Gaz1858 Posted July 12, 2011 Share Posted July 12, 2011 hm karamasov landing his orbital strike on a libby/grandmaster/brother captain/techmarine with warding stave locked in close combat may become fun. Clever! Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2816455 Share on other sites More sharing options...
Gentlemanloser Posted July 12, 2011 Share Posted July 12, 2011 The Unit of Mordrak with his Ghost Knights is a different and totally seperate unit to the unit of Mordrak on his own. It's totally different to say Telion with Scouts and just killing all the scouts off. Both units (Mordrak with Knights, and Mordrak solo) have different rules and are totally seperate entities. It even references this in his rules. When he becomes a single mini unit in his own right, that's a vastly different unit to Mordrak with Ghosts. If only becuase Mordrak solo can't have any attached ICs. They are two different units, and when the last Knight dies, that 'unit' is no more, as Mordrak becomes a new unit. Prior to the FAQ ruling it should have given a kill point. Edit: Anyway, it's all moot now with the FAQ ruling. :) Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2816484 Share on other sites More sharing options...
T3mpl@r Crusade Posted July 12, 2011 Share Posted July 12, 2011 Can someone perhaps clarify the nemesis warding stave for me? As far as I understood it prior to faq, you would get a 2+ in CC against any CC attacks, that's it. Now do you get a 2+ when your in CC against any type of attack? (such as an ap2 blast ttemplate scattering into combat, or perils of the warp, or a power fist, or normal attacks, or this or that) is that how that works? scenerio wise, the libby flicks the on button when he reaches CC therebye giving him a 2+ invul against anything and everything, and once he is out of combat, he turns it off only allowing his the 5+ save? Lets say the libbie is not in combat and he gets hit with a perils of the warp. he won't get a 2+, but in combat he would? Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2816847 Share on other sites More sharing options...
Seahawk Posted July 12, 2011 Share Posted July 12, 2011 No, the stave is worded differently than the sword. The sword only gives its ability against close combat attacks. The stave wording says "any wounds in close combat" or something of that nature. Yes, it has always given a 2+ against wounds, no matter the source, while in close combat. GW just emphasized the point :huh:. Outside of close combat, yes the stave turns off and he's back to a 5+ invulnerable save. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2816849 Share on other sites More sharing options...
Azurious Posted July 12, 2011 Share Posted July 12, 2011 The Wings never used to be part of the hull, and you couldn't measure range to them. They never impacted the game in any way, and at least where I play were totally ignored. Now, you can measure range to them, assault them, yet they can still be 'over' other minis and impassible terrain (without causing any terrain checks). It's hap-hazard inconsistent ruling. The rules for fliers like the SR or the Valk really really piss me off, ETC rulings on top of GW's have created 2 sets of rules to apply to them depending on what you are doing. If you are shooting things like this, either with or against you measure to any point on the hull, wings n all, and as far as the ETC rulings go the whole model has to be on the board, so no wings floating over open floor. However if you are trying to assault or more relevantly measuring to see if your model is in range of an objective, you measure from the base alone, the model itself has no relevance. The way rules are applied to things is not only rushed from time to time but even when dealing with the same unit types different rules seem to be ratified that completely go against what others would suggest as the sensible options. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2816903 Share on other sites More sharing options...
T3mpl@r Crusade Posted July 12, 2011 Share Posted July 12, 2011 No, the stave is worded differently than the sword. The sword only gives its ability against close combat attacks. The stave wording says "any wounds in close combat" or something of that nature. Yes, it has always given a 2+ against wounds, no matter the source, while in close combat. GW just emphasized the point :D. Outside of close combat, yes the stave turns off and he's back to a 5+ invulnerable save. thank you sir Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2816930 Share on other sites More sharing options...
thade Posted July 12, 2011 Share Posted July 12, 2011 No, the stave is worded differently than the sword. The sword only gives its ability against close combat attacks. The stave wording says "any wounds in close combat" or something of that nature. Yes, it has always given a 2+ against wounds, no matter the source, while in close combat. GW just emphasized the point :D. Outside of close combat, yes the stave turns off and he's back to a 5+ invulnerable save. Whew; welp, the sword's not as much a concern now. ;) Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2816962 Share on other sites More sharing options...
Something Wycked Posted July 12, 2011 Share Posted July 12, 2011 Q: Can the Leadership of Grey Knight vehicles bemodified by special rules when taking a Psychic test or utilising a Psychic Hood? (p21) A: Yes. Can I get a review of "special rules" that can modify Leadership? But yeah, other than that, the Warding Stave question is really the only significant new item in the FAQ. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2817031 Share on other sites More sharing options...
nurglez Posted July 13, 2011 Share Posted July 13, 2011 that and the storm raven one I think, though of course the storm raven one effects blood angels more... Also clears up that you cant give 2 abilities from grand strategy to the same squad, so no scoring dreadknights that can re roll 1's when wounding... not that many people took 2 GM's, but still. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2817064 Share on other sites More sharing options...
Aidoneus Posted July 13, 2011 Share Posted July 13, 2011 Can I get a review of "special rules" that can modify Leadership? Witch Hunters' Culexus Assassin has Psychic Abomination Necron Pariahs have Psychic Abomination The Deathleaper has "It's After Me!" There are others too, but those three spring to mind. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2817077 Share on other sites More sharing options...
