neonfunk Posted July 14, 2011 Share Posted July 14, 2011 Hi guys... i chose to starta thread here as opposed to the AM subforum, because as the topic description says, I want the GK codex to be the parent list. So... I was going through my dex, and was wondering if you can build a 1500-2000 pt Adeptus Mechanicus themed/mech force. therefore, the units in this army must consist of: 1) Coteaz -a mandatory choice because if he's not there, you will have an illegal army(unless you run double inquisitors and hence have at least 2 units of troops), so Coteaz's ommision wouldnt allow the henchie warbands to turn into troops (and we of course cant use anything in power armour as the troops i.e. the GKSS and GKTs). Coteaz's presence in this list can be easily justified fluffwise 2) Techmarine(s) - duh 3) Venerable and normal dreads 4) Storm Ravens 5) Land Raiders 6) Anything else with an AV 7) Servitors - duh 8) Jokaero'sAND arcoflagellants JUST qualify imo,as they are "machiney" and artificial constructs respectively 9) The jury is still out on the Dreadknights Now, the reason why I posted here is not to ask "would this build be viable"... I simply intended to make a very fluffy joke army. So what i want to ask is.... is that ive been roaming around on other forums that contain adeptus mechanicus lists, but im coming across units such as.... tech magus? skitarri? electro priests? i dont get it..... there is NO Adeptus Mechanicus codex (as far as i know), so where are these unit names derived from? can someone PLEASE clarify what this is about? (I just re-started playing 40k after a 8 year hiatus, so i apologise in advance for my "noobness") ,my confusion is further compounded by the GW website... there's OFFICIAL models such as Inquisitor Krieger Krash, and inquisitor Gruss. Both of which are un-mistakably "mechanised" PLEASE PLEASE exlpain... (and of course, please mention any of your opinions on a MA themed GK dex based army .... any comment is appreciated) Cheers Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/ Share on other sites More sharing options...
Inquisitor Fox Posted July 14, 2011 Share Posted July 14, 2011 Tech Magus and Electro Priests are some of the subcults of the Adeptus Mechanicus, where the Skitarri are the armed forces of the Adeptus Mechanicus, as well as the Titan Legions. These are old fluff going back to more Rogue Trader and early editions. The earliest sources I have are Codex Imperialis, which may mention them (I'm at work and cannot check), but others might have more ideas for you. Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2818767 Share on other sites More sharing options...
RolandTHTG Posted July 14, 2011 Share Posted July 14, 2011 Electro Priests are close combat specialists - I would use the DCA for them (S4 & power weapons & 5++ & I6 = bionic upgrades and electricity ignoring armor) Skitarii can be represented with warriors in any of the possible combos - they are AM tech-guardsmen and could therefor be armes anyway the forgefathers want. Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2818814 Share on other sites More sharing options...
Hinti Posted July 14, 2011 Share Posted July 14, 2011 ,my confusion is further compounded by the GW website... there's OFFICIAL models such as Inquisitor Krieger Krash, and inquisitor Gruss. Both of which are un-mistakably "mechanised"Cheers ^^ what?? don't know what you mean?? I don't see them.........maybe i need some new glasses? Hinti Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2818843 Share on other sites More sharing options...
thade Posted July 14, 2011 Share Posted July 14, 2011 I like this idea. If you go this route, you could totally build some kind of technological nightmare that fits the dimensions/size-profile of the Dreadknight and counts-as it. Some kind of huge walker. :D Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2818845 Share on other sites More sharing options...
imperious Posted July 14, 2011 Share Posted July 14, 2011 I personally think the guard codex is best for an ad mech counts as. Tech priests, sentinels as robots, all the artillery can be ordinatus, and they've included a lot of the more esoteric leman russ tanks. Skitari are just techno guard so veterans with the grenadiers doctrine would work well. You could even use strakens rules as a heavily augmented techno-magus. I'm not saying it couldn't be done using the grey knight codex, I just think guard is a much better fit. Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2818868 Share on other sites More sharing options...
