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Eversor Assassin


yperihitikos

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As a single model he's a very destructive force. He has the ability for about 9 S5 high I lightning claw attacks, hitting near enough everything on 3s. He's also rather durable as often there won't be anything left to kill him!

 

However, the trouble is getting him into combat. He's a single model unit without IC, meaning he can't join units or be joined. He has no special deployment options, although I think he does have fleet. He can't take a DT, so you'll have to use another squad's DT, or stick him in a Land Raider or Storm Raven, which is expensive. The Vindicare at least operates at range, the Callidus can deep strike, while the Culexus can be difficult to shot at. But when that guy hits the enemy lines, they'll know about it. Give him a try and see if you can get him to work, could be fun.

He's a good counter-assault unit you can loiter out of LoS near by a prime target your opponent will just want to take. He's good to deploy as far foward as you can during normal deployment, again out of LoS, so that he can move/fleet/assault into an enemy unit that needs tar pitting. In the old days (pre-5th ed codex), it was a good tactic to run him behind a transport (ie, Land Raider), and have him assault whatever got close to your PAGK that didn't get chewed up by stormbolter fire (you never assaulted with PAGK if the odds weren't in your favor). All three tactics still work in the current edition, and a fourth tactic of having him ride in a transport on his own was added in this edition.

 

SJ

He's a good counter-assault unit you can loiter out of LoS near by a prime target your opponent will just want to take. He's good to deploy as far foward as you can during normal deployment, again out of LoS, so that he can move/fleet/assault into an enemy unit that needs tar pitting. In the old days (pre-5th ed codex), it was a good tactic to run him behind a transport (ie, Land Raider), and have him assault whatever got close to your PAGK that didn't get chewed up by stormbolter fire (you never assaulted with PAGK if the odds weren't in your favor). All three tactics still work in the current edition, and a fourth tactic of having him ride in a transport on his own was added in this edition.

 

SJ

This entire post is money, right here. Off-the-cuff I'd probably use him as a counter-assault unit (the first recommendation) if only because that's how I've successfully used specialist melee units (vanguard, Mephiston) in the past.

 

I will be running one of these some day, but he's very very low on the assembly & painting docket (I still have to select a model to convert for him; not a fan of the GW assassin models in general).

I use a Malcadon Spyer from Nercomunda as an Eversor (and a Jakara as a Callidus, Orrus as an Inqisitor/maybe a Vindicare, Yeld as a henchman/Vindicare) from my old hive gang. Love the models; got to use them somehow. :P

 

SJ

Interesting. I'll take a look at those. :)

I really don't see the point of a CC orientated 'sin (with really no other special rules) in a GK list that can perform just as well in CC.

 

Especially as he *still* doesn't have any 'nades...

 

Edit: It would be different, I suppose, if we had other options to Infiltrate. But we don't. He would be good as part of an infiltrating force, but you just can't support him in such a role. :/

I've messed around with pairing the Eversor with a Dreadnougt and deploying them out of a Raven. the other guy ca shoot the assassin or shoot the dread. Generaly one dies and the other violates the enemy in ways too gruesome to print in a family newspaper.
Edit: It would be different, I suppose, if we had other options to Infiltrate. But we don't. He would be good as part of an infiltrating force, but you just can't support him in such a role. :/

You absolutely can support him in such a role- Mordrak, Interceptors and a PTDK can be as far advanced on the board as the Eversor or further in turn 1.

 

Edit: Not to mention flat-out Ravens.

Edit: It would be different, I suppose, if we had other options to Infiltrate. But we don't. He would be good as part of an infiltrating force, but you just can't support him in such a role. :/

You absolutely can support him in such a role- Mordrak, Interceptors and a PTDK can be as far advanced on the board as the Eversor or further in turn 1.

 

Edit: Not to mention flat-out Ravens.

 

I like that idea!

 

Mordrak and a unit of ghost knights with a Librarian, supported by an infiltrating eversor, and maybe scouting interceptors...

 

Quick Robin, to the army builder!!

 

Ah right. He can't infiltrate any more... :)

You wouldn't even need the Interceptors to be Scouts- they have an effective 36" shooting range, plus 6" for each player's deployment zones = 48". They can threaten a large portion of the table on turn 1 just with their regular move and an effective deployment. Failing that, 30" shunt move for the win.

 

Honestly, the "turn 1 Grey Knights" army build has become something of an obsession of mine. I started with Mordrak and a Libby supported by Interceptors/PTDK, bounced along a couple other items, and the idea I'm working on now is a Libby in a Stormraven with Henchmen, just to be able to stuff a Mystic in there to enhance The Summoning (and support the Stormraven with Interceptors and PTDK's.) An infiltrating Eversor would also work well in those lists.

 

The caution is that you need to have turn 1, or you're leaving the Eversor hanging out to dry, at the not-so-tender mercies of your opponent's entire army.

He does have frag grenades and Melta bombs.

 

LoL! Missed that. :D

 

Still, it doesn't stop him being outclassed by an equivalent amount of GK, that can also shoot as well as CC just as well as him. Now if WS8 meatn he hit better than 3+, it might be different.

 

But as a single mini unit, with no ablative wounds and really a poor save, he's far too fragile.

 

You absolutely can support him in such a role- Mordrak, Interceptors and a PTDK can be as far advanced on the board as the Eversor or further in turn 1.

 

And if you go second? He's all on his lonesome.

 

But that's moot, as I also missed he no longer has infiltrate.

 

he's utterly /meh.

 

I'd rather have 6+ DCA instead.

 

Edit: Doh! Too slow!

