Commander S. Caesare Posted July 18, 2011 Share Posted July 18, 2011 the Mechies could have their own army mini-titans, tech-guard, super-servitors, tanks, creatures. AWESOME!!! great to deploy, not for deep strikes though. Long range combat will be better for them, like the tau. :cuss Link to comment https://bolterandchainsword.com/topic/234449-will-mechanicus-ever-be-an-army/ Share on other sites More sharing options...
Olis Posted July 18, 2011 Share Posted July 18, 2011 Why not? Awesome though the concept of a Mechanicus army is, there are quite a few Imperial factions already and, chances are, it'll be more of a niche army (in terms of sales) than Witch-hunters were. :) Link to comment https://bolterandchainsword.com/topic/234449-will-mechanicus-ever-be-an-army/#findComment-2822406 Share on other sites More sharing options...
Arkangilos Posted July 18, 2011 Share Posted July 18, 2011 Well, you could use them as either Imperial or Dark Mechanicus :). Maybe make an apocolypse or WD thing for them :lol: Link to comment https://bolterandchainsword.com/topic/234449-will-mechanicus-ever-be-an-army/#findComment-2822427 Share on other sites More sharing options...
Leonaides Posted July 18, 2011 Share Posted July 18, 2011 Mini-titans - read Knights (probably roughly the size of a GK dreadknight with a battlecannon and a DCCW. Tech-guard - go look at codex IG, everything you need is there. Superservitors - go look at IG (ogryn equivalents) or even C:WH for the arcoflagellants Tanks - C:IG Creatures - see superservitors above. So basically you could do a counts-as army from C:IG already to represent Ad Emch with a reasonable amount of fluffiness. Knights would require a few house rules but basing them off dreadknights wouldnt be out of the ballpark. And I'm sure the revered brothers from the Ad Mech forum will disagree, but for a K.I.S.S. aproach - why not just use C:IG? Link to comment https://bolterandchainsword.com/topic/234449-will-mechanicus-ever-be-an-army/#findComment-2822462 Share on other sites More sharing options...
jeffersonian000 Posted July 19, 2011 Share Posted July 19, 2011 IG, WH, and DH have always been the fallback for Ad Mech lists, with 'Nids as a very interesting option (Knights as MC's). GW did state that there would be a new army book this edition, in addition to all of the current armies gaining updated codexes. However, it looks like the new codex may be the Renegade Chapters, not what most of us were expecting or cared about. In the end, the Ad Mech probably will not see a codex of their own for some time. SJ Link to comment https://bolterandchainsword.com/topic/234449-will-mechanicus-ever-be-an-army/#findComment-2822610 Share on other sites More sharing options...
Mercadius Posted July 20, 2011 Share Posted July 20, 2011 Every now and then another company makes a range of admech type figures. The figures do sell very well as a niche line... e.g. Blight Wheel Brotherhood Iron Brotherhood How long before the Lords of Nottingham decide enough is enough and decree to milk the cash cow too? Your guess is as good as mine. But they don't usually miss a trick when it comes to coercing you pleasantly out of Imperial credits. Link to comment https://bolterandchainsword.com/topic/234449-will-mechanicus-ever-be-an-army/#findComment-2823593 Share on other sites More sharing options...
DIDM Posted September 14, 2011 Share Posted September 14, 2011 I will take my first post to say The Imperium of Man has way too many forces to start with, lets have the Necrons all wake up and wreak havoc on everything Link to comment https://bolterandchainsword.com/topic/234449-will-mechanicus-ever-be-an-army/#findComment-2875117 Share on other sites More sharing options...
BassWave Posted January 19, 2012 Share Posted January 19, 2012 Ahem, the Admech are of the Martian empire, with a completely different social structure, religion, and government body. They are allies of the imperium of man, but are not under them. Granted they are still technically human, but the admech and imperials would be as different as eldar and dark eldar. That aside, not having a codex gives us the creative freedom of choosing whichever codex we want, and use fluff and creative modelling to back up our choice. I'd be happy with gw just making some models, and more novels. Link to comment https://bolterandchainsword.com/topic/234449-will-mechanicus-ever-be-an-army/#findComment-2971075 Share on other sites More sharing options...
miteyheroes Posted January 21, 2012 Share Posted January 21, 2012 It would be cool! But in the meantime, there are so many opportunities for using counts-as lists for the AdMech. I think almost every codex has had an AdMech army based on it at one point... I'm currently using my guys as CSMs (knight titans=defilers), but am making a few models to convert them to a Daemonhunter Retinue army (as people say, dreadknights are pretty cool for knight titans - and then you've got techpriest/jokareo, combat servitor/death cult assassins, servitors, techguard...) Link to comment https://bolterandchainsword.com/topic/234449-will-mechanicus-ever-be-an-army/#findComment-2973309 Share on other sites More sharing options...