thade Posted July 14, 2011 Share Posted July 14, 2011 I personally think the guard codex is best for an ad mech counts as. Tech priests, sentinels as robots, all the artillery can be ordinatus, and they've included a lot of the more esoteric leman russ tanks. Skitari are just techno guard so veterans with the grenadiers doctrine would work well. You could even use strakens rules as a heavily augmented techno-magus. I'm not saying it couldn't be done using the grey knight codex, I just think guard is a much better fit. I tend to agree, though I'm not sure as to whether Ad Mech are made up of Space Marines or not? Aren't Techmarines marines sent from their chapters to get trained by Ad Mech? Or is it the other way around? EDIT: I was right the first time. http://wh40k.lexicanum.com/wiki/Techmarine Looks like the IG codex is a much better fit. Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2818900 Share on other sites More sharing options...
Inquisitor Fox Posted July 14, 2011 Share Posted July 14, 2011 Please keep in mind that we are Not discussing which Codex we feel would fit best, nor are we discussing a Codex that doesn't get discussed here. neonfunk is looking for help fitting Codex: Grey Knights to the Ad-Mech. We are the experts on Codex: Grey Knights, so lets keep the discussion focused on ways to make Codex: Grey Knights fit. Please keep the discussion focused on the original question and purpose. Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2818910 Share on other sites More sharing options...
thade Posted July 14, 2011 Share Posted July 14, 2011 Apologies. Given the context, I still maintain that a giant robot built out of spare GW parts would make a fun Dreadknight counts-as. :( Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2818926 Share on other sites More sharing options...
Elric the Silvercoat Posted July 14, 2011 Share Posted July 14, 2011 Apologies. Given the context, I still maintain that a giant robot built out of spare GW parts would make a fun Dreadknight counts-as. :( See you can fit Dreadknights in here lol. I have no idea how you would fit the HQs into it. None really seem that they can fit maybe Grand Masters with the GS special ability Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2818944 Share on other sites More sharing options...
Drachnon Posted July 14, 2011 Share Posted July 14, 2011 I think he's best of going with an counts as xenos inquisitor as HQ. gives him acces to the henchmen he wants to field. The Xenos seem to fit the tech theme best (though in their case its alien tech) Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2819172 Share on other sites More sharing options...
thade Posted July 14, 2011 Share Posted July 14, 2011 Apologies. Given the context, I still maintain that a giant robot built out of spare GW parts would make a fun Dreadknight counts-as. :P See you can fit Dreadknights in here lol. I have no idea how you would fit the HQs into it. None really seem that they can fit maybe Grand Masters with the GS special ability I mean, this will be a LOT of counts-as, with a few large grains of salt (for instance, why would two psychic hoods pose difficulty for an Ad Mech army?) but that's the road he's choosing. I concur with Ordos Xenos Inquisitors; he could very easily use counts-as to field one as a Master of the Forge with a Conversion Beamer. EDIT: Well, technically not MotF...that's pretty strictly Space Marines, I think. But "big guy in charge with massive hi-tech gun" anyway. ;) It could even be an Inquistor! Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2819180 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted July 14, 2011 Share Posted July 14, 2011 I think he's best of going with an counts as xenos inquisitor as HQ. gives him acces to the henchmen he wants to field. The Xenos seem to fit the tech theme best (though in their case its alien tech) I don't know. I actually like the Grand Master idea, as Grand Strategy and Psychic Communion can represent the upgrades and bionics that the various squads have, as well as the improved communications abilities of the AdMech. Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2819192 Share on other sites More sharing options...
imperious Posted July 15, 2011 Share Posted July 15, 2011 But why do runes warding shut down advanced communication equipment? I think the Ordo Xenos Inquisitor is the way to go for the second hq. Maybe even Valeria. Count-as tech priests, of course. Coteaz is going to be required to unlock troop henchman squads. I'd stick to henchman squads, come up with a dreadnought counts-as, dreadknight counts-as, and a storm raven counts- as. Techmarines are iffy. I guess he could just be another counts-as. A heavily (!!) augmented tech-magus or something along those lines. Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2819337 Share on other sites More sharing options...