 

The caution is that you need to have turn 1, or you're leaving the Eversor hanging out to dry, at the not-so-tender mercies of your opponent's entire army.

 

Yup.

Point! The only Assassin that has Infiltrate is the Vindicare.

 

Also, good point about the DCA- you can bring 7 of them and their Inquisitor for the cost of the Eversor.

 

Edit: For comparison, if you get really lucky and roll a 6, the Eversor on the charge gets 11 armor-ignoring attacks at S5 I8, rerolling wounds. The DCA's get 28 attacks that also ignore armor at S4 I6, and have more than 3x the ablative wounds, 4x if you count the Inquisitor in there.

 

... Yeah.

S5 if you bump the Inquisitor to be a Psycher with Hammerhand. :rolleyes:

 

I just really don't see the point in the Eversor. He just doesn't bring anything, 'special', to the table. He needs to provide a function or roll that other units can't cover.

 

And generic CC monster just isn't good enough.

 

Hell, the Cally isn't worth using and she's got her no scatter with AP2 deployment and an AP1 Flamer.

 

The Culuxes is a potential, if you want to squeeze everything possible out of his animus speculum, but then again it's just a low AP shot, that if push comes to shove, well just buy some Melta/Plasma gun warriors/servitors and go nuts.

 

Really, the only Assassin with a unique enough role to get table presence is the Vindicare. Becuase of his awesomely buffed Ammo (and the reroll a BS8 gives).

 

It's a shame, but just part of the bad internal balance and design of the 'dex.

I feel like we went over a lot of this in the Callidus thread, but I should be used to this, right? Vanguard and all.

 

The Eversor's advantages over a PAGK squad, as I see them:

  • Single model, single 25mm base. Like the Callidus, it means he's relatively easy to hide completely from LOS and can Move-Through-Cover/Fleet his way through some tight gaps with no coherency issues to concern him.
  • Four attacks standing still, five to ten if he charges (which he definitely should, considering Move Through Cover and Fleet); S5 with no psychic test required and re-roll to wound (lit claw).
  • Single model means it's harder for the enemy to bring a lot of attacks against him in the obnoxious and awkward places he can assail them; off hand I can think of a half dozen common terrain pieces at the clubs I've played at where models will be snugly in cover in there and would have a hard time bringing more than half of their compliment into grips with a single model assailant...whom would gleefully eviscerate them all.
  • Single model means he's an easy addition to an in-progress assault that he arrives late to; tangle up their insta-gibbing models with your warding stave(s) and let the Eversor chew the unit grunts up.
  • Move Through Cover and Fleet make him highly mobile; he'd be epic behind-your-lines/home base support and would be a very interesting pairing with a Dread on a Storm Raven.

His AP2 pistol is nice, but not a perk that strikes me as dazzling; likely he'll kill one model on his charge in, but I bet a unit of PAGK would kill a few more with storm bolter fire on their charge in.

 

This is the kind of model that I'd have tagging along with a unit of PAGK, hiding in their transport or behind it; I think I'd enjoy having him engage a unit on his own or plowing in with the GK. I actually like the Callidus better as her deployment fits my style better, but I can see this guy working out. I've played more than a few games leaving Mephiston in Reserves for base defense. While his lack of a 12" move is hampering in that regard, Psychic Communion does help bring him on when you want him.

Single model means it's harder for the enemy to bring a lot of attacks against him in the obnoxious and awkward places he can assail them; off hand I can think of a half dozen common terrain pieces at the clubs I've played at where models will be snugly in cover in there and would have a hard time bringing more than half of their compliment into grips with a single model assailant...whom would gleefully eviscerate them all.

This is really the one point I'm 100% with you on, Thade. (For once we're not in complete agreement! :) ) This situation happened to me with, strangely, a Dreadknight. A mob of Boyz charged him but only had about 6 models in range to attack, so he chewed off the back end of the squad at a steady clip of 6 models a turn (3 wounds, 3 No Retreat)

 

My issue is that I can bring an upgraded Inquisitor (Hammerhand, Rad Grenades) and 4 DCA's with 5 points to spare (IIRC) versus the Eversor. Their potential combat performance is much greater than the Eversor's. Like Gentleman said, "generic CC monster just isn't good enough."

 

Don't get me wrong- I'm not saying I'll never take him or that I think he's useless. What it will take for me to bring him is 1) spare points, 2) spare Elites slot and 3) an appropriate army list to field him with. The first two are in short supply in a GK army though, so if I bring him at all it will be very rare.

Frag grenades anyone? DCA says no.

The inquis is one of those awkward HQ slots

 

Plus without fleeting he has an amazing pistol shot - 2+(4+), 2+, AP2. Not an amazing bonus but it's pretty much 1 extra attack against a unit in cover (shameless plug of frags again)

 

Could you see an assassin mad coteaz list work?

coteaz

Callidus

Eversor

Vindicare

DCA units in tranpos

Dread

 

or a Crowe/Purifier/Assassin list?

Crowe

Callidus

Eversor

Culexus

Purifier in mech?

Dreads?

 

I can see the non IC status of the Crowe one putting a chunk of tight Assault. Especially with them all mech hugging the rear end of the razorbacks. The Culexus could put out 9-16 shots. Plus the callidus AP1 template and the eversor pistol. That's a lot of close range low AP fire for those MeQ and Fnp forces that GK lack

Frag grenades anyone? DCA says no.

Easy fix: don't be a goofball and assault your DCA into units in cover- use the regular Grey Knights in the list for that, or just shoot that unit down. :P

 

Edit: I mean, heck, if you want to use that line of logic, where one failing is enough to disqualify a unit, then the Eversor discussion was over a long time ago :cuss

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