sites More sharing options...
Seahawk Posted July 11, 2011 Share Posted July 11, 2011 It's only pointless for Mechanized Land Raider or other non-dedicated transport armies. Units still give Scouts to their dedicated transports. Nothing was changed there, only clarified. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2815936 Share on other sites More sharing options...
Elric the Silvercoat Posted July 11, 2011 Share Posted July 11, 2011 Congratulations, Scout is now pointless for Mech Grey Knights. How about they answer some questions that people have actually been asking? What questions were not answered? Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2815944 Share on other sites More sharing options...
Gentlemanloser Posted July 11, 2011 Share Posted July 11, 2011 A lot of these just reek of C&P form other marine 'dexes. The Mordrak Kill Point answer is silly. But I understand fully why they put it in there. If you take Mordrak on his own, he'll be worth 2 Kill Points. As you're guaranteed to get at least 1 Ghost Knight pop when he takes wounds (unless he's IDed). All those summoning answers, and still they miss the Teleport Homer. /sigh The immobilized embarked dreadnought answer is plain bad. It's not like the Dreadnought couldn't just punch the roof off it (or whatever...). Oh well, that with the Wings change (SR wings are now part of the hull, but they don't count for terrain, and can be off the board? lolwut?) seals the deal on never using a SR again. I don't regret buying one, it makes lovely scenery. I'm just glad I only got the one. Come on GW, stop the C&P and answer some of the important outstanding questions. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2816029 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 11, 2011 Share Posted July 11, 2011 Perils is not a shooting attack so the stave working makes perfect sense to me. I like it. Everyone will stRt taking JusticRs with staves now. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2816048 Share on other sites More sharing options...
Valerian Posted July 11, 2011 Share Posted July 11, 2011 Wow, what a fast update! I think that sets a record for GW. We should give them an " 'atta boy" and hope they answer a few more tricky ones. Valerian Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2816072 Share on other sites More sharing options...
Lord Ragnarok Posted July 11, 2011 Share Posted July 11, 2011 Wow, what a fast update! I think that sets a record for GW. We should give them an " 'atta boy" and hope they answer a few more tricky ones. Valerian Agreed. Updates used to be as quick as the arrival of Haley's Comet. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2816087 Share on other sites More sharing options...
thade Posted July 11, 2011 Share Posted July 11, 2011 Admittedly, the only one I'm disappointed with is the Warding Stave in Combat clarification...which benefits me pretty directly, I'll add. Otherwise, I do agree this update is a nice one. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2816093 Share on other sites More sharing options...
BrotherWasted Posted July 11, 2011 Share Posted July 11, 2011 A lot of these just reek of C&P form other marine 'dexes. The Mordrak Kill Point answer is silly. But I understand fully why they put it in there. If you take Mordrak on his own, he'll be worth 2 Kill Points. As you're guaranteed to get at least 1 Ghost Knight pop when he takes wounds (unless he's IDed). All those summoning answers, and still they miss the Teleport Homer. /sigh The immobilized embarked dreadnought answer is plain bad. It's not like the Dreadnought couldn't just punch the roof off it (or whatever...). Oh well, that with the Wings change (SR wings are now part of the hull, but they don't count for terrain, and can be off the board? lolwut?) seals the deal on never using a SR again. I don't regret buying one, it makes lovely scenery. I'm just glad I only got the one. Come on GW, stop the C&P and answer some of the important outstanding questions. What? Mordrak does not grant 2 Kill points. Mordrak and any number of Ghost Knights are a single unit (remember that Mordrak himself is not an IC). If you kill Mordrak, you lose all the Ghosts, true, but you're still only losing one unit, therefore only one Kill Point is gained. It is specifically stated in the update that he does not grant an additional kill point to the unit since he is an upgrade character. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2816117 Share on other sites More sharing options...
