ennui2000 Posted July 18, 2011 Share Posted July 18, 2011 I'm a long time collector (a very long time!) but i am seriously considering actually playing the game. My dilemma is this: i can't decide how to equip my captain. i want him to accompany an assault squad (sarg has Fist and plasma pistol) so he already has a JP but a thunderhammer, fist, power sword and infernus pistol are currently sitting at his feet whilst i ponder. There are bound to be loads of of players out there with experience of each of these load outs. What is your opinion? Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/ Share on other sites More sharing options...
Enzephalon Posted July 18, 2011 Share Posted July 18, 2011 There have been some discussions going on recently about the Captains and how to use them if you really want to use them. Plenty of guys agreed on giving him Lightning Claws IIRC. Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2822352 Share on other sites More sharing options...
Grail Knight Posted July 18, 2011 Share Posted July 18, 2011 CLAWS! Imagine: 5 attacks in a charge, with WS 6, and ST 5 (you add a priest, right?), and also, repeat to wound? Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2822354 Share on other sites More sharing options...
thade Posted July 18, 2011 Share Posted July 18, 2011 I can totally jump on the 2xLC bandwagon for a BA captain. (I actually have one painted up with TDA...for the 2+ and DSing...and awesome-factor.) Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2822371 Share on other sites More sharing options...
SamaNagol Posted July 18, 2011 Share Posted July 18, 2011 You should equip him with either a Crozius Arcanum and Rozarius, or a Force Weapon and a Psychic Hood. That's what I reckon. :cuss Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2822387 Share on other sites More sharing options...
Goober Posted July 18, 2011 Share Posted July 18, 2011 In small games (750pts) I run a dual LC capt. He ruins face, and its very funny to watch him shred squads at a time. Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2822391 Share on other sites More sharing options...
Bradley Powers Posted July 18, 2011 Share Posted July 18, 2011 You should equip him with either a Crozius Arcanum and Rozarius, or a Force Weapon and a Psychic Hood. That's what I reckon. :cuss Heh. Well put. At low point levels, he can be pretty good. After that, meh. Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2822398 Share on other sites More sharing options...
The Crimson Cartel Posted July 19, 2011 Share Posted July 19, 2011 Umm... equip him with the most prestigious ,comfy spot on your shelf.?. :tu: Add another to the x2 claws and jump pack wagon! -CC Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2822620 Share on other sites More sharing options...
Morticon Posted July 19, 2011 Share Posted July 19, 2011 Equip him with twin linked Librarians and master-crafted Chaplains. Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2822836 Share on other sites More sharing options...
Venerable Jazzman Posted July 19, 2011 Share Posted July 19, 2011 Twin claws and a nearby Priest. 60% of the time it works, every time. Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2822847 Share on other sites More sharing options...
knife&fork Posted July 19, 2011 Share Posted July 19, 2011 You could also go with the infernus+pw combo. That way you make use of his high WS, I and BS. Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2822852 Share on other sites More sharing options...
appiah4 Posted July 19, 2011 Share Posted July 19, 2011 You could also go with the infernus+pw combo. That way you make use of his high WS, I and BS. Plasma Pistol and Power Weapon also works very well in that regard, whatever you shoot with that PP you'll very likely kill, so it will definitely make the points back. Storm Bolter and Thunder Hammer also works very well, even though you lose the I advantage, but he still hits like a truck. (And if he survives first round, whatever's hitting back goes last so..) Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2822870 Share on other sites More sharing options...
thade Posted July 19, 2011 Share Posted July 19, 2011 You know, that is interesting; I've never seen anyone put forward a plasma pistol like that before...but if it costs the same on the Captain that it does on any rank-and-file trooper (and if memory serves, it does) then that's actually a potentially very good recommendation, as it's a BS6 (? in BA it's still 6 on the Captain, no?) plasma pistol. Hits on 2+/6+, kills almost any infantry model on 2+ and awards an off-hand attack with a power sword. I am extremely curious to try this now. Wouldn't you know it: I feel compelled to paint and try this guy now. Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2823013 Share on other sites More sharing options...
Castiel Posted July 19, 2011 Share Posted July 19, 2011 I'm planing on running a pw and pp captain for my BA army, I converted him from the SG kit. It looks really good, I haven't played a game with him yet, but I reckon he'll shred most of what comes near him! :devil: Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2823017 Share on other sites More sharing options...
thade Posted July 19, 2011 Share Posted July 19, 2011 The reason Captains have fewer options (lack of Digi Weapons, Artificier Armor, etc.) in the BA dex is that the dex assumes a Sanguine Priest will be near enough to the Captain to buff him...and a 2+/4++ FNP 5 attacks at S5 rerolls to wounds monster that can Sweep seemed a bit much to them. (I can't blame them.) This guy might be fun. In the very least, he'll be fun to paint. I still have to finish my TDA Captain with 2xLit claws. He literally needs one or two more detail work passes and a finisher matte spray and he's fieldable. He's the kind of guy I'll field and my opponent will be like "orly? noob." and then later he will weep tears of defeat that only an enemy of the immortal Emperor can truly know. Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2823029 Share on other sites More sharing options...
