shan vener Posted July 17, 2011 Share Posted July 17, 2011 hey guys. got a quick question for ya. i'm going to games day so i'm going to give my GK a FW dread but what do i give it? i know that its going to have the close combat arm with the heavy flamer that looks like a blade. but what i can't figure out is whether to give it the lascannons, autocannons (would have psybolt ammo), or an incinerator cannon (would be a twin linked heavy flamer with psyflame ammo) before you ask the two armies that i fight the most are nids (the flamers would be the bane of their existence) and chaos marines. Link to comment https://bolterandchainsword.com/topic/234313-dreadnought/ Share on other sites More sharing options...
Darkmagi Posted July 17, 2011 Share Posted July 17, 2011 honestly id go with the autocannon arm as it can help strip wounds off those annoying mc's an insta gib warriors that arnt in cover... Link to comment https://bolterandchainsword.com/topic/234313-dreadnought/#findComment-2821532 Share on other sites More sharing options...
Brother Dylan Posted July 17, 2011 Share Posted July 17, 2011 Paired with a dreadnaught close combat arm I would use either the multimelta, twinlinked heavy flamer, or the assault cannon arm. For an all comers list the assault cannon with psybolt ammo is a good choice because it will always be effective no matter who you are facing. Link to comment https://bolterandchainsword.com/topic/234313-dreadnought/#findComment-2821545 Share on other sites More sharing options...
Raus Posted July 17, 2011 Share Posted July 17, 2011 Assault cannon and a stormbolter under the DCCW. Psybolt ammo of course. Link to comment https://bolterandchainsword.com/topic/234313-dreadnought/#findComment-2821546 Share on other sites More sharing options...
shan vener Posted July 17, 2011 Author Share Posted July 17, 2011 my dread will probably have the heavy flamer under the DCCW. for some reason i alway liked it better. also realise that i don't have unlimited resources. I will have around $200. I know that i will get a contemptor to be furioso for my Blood Angels. and with the GK dread that puts me at $138.58 (not including the insane 9.75% chicago sales tax) so i cant really afford more than 2 gun arms for the dread and still have money left for bits or something else. Link to comment https://bolterandchainsword.com/topic/234313-dreadnought/#findComment-2821576 Share on other sites More sharing options...
pueriexdeus Posted July 18, 2011 Share Posted July 18, 2011 Really, you have to pay local sales tax on an item bought out of the state? Link to comment https://bolterandchainsword.com/topic/234313-dreadnought/#findComment-2821648 Share on other sites More sharing options...
shan vener Posted July 18, 2011 Author Share Posted July 18, 2011 well i think that you have to pay sales tax on anything that is sold in that location. even if it came from another country. Link to comment https://bolterandchainsword.com/topic/234313-dreadnought/#findComment-2821664 Share on other sites More sharing options...
Inquisitor Fox Posted July 18, 2011 Share Posted July 18, 2011 I'd go with the Psycannon Arm if you're going with the FW Mk IV dread and it's close combat arm.. counts-as an assault cannon with psybolt ammo.. then you take the heavy flamer with psyflame ammo, and you're set :lol: Link to comment https://bolterandchainsword.com/topic/234313-dreadnought/#findComment-2821736 Share on other sites More sharing options...
Ozybonza Posted July 18, 2011 Share Posted July 18, 2011 IIRC you can only give the heavy flamer to a venerable dread - you might want to use a storm bolter instead, then you can change it between venerable/non-venerable between games. As for weapons loadout, magnetise! Link to comment https://bolterandchainsword.com/topic/234313-dreadnought/#findComment-2821852 Share on other sites More sharing options...
Dimetrius Posted July 18, 2011 Share Posted July 18, 2011 My initial plans for a dreadnought is the ubiquitous 2x twin-linked autocannon one, for obvious reasons (the internet is right sometimes). However, a more long-term plan is to have an assault oriented venerable dread. I'd like to fit it with a twin-linked assault cannon with psybolts (aka psycannon) and heavy flamer. the MkIV Forgeworld model is just too tempting to resist. Link to comment https://bolterandchainsword.com/topic/234313-dreadnought/#findComment-2821864 Share on other sites More sharing options...
shan vener Posted July 18, 2011 Author Share Posted July 18, 2011 IIRC you can only give the heavy flamer to a venerable dread - you might want to use a storm bolter instead, then you can change it between venerable/non-venerable between games. As for weapons loadout, magnetise! i don't have the money for more than one gun arm. i barely squeeked it in as it is. and i can't find a reason to play it as a normal dread. Link to comment https://bolterandchainsword.com/topic/234313-dreadnought/#findComment-2821935 Share on other sites More sharing options...
number6 Posted July 18, 2011 Share Posted July 18, 2011 It totally depends on what role you want your dreadnought to play. Cheap as chips? Keep the loadout at MM and DCCW. Nothing wrong with even footslogging this guy. Transported on a Stormraven? Maybe you want the basic loadout ... maybe you want the "psycannon" (autocannon w/psybolts) ... Nothing is really better or worse here. Depends on your role and tactics. Link to comment https://bolterandchainsword.com/topic/234313-dreadnought/#findComment-2822109 Share on other sites More sharing options...
thade Posted July 18, 2011 Share Posted July 18, 2011 Magnets. <3 So you can potentially buy more arms later. That said, I'm a huge fan of the Psycannon arm (assault cannon + psybolt ammo counts-as) as it's a classic and still effective, but I can certainly see the merit behind the autocannons with psybolt ammo. Link to comment https://bolterandchainsword.com/topic/234313-dreadnought/#findComment-2822121 Share on other sites More sharing options...
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