BOBMAKENZIE Posted July 13, 2011 Share Posted July 13, 2011 Can I get a review of "special rules" that can modify Leadership? Witch Hunters' Culexus Assassin has Psychic Abomination Necron Pariahs have Psychic Abomination The Deathleaper has "It's After Me!" There are others too, but those three spring to mind. really didnt even mention the Aegis? I would have thought that would be top of the mind. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2817367 Share on other sites More sharing options...
Elric the Silvercoat Posted July 13, 2011 Share Posted July 13, 2011 Can I get a review of "special rules" that can modify Leadership? Witch Hunters' Culexus Assassin has Psychic Abomination Necron Pariahs have Psychic Abomination The Deathleaper has "It's After Me!" There are others too, but those three spring to mind. really didnt even mention the Aegis? I would have thought that would be top of the mind. and all four of those don't affect any vehicle with psyhic pilot Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2817415 Share on other sites More sharing options...
Gentlemanloser Posted July 13, 2011 Share Posted July 13, 2011 Why not? Edit: I can't imagone the Aegis would effect any GK vehicle Psychic Powers, as they don't target any units with the Aegis, only themselves, but a WH culuxes should lower the Ld for a Fortitude test. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2817422 Share on other sites More sharing options...
Elric the Silvercoat Posted July 13, 2011 Share Posted July 13, 2011 Why not? Edit: I can't imagone the Aegis would effect any GK vehicle Psychic Powers, as they don't target any units with the Aegis, only themselves, but a WH culuxes should lower the Ld for a Fortitude test. I thought the abilities only affect models with a Leadership and vehicles don't have a leadership other than when they are making a psyhic test. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2817484 Share on other sites More sharing options...
BOBMAKENZIE Posted July 13, 2011 Share Posted July 13, 2011 Why not? Edit: I can't imagone the Aegis would effect any GK vehicle Psychic Powers, as they don't target any units with the Aegis, only themselves, but a WH culuxes should lower the Ld for a Fortitude test. I thought the abilities only affect models with a Leadership and vehicles don't have a leadership other than when they are making a psyhic test. thats the point of the FAQ. :) The Aegis affects the Furioso Libby casting blood lance for example. Its something thats covered in the Libby rules. But I thought of it as important and easy to reference just in general on a matter of principle. A vehicle would be effected by Aegis if casting an offensive psychic power on some grey knights. :lol: Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2817535 Share on other sites More sharing options...
Elric the Silvercoat Posted July 13, 2011 Share Posted July 13, 2011 thats the point of the FAQ. :) The Aegis affects the Furioso Libby casting blood lance for example. Its something thats covered in the Libby rules. But I thought of it as important and easy to reference just in general on a matter of principle. A vehicle would be effected by Aegis if casting an offensive psychic power on some grey knights. :lol: then what about Witch Hunters' Culexus Assassin has Psychic Abomination Necron Pariahs have Psychic Abomination The Deathleaper has "It's After Me!" Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2817548 Share on other sites More sharing options...
Gentlemanloser Posted July 13, 2011 Share Posted July 13, 2011 Well, if a GK LR was in range of a WH Culuxes and tried to cast Fortitidue, the LR would do so at a Ld of 7 instead of 10. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2817565 Share on other sites More sharing options...
BOBMAKENZIE Posted July 13, 2011 Share Posted July 13, 2011 thats the point of the FAQ. :) The Aegis affects the Furioso Libby casting blood lance for example. Its something thats covered in the Libby rules. But I thought of it as important and easy to reference just in general on a matter of principle. A vehicle would be effected by Aegis if casting an offensive psychic power on some grey knights. :) then what about Witch Hunters' Culexus Assassin has Psychic Abomination Necron Pariahs have Psychic Abomination The Deathleaper has "It's After Me!" its after me has to target an enemy character. Which only Bjorn currently is in the game. Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2817602 Share on other sites More sharing options...
T3mpl@r Crusade Posted July 14, 2011 Share Posted July 14, 2011 well, thinking about the storm ravens wings as part of the hull isnt all that bad. Look at the size of those wings, they are sizeable objects. And besides, since the casting range of abilities from inside a vehicle (such as the shrouding, or a teleport homer) is measured from the hull, the range of the ability has effectively been extended 4" on either side. Please correct me if I'm wrong, but I think that is awesome. For a 2 storm raven blitzkreig its awesome because: A. they dont have to be so close, they are HUGE models, so they can be spread out a it more and still get shrouding B. think of how much more you can pack into the "shrouding shield" C. Since you can still go under the wings, you have a little more breathing room for where you can bring summoned units, or teleported units since the broadcast range is from the wings edge, you can put some teleported termies about 10" away from the main hull at the sides This will suck though for templates. even if it scatters off to the side your still hitting the hull. for a direct line of fire like a battle cannon, it doesnt make sense. but for orbital bombardment it makes plenty of sense. You can think of it this way too, a dude on the ground shooting up at the storm raven. of course he can hit the wing and do damage. what if that storm troopers melta gun punctures a fuel line and makes a big boom? I'm not displeased with the ruling at all. helps us and hinders us, and in a realistic sense, it makes more sense to make those big wings a viable targets then it does to deny someone the ability Link to comment https://bolterandchainsword.com/topic/233882-greyknight-faq-updated/page/2/#findComment-2819065 Share on other sites More sharing options...
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