Red Lost Soldier Posted July 12, 2011 Share Posted July 12, 2011 The Vortex of Doom ruling is going to be funny, as GK Librarians can only cast it out of a Chimera if I'm not mistaken. As to Stormravens, I've always counted the wings as part of the hull. Benefit of the doubt, as a matter of course, and I imagine the wings being shot at all the time as they should be fairly easy to damaga and an obvious target. Though it's nice they no longer count as being over terrain or other units, that should make life easier. I was surprised the teleport homer Summoning question was left hanging again, considering how many Summoning questions made it in. The biggest one I was hoping for was Cleansing Flame clarification, single die or d6 per model. I've always disliked how the new GK seem to lose more marines to Perils than any other army, despite being humanities most immune. Don't think the Warding Stave ruling was the way to go, but maybe they meant it to work against Perils in the first place? This could be a sneaky way to retroactively fix their mistake without admitting they made it. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2816130 Share on other sites More sharing options...
Aidoneus Posted July 12, 2011 Share Posted July 12, 2011 I've always disliked how the new GK seem to lose more marines to Perils than any other army, despite being humanities most immune. Don't think the Warding Stave ruling was the way to go, but maybe they meant it to work against Perils in the first place? This could be a sneaky way to retroactively fix their mistake without admitting they made it. That's kinda what I'm thinking. It's gonna make GK Libbies even more beastly though, and offer some protection to other units. I'm still not taking the Stave on my Strike or Interceptor squads though. Not worth it, given how much I like to sit back and shoot. And a termy with a sword has a 4++ already. Maybe Purifiers. They could afford to put the Thunder Hammer in different hands, leaving the Justicar open for a Stave. And they like being in CC, and have 2 CC powers (3, if you count force weapons). Otherwise, looks pretty standard. Nice to have some definitive clarifications. I'll second that "well done GW" for being so prompt. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2816153 Share on other sites More sharing options...
templargdt Posted July 12, 2011 Share Posted July 12, 2011 Another kudos to GW getting FAQs out quickly. The stave thing is nice for my Librarian, but I'm not putting warding staves on my normal squads just to avoid a perils (well, about a 2/3s chance to avoid one, anyway.) My squads are already stupidly expensive as it is. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2816241 Share on other sites More sharing options...
Raus Posted July 12, 2011 Share Posted July 12, 2011 and can be off the board? lolwut?) seals the deal on never using a SR again. I don't regret buying one, it makes lovely scenery. I'm just glad I only got the one. Most people don't think the wings are allowed to be hanging off the board. I don't see how this FAQ would change that. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2816266 Share on other sites More sharing options...
Gentlemanloser Posted July 12, 2011 Share Posted July 12, 2011 The Wings never used to be part of the hull, and you couldn't measure range to them. They never impacted the game in any way, and at least where I play were totally ignored. Now, you can measure range to them, assault them, yet they can still be 'over' other minis and impassible terrain (without causing any terrain checks). It's hap-hazard inconsistent ruling. What? Mordrak does not grant 2 Kill points. Mordrak and any number of Ghost Knights are a single unit (remember that Mordrak himself is not an IC). If you kill Mordrak, you lose all the Ghosts, true, but you're still only losing one unit, therefore only one Kill Point is gained. It is specifically stated in the update that he does not grant an additional kill point to the unit since he is an upgrade character. Mordrak *should* costs 2 Kill points. The Ghost Knight unit is one Kill point, and when they all go, as per Mordraks rules, *he reverts to a single mini unit in his own right*. That's worth another kill point. As he's a seperate unit (with seperate rules, no Stealth, no BoP). Again, it's inconsistent ruling. The proper way to rule Mordrak would to have said that Ghost Knights never give kill points. Edit: Imagine this situation. Mordrak is bought with a unit of 5 Ghost Knights. You kill all 5. Kill point. Mordrak reverts back to a single mini unit in his own right. You wound mordrak. Roll a 6. He spawns a Ghost Knight. You now have a new Unit. You kill the Ghost Knight. Kill point. Mordrak reverts back to a single mini unit in his own right. You wound Mordrak. Roll a 4. He spawns a Ghost Knight. You now have a new Unit. You kill the Ghost Knight. Kill Point. Mordrak reverts back to a single mini unit in his own right. You wound Mordrak. He automatically spawns a Ghost Knight. You now have a new Unit. You kill the Ghost Knight. Kill Point. Mordrak reverts back to a single mini unit in his own right. You kill Mordrak. Kill Point. 5 Kill Points in total. :P Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2816307 Share on other sites More sharing options...
