Champion Cliesthenes Posted July 18, 2011 Share Posted July 18, 2011 If you have a squad of GK's with 2 Libby's attached. You cast 3 Hammerhands and 2 Might of Titans. Would everyone strike at Str 9 with 4d6 armor penetration :( ? Sorry if that isn't correct Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/ Share on other sites More sharing options...
Elric the Silvercoat Posted July 18, 2011 Share Posted July 18, 2011 If you have a squad of GK's with 2 Libby's attached. You cast 3 Hammerhands and 2 Might of Titans. Would everyone strike at Str 9 with 4d6 armor penetration :) ? Sorry if that isn't correct I am not 100% sure but I don't think Might of Titans stack. Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822059 Share on other sites More sharing options...
Souba Posted July 18, 2011 Share Posted July 18, 2011 well as psychic powers stack as long as they are not cast by the same unit twice i do believe it could stack... man thats some serious dmg you can dish out there. Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822065 Share on other sites More sharing options...
Angelis Mortis Posted July 18, 2011 Share Posted July 18, 2011 If you have a squad of GK's with 2 Libby's attached. You cast 3 Hammerhands and 2 Might of Titans. Would everyone strike at Str 9 with 4d6 armor penetration :) ? Sorry if that isn't correct   I think it would be S9 and 3d6 armor pen. Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822081 Share on other sites More sharing options...
thade Posted July 18, 2011 Share Posted July 18, 2011 I recommend/request this get bumped over to the OR board so it can get appropriate exposure. Â I can't address this myself as my rule books are at home and - frankly - I'm awake only by the grace of caffeine this morning. I do seem to recall this coming up before and that Hammerhand was ruled to stack with itself (per the FAQ) while MotT was ruled to not stack with itself; I honestly cannot recall how this is though. Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822089 Share on other sites More sharing options...
breng77 Posted July 18, 2011 Share Posted July 18, 2011 The BRB FAQ states that Psychic powers stack, so unless there is a specific ruling about MOT, I'm pretty sure it stacks. That said running 2 Libbys + a squad is a bit excessive and expensive. (minimum points would be 365 with one Paladin and 2 libbies.) Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822105 Share on other sites More sharing options...
Drachnon Posted July 18, 2011 Share Posted July 18, 2011 Well it would only be 3d6 not 4d6 but otherwise it all stacks. Tip for 90 points more you can add a techmarine who also has hammer hand for S10 paladins Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822189 Share on other sites More sharing options...
yperihitikos Posted July 18, 2011 Share Posted July 18, 2011 Then 2 librarians (Might of Titan, Quicksilver), 10 purifiers all with falchions in a LR Crusader for 885pts and multiple assaults. Maybe the best all comers deathstar. Better then the Grimnar/Blackmane deathstar. Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822195 Share on other sites More sharing options...
breng77 Posted July 18, 2011 Share Posted July 18, 2011 Nah, you'd be much better off with a model with some of the grenades then 2 Libbies. The above deathstar is completely reliant on Psychic powers for being powerful. For close to the same points (more or less) you could get 1 Libby, a Techmarine with Grenades, a Brotherhood champ, and 10 purifiers. Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822209 Share on other sites More sharing options...
Elric the Silvercoat Posted July 18, 2011 Share Posted July 18, 2011 Nah, you'd be much better off with a model with some of the grenades then 2 Libbies. The above deathstar is completely reliant on Psychic powers for being powerful. For close to the same points (more or less) you could get 1 Libby, a Techmarine with Grenades, a Brotherhood champ, and 10 purifiers. Why the Brotherhood Champ as far as I have seen he is a waste of points? Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822212 Share on other sites More sharing options...
breng77 Posted July 18, 2011 Share Posted July 18, 2011 Oh, I never take him, but re-rolls to hit on the charge is nice if you are trying for super hammer unit. Usually it is excessive and 1/3 of the times Psykotrokes will do the same/better. But that particular hammer could swing at S9 against T 3 re-rolling hits on the charge, with all kinds of other effects. Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822302 Share on other sites More sharing options...
Elric the Silvercoat Posted July 18, 2011 Share Posted July 18, 2011 If you use a Libby, Techmarine, Brotherhood Champ, and a Squad you could get Str 9, 2d6 armour pen at standard Int and reroll to hit Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822502 Share on other sites More sharing options...
BrotherWasted Posted July 18, 2011 Share Posted July 18, 2011 10 Paladins w/ a Banner for good measure 1 Libby with Might and Hammerhand 1 Libby with Might and Hammerhand 1 Techmarine  Paladins cast Hammerhand = S5 Librarians both Cast Hammerhand and Might (which all stack according to BRB FAQ) = S9 + 2D6 1 Techmarine casts Hammerhand and drops Psykotrokes = S10 + 2D6 as well as funky other effects.  The entire unit basically has Nemesis Daemonhammers striking at normal initiative, with +1A and automatic Force Weapon activation.  Inclusive of two Hammers in the Paladins plus the Techmarine's Servo Arms, there's just not much that can actually survive this. The Paladins are hitting everything in the game on 4+ at worst, and have +1A. Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822566 Share on other sites More sharing options...
breng77 Posted July 19, 2011 Share Posted July 19, 2011 I'm not sure you can actually activate the force weapons if you use hammerhand with the Paladins. Plus I hope that you can take most things in the game, that unit is around 1000 Points. Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822598 Share on other sites More sharing options...
thade Posted July 19, 2011 Share Posted July 19, 2011 Now that I'm (more) conscious, it's clear that multiple applications of Might (cast by two different Librarians/casters) would indeed stack. (BRB FAQ makes mention of it, no other FAQs do.) <3 Sorry if I caused any confusion. Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822599 Share on other sites More sharing options...
