techmarine Azuris Posted July 18, 2011 Share Posted July 18, 2011 Hi everyone, i need your help again :) Im looking at making a gunline SW army, and have no idea where to start :'( I know I want to include 2 rifleman/ las and missile dreads. So what else can/should i include? DP squad to get rid of the nasties? Thanks in advance :lol: Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/ Share on other sites More sharing options...
spjaco Posted July 18, 2011 Share Posted July 18, 2011 Grey Hunters and Long Fangs. Then have some Pred's and Godhammer Land Raiders to boot. Depends on the points level you are looking for. Maybe throw in a Vindicator and Whirlwind or three just for added hammer-i-ness. Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2822074 Share on other sites More sharing options...
techmarine Azuris Posted July 18, 2011 Author Share Posted July 18, 2011 Anything slightly more imaginative? :) Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2822094 Share on other sites More sharing options...
dswanick Posted July 18, 2011 Share Posted July 18, 2011 Not really. You asked for a gun-line force, you get: Grey Hunters, Long Fangs, Dual AC Dreads, maybe a Whirlwind. Add in some Speeders, Swiftclaws, Skyclaws, Wolf Scouts or Wolf Guard to hammer long range units kept in your enemies backfield. Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2822129 Share on other sites More sharing options...
Levitas Posted July 18, 2011 Share Posted July 18, 2011 9 Broadsides, few squads of camping out fire warriors...oh wait, sorry no. Ok, Manticores, some Hydras... no, wrong again. Screw it. Grab your axe and run at them. In all seriousness, Long Fangs maxed and 3 Rifle dreads with las a missiles is where I would start. But the wolf dex is so rich in units that you would be missing out. I like that the wolf dex is a counter attack force, plus you have a lot of very fast units out there now to be in your gunline. Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2822145 Share on other sites More sharing options...
commander alexander Posted July 18, 2011 Share Posted July 18, 2011 Dreads are another good option, or iron priests with gun-toting thrall-servitors. Razorbacks for transports, a whirlwind and/or vindicator, and of course long fangs. As some of the other posters said, speeders are an excellent choice. You can move around some prettty fair firepower while being very mobile. Its only 80 points for a speeder that has two multi-meltas. Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2822155 Share on other sites More sharing options...
techmarine Azuris Posted July 18, 2011 Author Share Posted July 18, 2011 Thanks was going to go for mainly gunline, with a counter attack element. Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2822188 Share on other sites More sharing options...
Xeenos Posted July 18, 2011 Share Posted July 18, 2011 You can run 3 squads of Long Fangs, a few speeders, Razor backs for your fangs. Id still go 10 man on my GH and give them Rhino's, duel plasma on the GH for a gun line type list. You could do scout snipers too, though i think you would be better of setting them with a melta and some melee stuff and using OBEL. Rune Priests would be a must also. Fun think about it, you can shoot the :cuss out of melee armies and when they get to you their at say half strength and you get your Counter Attack. If you dont want to run Dreds or Scouts you could go with a unit of WG and give them a LR as a personal transport, thus letting you have 3 Long Fang packs still. Id likely mix the WG with Power armor and TDA to keep the points down a bit, but use it as a counter assault force to assist your GH in defending the Long Fangs. You could do the same with Blood Claws if you wanted, but then you have to use a Heavy slot for the LR. Another idea is three Lone Wolves to advance while the rest of your army shoots, if he ignores them they will rip some :cuss up, if he shoots them, your shooty gets to shoot more without wounds. Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2822359 Share on other sites More sharing options...
Spazmonkey Posted July 18, 2011 Share Posted July 18, 2011 I think space wolves can do a gun line, but to be honest why would you.... If you run into an army like Tau or IG who really know how to gunline your just gunna get in a world of hurt. The great thing about wolves is that in an all comers list we can have a few units of long fangs a whirlwind, lots of grey hunters and other units... Against horde those units make a pretty reasonable gun line as it is.... but if you run into a gun line army they can move across the board and smash it up... Why limit your self.... Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2822477 Share on other sites More sharing options...