Crimson Hawk Posted January 25, 2012 Share Posted January 25, 2012 Well, I'm no admech expert, but C:GK looks like a viable choice. Lets see; Coteaz/ Inquisitor- Magos Techmarine- Techpreist/ Techmarine in training Henchmen- Skittari/ Servitors/Electro Preists Strike Squads or maybe Termies- Protectors Dreadknight- Knight Titan Dreadnought- Robot Maniple Land Raiders/Chimera/Rhino/Razorback-If anyone is going to have them, it's admech. Just my 2 cents. Link to comment https://bolterandchainsword.com/topic/234449-will-mechanicus-ever-be-an-army/#findComment-2977075 Share on other sites More sharing options...
Ubermensch Commander Posted January 25, 2012 Share Posted January 25, 2012 Mars is still part of the Imperium and the Fabricator General is one of the High Lords of Terra, if memory serves. The two are intertwine, even if Mars is a distinct cultural influence in its own right, it simply forms one of the many pillars that holds up the Imperium. It really really does not need its own army list. Could be kinda cool, but is unnecessary. One can also justify an Admech army using a number of codices. Imperial Guard is my favorite, as scutarii are roughly equivalent to guardsmen and with your base trooper taken care of the rest of it proceeds from there. Surprisingly Nids work fairly decent as well, with the Hive Mind and Synapse being represented as Servitors, mind locking, and all that hullabaloo. The mid range multi wound Warriors, Hive Guard, and such make excellent stand ins for the bigger, nastier, varieties of man/machine hyrbirds of the Mechanicum such as Cataphracti (or was it Centauri? The bigger heavier weapon toting gits) and possibly Knights, though I would suggest going a size up. Carnifex and up sized entities break into the Mechanicum's esoterica war engine category, including Knights and such. Looking through the Collected Visions Horus Heresy books would provide the appropriate models for such things. Interesting suggestions for a GK admech army and a Chaos Space Marine army. I tend to shy away from Admech as Marines, as I don't see anything in the admech forces that matches closely with the base marine. Of course, all this, IMO. Link to comment https://bolterandchainsword.com/topic/234449-will-mechanicus-ever-be-an-army/#findComment-2977111 Share on other sites More sharing options...
WingsOfTheFalcon Posted January 25, 2012 Share Posted January 25, 2012 If it ever happens, it'll be Forgeworld. Link to comment https://bolterandchainsword.com/topic/234449-will-mechanicus-ever-be-an-army/#findComment-2977136 Share on other sites More sharing options...
miteyheroes Posted February 1, 2012 Share Posted February 1, 2012 Interesting suggestions for a GK admech army and a Chaos Space Marine army. I tend to shy away from Admech as Marines, as I don't see anything in the admech forces that matches closely with the base marine. Protectors, the main AdMech chappies that we've seen in the Horus Heresy series, seem to be heavily armoured, well-equipped, human-or-slightly-larger sized. Seem a good match for Marines. I think there's potential for using Codex: Orks to give the sort of Skitarii seen in the 'Titanicus' book - violent, almost feral, gene-bulked... And Orks have lots of fun walkers to be robots. But yeah, Codex: Imperial Guard seems to cover the sort of Skitarii seen in 'Dark Apostle', older fluff, and so on. The standard Skitarii. Link to comment https://bolterandchainsword.com/topic/234449-will-mechanicus-ever-be-an-army/#findComment-2982981 Share on other sites More sharing options...
BassWave Posted February 2, 2012 Share Posted February 2, 2012 You know what would be cool to see? An army of lobotomized, and mechanically enhanced tyranids led by the xenos biologis sect of mechanicus. Replace all leader beasts with augmented tech priest. I can see it now, a tech priest leading a brood of carnifexes :) Link to comment https://bolterandchainsword.com/topic/234449-will-mechanicus-ever-be-an-army/#findComment-2983502 Share on other sites More sharing options...
WingsOfTheFalcon Posted February 7, 2012 Share Posted February 7, 2012 On the flip side it does leave a lot of room for creative army builds, I've seen Necron, Ork, Tau, Eldar, Guard, Inquisition and Marine codexes used to represent the mechanicus, all of which have worked in one way or another.. (The Ork one in my eyes is a bit dodgy!) Link to comment https://bolterandchainsword.com/topic/234449-will-mechanicus-ever-be-an-army/#findComment-2987744 Share on other sites More sharing options...
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