jeffersonian000 Posted July 12, 2011 Share Posted July 12, 2011 Actually, in Mordrak's case, he really is the only character in his unit, as the ghosts don't form a separate unit from him. It's Mordrak or it's Morkrak+Ghosts, yet never can it ever be Ghosts or Ghosts+Mordrak. The ruling for him in this case is correct. To use your example: Mordrak is bought with a unit of 5 Ghost Knights. You kill all 5 ghosts. Mordrak is still alive, so 0 Kill points. Mordrak reverts back to a single mini unit in his own right. You wound mordrak. Roll a 6. He spawns a Ghost Knight. You now have expanded the Unit. You kill the Ghost Knight. Mordrak is still alive, so 0 Kill points. Mordrak reverts back to a single mini unit in his own right. You wound Mordrak. Roll a 4. He spawns a Ghost Knight. You now have expanded the Unit. You kill the Ghost Knight. Mordrak is still alive, so 0 Kill points. Mordrak reverts back to a single mini unit in his own right. You wound Mordrak. He automatically spawns a Ghost Knight. You now have expanded the Unit. You kill the Ghost Knight. Mordrak is still alive, so 0 Kill points. Mordrak reverts back to a single mini unit in his own right. You kill Mordrak. Kill Point. 1 Kill Point in total after dealing 9 wounds to a 4 wound model. :huh: SJ Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2816339 Share on other sites More sharing options...
BrotherWasted Posted July 12, 2011 Share Posted July 12, 2011 *snip* No. There is no such thing as a unit of Ghost Knights in it's own right. Though you may "include a unit of Ghost Knights", the rules of Mordrak specifically and explicitly state that Mordrak and the Ghost Knights form a single unit when purchased, and Mordrak behaves as an upgrade character for that unit. To destroy this unit in its entirety, you would need to destroy Mordrak, and by doing so, you wipe out one, single, unit. When the Knights go away, Mordrak returns to being a single model unit with his base rules, this is correct. You did not however, destroy the final member of that unit, Mordrak, so you don't get a kill point for killing all the ghosts. Mordrak can never, ever, possibly grant two kill points upon his death. If you kill Mordrak while he has Ghosts on the table, you wipe out one unit - the Ghosts are removed alongside Mordrak, they are not removed separately. If you kill Mordrak solo, you've only killed one unit. In the instance that you kill a solo Mordrak, how can you possibly claim that he grants an additional kill point? He is not two squads in one at the same time, where is the second unit that you destroyed to get this additional point? Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2816417 Share on other sites More sharing options...
Souba Posted July 12, 2011 Share Posted July 12, 2011 hm karamasov landing his orbital strike on a libby/grandmaster/brother captain/techmarine with warding stave locked in close combat may become fun. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2816446 Share on other sites More sharing options...
BOBMAKENZIE Posted July 12, 2011 Share Posted July 12, 2011 The Wings never used to be part of the hull, and you couldn't measure range to them. They never impacted the game in any way, and at least where I play were totally ignored. Now, you can measure range to them, assault them, yet they can still be 'over' other minis and impassible terrain (without causing any terrain checks). Did that apply to Eldar Skimmer's wings too? The big prominent wingy doodads that curl up front? OR WAS IT (Dun dunn dunnnn) It's hap-hazard inconsistent ruling. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/#findComment-2816447 Share on other sites More sharing options...
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