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Space Wolf gunline


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Hi everyone, i need your help again :)

 

Im looking at making a gunline SW army, and have no idea where to start :'(

I know I want to include 2 rifleman/ las and missile dreads. So what else can/should i include? DP squad to get rid of the nasties?

 

Thanks in advance :lol:

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9 Broadsides, few squads of camping out fire warriors...oh wait, sorry no.

 

Ok, Manticores, some Hydras... no, wrong again.

 

Screw it. Grab your axe and run at them.

 

In all seriousness, Long Fangs maxed and 3 Rifle dreads with las a missiles is where I would start. But the wolf dex is so rich in units that you would be missing out. I like that the wolf dex is a counter attack force, plus you have a lot of very fast units out there now to be in your gunline.

Dreads are another good option, or iron priests with gun-toting thrall-servitors. Razorbacks for transports, a whirlwind and/or vindicator, and of course long fangs. As some of the other posters said, speeders are an excellent choice. You can move around some prettty fair firepower while being very mobile. Its only 80 points for a speeder that has two multi-meltas.

You can run 3 squads of Long Fangs, a few speeders, Razor backs for your fangs. Id still go 10 man on my GH and give them Rhino's, duel plasma on the GH for a gun line type list. You could do scout snipers too, though i think you would be better of setting them with a melta and some melee stuff and using OBEL. Rune Priests would be a must also.

 

Fun think about it, you can shoot the :cuss out of melee armies and when they get to you their at say half strength and you get your Counter Attack. If you dont want to run Dreds or Scouts you could go with a unit of WG and give them a LR as a personal transport, thus letting you have 3 Long Fang packs still. Id likely mix the WG with Power armor and TDA to keep the points down a bit, but use it as a counter assault force to assist your GH in defending the Long Fangs. You could do the same with Blood Claws if you wanted, but then you have to use a Heavy slot for the LR. Another idea is three Lone Wolves to advance while the rest of your army shoots, if he ignores them they will rip some :cuss up, if he shoots them, your shooty gets to shoot more without wounds.

I think space wolves can do a gun line, but to be honest why would you....

If you run into an army like Tau or IG who really know how to gunline your just gunna get in a world of hurt.

 

The great thing about wolves is that in an all comers list we can have a few units of long fangs a whirlwind, lots of grey hunters and other units...

Against horde those units make a pretty reasonable gun line as it is.... but if you run into a gun line army they can move across the board and smash it up...

Why limit your self....

You're all forgetting the HQ and Elites. IMO Assault cannon WGPL over a Cyclone for a "gunline" (or both if you can swing enough WG), and atleast two flanking Rune Priests with JotWW. As the enemy comes to you, just "cross the streams" across the battlefield and eliminate!

 

Scouts with sniper rifles would be a great way to keep the enemy pinned in place while your Grey Hunters feed more bullets into them. Might also consider Land Speeders. They can strafe left to right behind your gunline to support any weak points if the enemy tries to overload one side versus another.

3x LF and attach Logan to one unit to grant them tank hunters or move and fire using relentless. Attach 2 rune priest to the unit and split fire against vehicles. Against armour your looking at 2-12 LL shots at str 8 on transports and another 5 str9 ML shots. If you have the points make it a las unit and put out 5 s10 shots on vehicles. Throw a wolf priest in with saga of the hunter and grant the unit a 3+ cover in a building and make them fearless :)

 

Wolf guard become scoring leaving your elite slots open for rifleman dreads. 125 points for 4 s7 twin linked shots at 48 inches.

 

Throw in a cheap scout unit with a meltagun+bombs to disrupt your opponents backfield or do like me and drop arjac+3x cm/ss+hf/ss into your opponents backfield and make them deal with you. It is a great way to divert fire away from your longfangs and trying to dig out a 2+/3++ unit is not an easy task, especially with arjac.

Is there a point to keeping your elite slots open for dreads and then taking scouts in it too?

 

You def want 3x LF with plazorbacks or TLLC. max troops choices (6) with plazorbacks or TLLC. elites full of shooty (2 rifledreads possible sniper scouts) and a wgpl with shooty. RP with LL/MH/SC for cover long range and mid range shooty (hunter works here for 4+ cover). Maybe Logan for relentless. This kind of list should be around 2.5~3k in total.

The closest you can get to a gunline with space wolves is:

 

Rune Priest

 

2/3 autocannon Dreadnorts

 

Insert number of Grey Hunter squads here. Either in Rhino or Razor

 

3 Speeders

 

3 Long Fangs, with razorbacks for additional damage.

 

Or:

 

Rune Priest

 

Many Razorback squads

 

3 Speeders

 

3 squads of long fangs, perhaps with razorbacks. Maybe a whirlwind to go with all those razorbacks.

 

 

It's doable, but space wolves don't carry as much varied, long ranged firepower as some other armies. They lack the huge blast templates of the imperial guard, so you really got to get the target prioity right down.

2k list

 

HQ

Logan - put him with the Long Fang unit.

 

Elites

10 WG in TDA 7 33 point PW/SB 1 Chain First, 1 AssCan and 1 CML

2 Rifleman Dreads

 

Troops

2 10 man GH 2 MG Rhino

1 10 man GH 2 PG Rhinio

 

Fast

1 MM/HF speeder

1 MM/HF speeder

 

Heavy

1 6 man LF units 1 LC 4 ML -RB

2 Whirlwinds

 

There ya go Mobile Gun-Line

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