BrotherWasted Posted July 19, 2011 Share Posted July 19, 2011 That would the be case, thade. If you want to activate your Force Weapons, you're going to be stuck at S9, unless you add another Techmarine (the only IC available outside of the used up HQ choices). If you don't plan to use your force weapon activation, you can achieve S10 with the setup I listed above. Â Well, heck. Do that. Add anothe Techie, then get to S10 with free Nemesis activation. Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822699 Share on other sites More sharing options...
Morollan Posted July 19, 2011 Share Posted July 19, 2011 That would the be case, thade. If you want to activate your Force Weapons, you're going to be stuck at S9, unless you add another Techmarine (the only IC available outside of the used up HQ choices). If you don't plan to use your force weapon activation, you can achieve S10 with the setup I listed above. Well, heck. Do that. Add anothe Techie, then get to S10 with free Nemesis activation.  I'm not really sure what the S10 adds to that combo. You're going to be instant deathing everything due to Nemesis Force Weapons anyway and the extra 1 Strength isn't going to make a huge difference against AV when you're rolling 3d6 base anyway. Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822826 Share on other sites More sharing options...
The Holy Heretic Posted July 19, 2011 Share Posted July 19, 2011 Its not a question of efficiency, its just an exercise in maxing out on bonuses <_< Â Heck, you'll rarely have a use for anyting above S6 anyway - especially when combined with quiksilver :lol: Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822835 Share on other sites More sharing options...
BrotherWasted Posted July 19, 2011 Share Posted July 19, 2011 That would the be case, thade. If you want to activate your Force Weapons, you're going to be stuck at S9, unless you add another Techmarine (the only IC available outside of the used up HQ choices). If you don't plan to use your force weapon activation, you can achieve S10 with the setup I listed above. Well, heck. Do that. Add anothe Techie, then get to S10 with free Nemesis activation.  I'm not really sure what the S10 adds to that combo. You're going to be instant deathing everything due to Nemesis Force Weapons anyway and the extra 1 Strength isn't going to make a huge difference against AV when you're rolling 3d6 base anyway.  Someone missed the point of this thread. Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2822871 Share on other sites More sharing options...
thade Posted July 19, 2011 Share Posted July 19, 2011 That would the be case, thade. If you want to activate your Force Weapons, you're going to be stuck at S9, unless you add another Techmarine (the only IC available outside of the used up HQ choices). If you don't plan to use your force weapon activation, you can achieve S10 with the setup I listed above. Well, heck. Do that. Add anothe Techie, then get to S10 with free Nemesis activation. S9 is still going to ID almost any model you come up against, and glancing AV14 on 5 means you'll tear apart light apcs...and actually, this is a full unit we're theorizing on...it would tear apart AV14 the same way a pack of FC'd Klaw Nobz do: with about a dozen glances. I'm going to go ahead and say that your additions here are overkill. :) But I like them for style-points. Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2823014 Share on other sites More sharing options...
breng77 Posted July 19, 2011 Share Posted July 19, 2011 Actually they would do much better than Nobs 9 or 10 + 3 D6 (average of about 10) means that you are rolling a Pen on average, so with the S 10 squad (with 1 Techmarines, 2 Libbies, and 10 Paladins) get 52 (I think) S 10 + 3 D6 swings, even if that vehicles moves more than 6" it is likely getting hit 8 times, each hit is about 98% to penetrate, so lets say 7 pens, which on odds should destroy said vehicle Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2823034 Share on other sites More sharing options...
thade Posted July 19, 2011 Share Posted July 19, 2011 Actually they would do much better than Nobs 9 or 10 + 3 D6 (average of about 10) means that you are rolling a Pen on average, so with the S 10 squad (with 1 Techmarines, 2 Libbies, and 10 Paladins) get 52 (I think) S 10 + 3 D6 swings, even if that vehicles moves more than 6" it is likely getting hit 8 times, each hit is about 98% to penetrate, so lets say 7 pens, which on odds should destroy said vehicle Oh, of course! The extra D6. Even more reason not to sweat S9 vs S10. You could even get lazy and take only ONE LIBRARIAN. :devil: So much damage. Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2823042 Share on other sites More sharing options...
breng77 Posted July 19, 2011 Share Posted July 19, 2011 Oh, of course! The extra D6. Even more reason not to sweat S9 vs S10. You could even get lazy and take only ONE LIBRARIAN. So much damage. Â And then your squad gets hit by a vindicator...and you cry...:evil: Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2823057 Share on other sites More sharing options...
thade Posted July 19, 2011 Share Posted July 19, 2011 Oh, of course! The extra D6. Even more reason not to sweat S9 vs S10. You could even get lazy and take only ONE LIBRARIAN. So much damage. Â And then your squad gets hit by a vindicator...and you cry...:evil: That Vindicator should have already been lit up with Psycannons, no? ;) That's how we address those silly plate-throwing things. Â Though with all of this points-focus on melee vehicle killing, I wonder if we have points left for enough cannons for that? Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2823063 Share on other sites More sharing options...
breng77 Posted July 19, 2011 Share Posted July 19, 2011 Sure Just take 4 on the Paladin squad for another 80 points :P Link to comment https://bolterandchainsword.com/topic/234422-max-gk-power/#findComment-2823107 Share on other sites More sharing options...
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