Jump to content

GK Terminator Weapon Options


RebG

Recommended Posts

Gentlemen,

 

Despite being into 40k for many, many years I've never put a Terminator on the table for a game. The new GK models are a little to nice to resist though so I'm working my way through putting together 10 TDAGK. My original plan was to arm them as follows: 2 Psycannon/Halberd, 2 Hammer and 6 Halberd.

 

Having considered things a little more this last couple of days I'm pretty sure I'd be better off mixing in a few swords for an occasional boosted save here or there. I don't really have the points to play with falchions or staves but anyone with some good tips as to what mix works well and why would be appreciated.

 

Cheers guys :sweat:

Link to comment
https://bolterandchainsword.com/topic/233953-gk-terminator-weapon-options/
Share on other sites

Thanks for the splitting the options between the 'cannons tip. 2-3 was about what I was considering for the swords but I'm going to stick with two hammers so I can combat squad and still have the heavier c'c oomph.

Think I was a little over-excited with the I+2 (having suffered against it a bit recently with my Blood Angels) so thinning it out with the swords is probably wise - also helps with the previously mentioned wound groups.

cheers for the help dude.

I like this layout:

justicar with MC hammer

hammer

sword

sword

psycannon with halberd

psycannon with halberd

4*halberd

 

in a 10 man it gives you 5 wound allocation options. the swords are there to absorb any power fists a bit better than the halberds.

 

for combat squading, split the groups up evenly so each one gets a hammer (one on justicar), a sword, a psycannon with halberd, and 2 halberds. still give you 4 wound allocation options.

 

If you have many librarians kicking around, casting quicksilver will nullify the benefit of halberds, therefor arming all with swords would be awesome for durability in CC, but depends on your list. I personally wouldnt count on the libby since a miscast could jeapordize your whole combat if you were counting on ini 10

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.