JamesI Posted July 19, 2011 Share Posted July 19, 2011 You know, that is interesting; I've never seen anyone put forward a plasma pistol like that before...but if it costs the same on the Captain that it does on any rank-and-file trooper (and if memory serves, it does) then that's actually a potentially very good recommendation, as it's a BS6 (? in BA it's still 6 on the Captain, no?) plasma pistol. Hits on 2+/6+, kills almost any infantry model on 2+ and awards an off-hand attack with a power sword. I am extremely curious to try this now. Wouldn't you know it: I feel compelled to paint and try this guy now. Sorry Thade, We don't have access to anyone BS6 in the BA codex (and if I recall correctly the only one in the MArine codex who is BS6 is the Sniper scout special character) Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2823035 Share on other sites More sharing options...
thade Posted July 19, 2011 Share Posted July 19, 2011 You know, that is interesting; I've never seen anyone put forward a plasma pistol like that before...but if it costs the same on the Captain that it does on any rank-and-file trooper (and if memory serves, it does) then that's actually a potentially very good recommendation, as it's a BS6 (? in BA it's still 6 on the Captain, no?) plasma pistol. Hits on 2+/6+, kills almost any infantry model on 2+ and awards an off-hand attack with a power sword. I am extremely curious to try this now. Wouldn't you know it: I feel compelled to paint and try this guy now. Sorry Thade, We don't have access to anyone BS6 in the BA codex (and if I recall correctly the only one in the MArine codex who is BS6 is the Sniper scout special character) Ah, ty James. Are the Chapter Masters in the vanilla codex not BS6? (No codex on hand at the moment.) BS5 is still impressive; hitting on 2+ only is only slightly less impressive than having a re-roll which needs to be a 6. Pity though. :devil: Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2823043 Share on other sites More sharing options...
Questioner Posted July 19, 2011 Share Posted July 19, 2011 No, just bs5. Its WS6 Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2823143 Share on other sites More sharing options...
knife&fork Posted July 20, 2011 Share Posted July 20, 2011 I'm not a huge fan of the infernus pistol, but at the same points as the PP on a character who will also have a jump pack, how often are you going to need to extra range of the plasma? Not really seeing a huge benefit here compared to the AP1, potential melta and ID vs T4. Plus no chance to take a wound when you miss. Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2823602 Share on other sites More sharing options...
JamesI Posted July 20, 2011 Share Posted July 20, 2011 I'm of the opinion the best models to give infernus pistols to in the BA army are captains or reclusiarchs. BS5 and both tend to be combat oriented and therefore want to be close to the enemy. Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2823634 Share on other sites More sharing options...
thade Posted July 20, 2011 Share Posted July 20, 2011 I'm of the opinion the best models to give infernus pistols to in the BA army are captains or reclusiarchs. BS5 and both tend to be combat oriented and therefore want to be close to the enemy. Now THAT is an intriguing idea. Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2823639 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 20, 2011 Share Posted July 20, 2011 I like the melter pistol as it can crack open a landraider with one well placed shot and that can be epic in and of itself. G :) Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2823666 Share on other sites More sharing options...
appiah4 Posted July 20, 2011 Share Posted July 20, 2011 Well, To be fair, if you are going to field an IC with WS6, you may as well go for a LC instead of a PW. So a Combi-Melta with LC is probably a better choice than melta pistol with PW, this way you won't be restricted by the crappy 6"/3" range, which you'll probably not find yourself in more than once.. I still think PP + PW is the best solution though, the PP will pop transports and kill meq/teq reliably at decent range (12"), can be re-shot (and you'll get more than one opportunity to shoot at 12"), and gives the bonus attack.. As for self wounding - who cares? This is a W3 3+ model, who'll very likely have FNP. Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2823872 Share on other sites More sharing options...
Castiel Posted July 20, 2011 Share Posted July 20, 2011 As for self wounding - who cares? This is a W3 3+ model, who'll very likely have FNP. True that! Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2823913 Share on other sites More sharing options...
ennui2000 Posted July 21, 2011 Author Share Posted July 21, 2011 Thanks for all the insight. given me a food for thought. i think i'm going to be leaving my captain out of my main 1500pt list and upgrade my chaplain to a reclusiarch. Capt will perhaps feature in smaller games. i've made him up now with a pw and infernus, should cause a mess when there aren't too many models knocking around. a pair of LC's sounds great but i don't have any and i have splashed a bit too much cash recently..... thanks again if you have added comment. genuinely useful and interesting. Steve Link to comment https://bolterandchainsword.com/topic/234445-how-to-equip-my-captain/#findComment-2825730 Share on other sites More sharing options...
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