Wulfebane Posted July 18, 2011 Share Posted July 18, 2011 You're all forgetting the HQ and Elites. IMO Assault cannon WGPL over a Cyclone for a "gunline" (or both if you can swing enough WG), and atleast two flanking Rune Priests with JotWW. As the enemy comes to you, just "cross the streams" across the battlefield and eliminate! Scouts with sniper rifles would be a great way to keep the enemy pinned in place while your Grey Hunters feed more bullets into them. Might also consider Land Speeders. They can strafe left to right behind your gunline to support any weak points if the enemy tries to overload one side versus another. Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2822497 Share on other sites More sharing options...
rodgambit Posted July 18, 2011 Share Posted July 18, 2011 3x LF and attach Logan to one unit to grant them tank hunters or move and fire using relentless. Attach 2 rune priest to the unit and split fire against vehicles. Against armour your looking at 2-12 LL shots at str 8 on transports and another 5 str9 ML shots. If you have the points make it a las unit and put out 5 s10 shots on vehicles. Throw a wolf priest in with saga of the hunter and grant the unit a 3+ cover in a building and make them fearless :) Wolf guard become scoring leaving your elite slots open for rifleman dreads. 125 points for 4 s7 twin linked shots at 48 inches. Throw in a cheap scout unit with a meltagun+bombs to disrupt your opponents backfield or do like me and drop arjac+3x cm/ss+hf/ss into your opponents backfield and make them deal with you. It is a great way to divert fire away from your longfangs and trying to dig out a 2+/3++ unit is not an easy task, especially with arjac. Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2822518 Share on other sites More sharing options...
Toasterfree Posted July 19, 2011 Share Posted July 19, 2011 Is there a point to keeping your elite slots open for dreads and then taking scouts in it too? You def want 3x LF with plazorbacks or TLLC. max troops choices (6) with plazorbacks or TLLC. elites full of shooty (2 rifledreads possible sniper scouts) and a wgpl with shooty. RP with LL/MH/SC for cover long range and mid range shooty (hunter works here for 4+ cover). Maybe Logan for relentless. This kind of list should be around 2.5~3k in total. Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2822924 Share on other sites More sharing options...
the jeske Posted July 19, 2011 Share Posted July 19, 2011 If you plan to take rifle man take LF in the 2 las3RL set up with las/plas razors . 2x2 speeders with cyclons 2xRP for rune stuff and anti deep strike , anti infiltration support and to have jaws . GH as others said 5 man plas pw las/plas razor. Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2822947 Share on other sites More sharing options...
techmarine Azuris Posted July 19, 2011 Author Share Posted July 19, 2011 Thanks everyone :) Im most likely goint to go with 2x rifleman 2/3 RB/rhino squads 1xDP, long fangs (not missile spam) WP or RP + lord :P any good? Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2823112 Share on other sites More sharing options...
Wysten Posted July 20, 2011 Share Posted July 20, 2011 The closest you can get to a gunline with space wolves is: Rune Priest 2/3 autocannon Dreadnorts Insert number of Grey Hunter squads here. Either in Rhino or Razor 3 Speeders 3 Long Fangs, with razorbacks for additional damage. Or: Rune Priest Many Razorback squads 3 Speeders 3 squads of long fangs, perhaps with razorbacks. Maybe a whirlwind to go with all those razorbacks. It's doable, but space wolves don't carry as much varied, long ranged firepower as some other armies. They lack the huge blast templates of the imperial guard, so you really got to get the target prioity right down. Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2823952 Share on other sites More sharing options...
LoneSniperSG Posted July 21, 2011 Share Posted July 21, 2011 How forgiving can it be though? It seems that although we can do both hard gunline and hard CC, throwing oneself into one thing specifically isn't as forgiving as working both sides. Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2824889 Share on other sites More sharing options...
Clone Posted July 22, 2011 Share Posted July 22, 2011 I'm playing a campaign where I have to defend a spaceport in the next phase of the campaign. I think a gunline would be a good way to go with some counter attack elements. Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2826314 Share on other sites More sharing options...
WG Vrox Posted July 22, 2011 Share Posted July 22, 2011 2k list HQ Logan - put him with the Long Fang unit. Elites 10 WG in TDA 7 33 point PW/SB 1 Chain First, 1 AssCan and 1 CML 2 Rifleman Dreads Troops 2 10 man GH 2 MG Rhino 1 10 man GH 2 PG Rhinio Fast 1 MM/HF speeder 1 MM/HF speeder Heavy 1 6 man LF units 1 LC 4 ML -RB 2 Whirlwinds There ya go Mobile Gun-Line Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2826362 Share on other sites More sharing options...
techmarine Azuris Posted July 22, 2011 Author Share Posted July 22, 2011 Dont see whats mobile bout WGTDA? :ph34r: Link to comment https://bolterandchainsword.com/topic/234426-space-wolf-gunline/#findComment-2826636 Share on other sites More sharing options...
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