thade Posted July 15, 2011 Share Posted July 15, 2011 Yea, the GK codex focus on psychic powerd really does spoil the view for me here; I would go with minimal GK for that reason. A Coteaz counts-as would let you spam henchmen units: you could get creative with those. Jokero and hotshot lasguns. :) Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2819618 Share on other sites More sharing options...
neonfunk Posted July 16, 2011 Author Share Posted July 16, 2011 To Hinti (and any1 else too who is interested): QUOTE (neonfunk @ Jul 14 2011, 05:20 PM) ,my confusion is further compounded by the GW website... there's OFFICIAL models such as Inquisitor Krieger Krash, and inquisitor Gruss. Both of which are un-mistakably "mechanised" Cheers ^^ what?? don't know what you mean?? I don't see them.........maybe i need some new glasses? Hinti http://search.games-workshop.com/search?lo...r+Krieger+Krash ... AND http://www.games-workshop.com/gws/catalog/...dId=prod1110220 I Thank you all for your replies, but they havent answered my qeuey at all. Perhaps I didn't articulate it sufficiently, and for that I apologise.... SO... STARTING OVER, Question 1) I would like to know WHY/HOW/WHERE the terms "skitari", "electro priests", and "tech magus" (there are many more unit names, but those are the only ones i can remember) have come to be... i.e. HOW DID THEY COME TO EXIST (so far, some of you guys have only described to me WHAT they are e.g. TJWyrm's post). The FACT that these terms (for units) exist, leads to the fact that there is a CODEX: Adeptus Mechanicus somewhere... But I however, have no knowledge of such a thing, and I was banking on someone to please explain to me... IS THERE, INDEED a C:AM? Question 2 If such a codex exists, then what is really the point of using a pre-existing codex e.g. Codex: GK, or Codex: IG, to create an Adeptus Mechanicus themed army? Shouldn't we just abide by the C:AM. and model the units appropriately using conversions? Question 3 This has been somewhat partially answered, but my intention was to purely select units from that list i drew up.... i shall copy and paste it for you again here: So... I was going through my dex, and was wondering if you can build a 1500-2000 pt Adeptus Mechanicus themed/mech force. therefore, the units in this army must consist of: 1) Coteaz -a mandatory choice because if he's not there, you will have an illegal army(unless you run double inquisitors and hence have at least 2 units of troops), so Coteaz's ommision wouldnt allow the henchie warbands to turn into troops (and we of course cant use anything in power armour as the troops i.e. the GKSS and GKTs). Coteaz's presence in this list can be easily justified fluffwise 2) Techmarine(s) - duh 3) Venerable and normal dreads 4) Storm Ravens 5) Land Raiders 6) Anything else with an AV 7) Servitors - duh 8) Jokaero'sAND arcoflagellants JUST qualify imo,as they are "machiney" and artificial constructs respectively 9) The jury is still out on the Dreadknights ...... SO... I'm simply planning to run an AM army based ONLY on those aforementioned units from Codex:Grey Knights. is this the right way to go about it? This comment made by thade (among many others): I concur with Ordos Xenos Inquisitors; he could very easily use counts-as to field one as a Master of the Forge with a Conversion Beamer. .... is leading me to the impression that I'm approaching this in an incorrect fashion. Why exactly do we need "counts as" units?? Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2820599 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted July 16, 2011 Share Posted July 16, 2011 Models: Those are from the Inquisitor range, which is quite separate from 40k. They're in a larger scale, too. 1. The units are more from old books and fluff that mention the AdMech, not any specific codex. There have been fan codices based on the fluff, but not vice versa. 2. No codex. :lol: You could head over to the Codex Project and help work on an AdMech codex there though. :rolleyes: Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2820608 Share on other sites More sharing options...
