Brother Captain Vain Posted July 15, 2011 Share Posted July 15, 2011 Hey sages of B&C, long time no see. Well, with the new codex in my grubby hands, i realized that i need to change up my army list to be able to field a competent army. However, i need some help deciding what new models/units to pick. Currently, my standing forces are: 20+ PAGK 12 Terminators 1 Land Raider 1 Land raider Crusader 2 Dreadnoughts 1 converted Grand Master 1 chimera 10 Inquisitorial Storm Troopers 2 Inquisitors+ various acolytes (hierophant, vet. guardsmen, some servitors, acolytes, few psykers, etc) 3 imperial assassins: im just missing the culexus to make a full set. Im thinking of the following: 1-2 Storm Ravens: They can take a teleport homer, so i can run them flat out into the enemy's flank and then deep strike units on turn 2 with not chance of scatter. Dreadknights: I hate the look of these guys, but rules-wise they are solid, but i still debate buying them. More Grey Knight Terminators/PAGK: the more the merrier right? plus i think i can use interceptor squads since im always a fan of jump troops any ideas would be appreciated Link to comment https://bolterandchainsword.com/topic/234177-deciding-on-expanding/ Share on other sites More sharing options...
Brovius Posted July 15, 2011 Share Posted July 15, 2011 Interceptors are amazing. I field a unit in every game of 1500pts or more, with a MC Daemonhammer on the Justicar and Psybolt ammo, and a unit full of mobile, miniature heavy bolters is an amazing unit for harassing the enemy's flanks. Try keep them out of combat if you can, or only strike isolated/weaker units. The hammer is just there so you can use their mobility to wreck a few vehicles here and there. Storm Ravens are pretty good, also. There isn't much in the game that can move 24" and fire a Multi-Melta into the enemy's prized vehicle, and being TL is a bonus. Dreadknights are alright, haven't fielded them too much, but in the games I have used them (especially in smaller points amounts) they absorb a lot of firepower, which saves the rest of my army from said annihilation. I'm an old-school GK player, so I'm not much of a Dreadnought fan (I have 3 of them, and I have about 10k points of Knights), so I am a bit partial to Land Raiders. Water Warrior tactics still work for us, and are een better now that we can get more boots on the ground. Link to comment https://bolterandchainsword.com/topic/234177-deciding-on-expanding/#findComment-2820229 Share on other sites More sharing options...
Brother Captain Vain Posted July 16, 2011 Author Share Posted July 16, 2011 Im currently building an interceptor squad with such a load out. thanks for the input, as i may pick up another box of PAGK Storm Ravens do look nice, but i have heard various opinions on their advantages vs. disadvantages. But I feel anything that lets me tear apart those damnable armor and let me deep strike accurately is worth its points, especially if i can get into a good position by turn 2-3. Dreadnoughts are pretty good as ranged units working in concert with your infantry, but you need a pair of them for success. Dreadnoughts, like land raiders, are bullet magnets and you'll eventually lose one by turn 2-3. a pair of them increases their survivability and effectiveness by 4x due to the tank squared rule. Looks like ill be taking Interceptors and a Stormraven for this month's splurge, unless anyone else has any ideas to share. Link to comment https://bolterandchainsword.com/topic/234177-deciding-on-expanding/#findComment-2820500 Share on other sites More sharing options...
GOFADK Posted July 16, 2011 Share Posted July 16, 2011 I field a unit in every game of 1500pts or more, with a MC Daemonhammer on the Justicar and Psybolt ammo, and a unit full of mobile, miniature heavy bolters is an amazing unit for harassing the enemy's flanks. So no Psycannons? Only MC NDH ans Psybolts? Link to comment https://bolterandchainsword.com/topic/234177-deciding-on-expanding/#findComment-2820779 Share on other sites More sharing options...
The Holy Heretic Posted July 17, 2011 Share Posted July 17, 2011 The dreadknights really win, when you work on their posture. Link to comment https://bolterandchainsword.com/topic/234177-deciding-on-expanding/#findComment-2821144 Share on other sites More sharing options...
Brother Captain Vain Posted July 17, 2011 Author Share Posted July 17, 2011 The dreadknights really win, when you work on their posture. its not the posture that bothers me. its how the pilot is seated in conjunction to everything else. when i decide to get one, ill probably convert it into something from Exo-squad or something. Link to comment https://bolterandchainsword.com/topic/234177-deciding-on-expanding/#findComment-2821349 Share on other sites More sharing options...
Brovius Posted July 17, 2011 Share Posted July 17, 2011 I field a unit in every game of 1500pts or more, with a MC Daemonhammer on the Justicar and Psybolt ammo, and a unit full of mobile, miniature heavy bolters is an amazing unit for harassing the enemy's flanks. So no Psycannons? Only MC NDH ans Psybolts? Because I always have them moving, they never have a chance to use the Psycannons at full effectiveness. Plus, I usually run them into isolatad units like Devastators and depleted Tactical marines to drive in the final nail, so the power weapons help me out there. I might eventually toy around with a unit whose purpose is to be a forward firebase, but Strikes in a Rhino can hit midfield just as easily. Link to comment https://bolterandchainsword.com/topic/234177-deciding-on-expanding/#findComment-2821593 Share on other sites More sharing options...
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