neonfunk Posted July 16, 2011 Author Share Posted July 16, 2011 To further compound the mystery (for me), I tried to search up "skitarri", "tech priest", "tech magus" etc... on games workshop website, and guess what.... NO MATCHES. So at least in an "official" point of view, these units do not exist (as ready made models). However, it DOES re-affirm the notion that I think I am adopting an erroneous approach to this, because the fact that these units dont exist, explains WHY u guys have been using the words "counts-as". So there's the WHY (i think), but what about the (count's as) WHAT, and HOW these units were derived. Perhaps I shall clear ALL the confusion by showing you what i was intending to do by presenting my Adeptus Mechanicus List (of course drawing only from C:GK): HQ 1) Coteaz 2) Ordo Xenos Inquisitor Elites 1) Techmarine w/ Conversion Beamer 2) Techmarine w/ "I win" Grenades 3) Venerable Dreadnought Troops 1) 5 Servitors, 5 Arco-flagellants, in Chimera (+ OX Inquisitor) 2) 5 Servitors, 5 Arco-flagellants, in Chimera (+ Techie) 3) 5 Servitors, 5 Arco-flagellants 4) 5 Servitors, 2 Jokaero (+ Coteaz) 5) 10 Arco-flagellants Fast Attack 1) Storm Raven (carrying 1 Dreadnought , Techmarine and 1 of the troop units) 2) Storm Raven (Carrying Ven Dread and 10 Arco's) Heavy Support 1) Dreadnought w/ default wargear i.e. DCCW, Multimelta, etc... (will ride in Stormraven) 2) Dreadnought w/ Psyfleman wargear 3) Dreadnought/Dreadknight I dont even know how much this army costs, it just serves as an example to illustrate my intentions. I wasn't anticipating "counts-as", as you can clearly see. The use of the terminology "counts-as" means "I have unit X. It is in fact, representing unit Y".. As you can see from my list, this is certainly NOT the case. Thus, have I approached this the wrong way?? I dont think I can articulate my query any better than that, so apologies if its still confusing. Many thanks in advance for any assistance, it is greatly appreciated!!! Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2820621 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted July 16, 2011 Share Posted July 16, 2011 Counts-as more refers to the fact that you're using Codex: X to represent Army Y. Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2820624 Share on other sites More sharing options...
neonfunk Posted July 16, 2011 Author Share Posted July 16, 2011 1. The units are more from old books and fluff that mention the AdMech, not any specific codex. There have been fan codices based on the fluff, but not vice versa. 2. No codex. You could head over to the Codex Project and help work on an AdMech codex there though. So.... there is NO official codex, but there is a fan-based non-official one... and THAT fan based codex is where u guys got the names of these units, and is the source of their "creation"? Hence, when you guys were addressing my question, according to my first post, you were referring to units in this fan based codex.... of which, certain GK units/models can be used as a "Count's as" to these aforementioned units? (skitarri, tech mages, etc...) Hmmm... but then wouldnt using this unoffical codex be an illegal list? Wouldn't my way (please see above post re my list) be more "legitimate"? Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2820635 Share on other sites More sharing options...
neonfunk Posted July 16, 2011 Author Share Posted July 16, 2011 Counts-as more refers to the fact that you're using Codex: X to represent Army Y. OK... so then it is established that I approached this in an erroneous manner. YoU guys were trying to help me build a list from Codex:GK to represent a list from Codex: Adeptus Mechanicus (which we have establised is an UNofficial fan-based dex). SO THAT's where the problem lay, hurrah! But I digress.... I have no intentions of doing such a thing. I would much rather use Codex:GK wholistically, pick the suitable units that match the Adeptus Mechanicus theme, and *bada-bing!* ...... = Adeptus Mechanicus themed build..... good approach? bad approach? right approch? wrong approach? ridiculous idea? brilliant? is the list viable? anyone have any practical experience with such a build? feedback me please! thanks!!! Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2820646 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted July 16, 2011 Share Posted July 16, 2011 First Post: There are multiple fan-based ones, which are based in old fluff from rulebooks and novels. They didn't make up the stuff. Second Post: It's been suggested before, and I fully support it. Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2820652 Share on other sites More sharing options...
Inquisitor Fox Posted July 16, 2011 Share Posted July 16, 2011 The names of the units are established in other Warhammer setting games (Titan Legions, Rogue Trader days, older editions and in publications that are no longer "current" such as Codex Imperialis), as opposed to people just making them up. They're still quite legitimate GW intellectual property, they're just not in a current army book. Link to comment https://bolterandchainsword.com/topic/234096-adeptus-mechanicus-buid/#findComment-2820712 Share on other sites More sharing options...
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