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Will Mechanicus ever be an army?


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Mini-titans - read Knights (probably roughly the size of a GK dreadknight with a battlecannon and a DCCW.

Tech-guard - go look at codex IG, everything you need is there.

Superservitors - go look at IG (ogryn equivalents) or even C:WH for the arcoflagellants

Tanks - C:IG

Creatures - see superservitors above.

 

So basically you could do a counts-as army from C:IG already to represent Ad Emch with a reasonable amount of fluffiness. Knights would require a few house rules but basing them off dreadknights wouldnt be out of the ballpark.

 

And I'm sure the revered brothers from the Ad Mech forum will disagree, but for a K.I.S.S. aproach - why not just use C:IG?

IG, WH, and DH have always been the fallback for Ad Mech lists, with 'Nids as a very interesting option (Knights as MC's). GW did state that there would be a new army book this edition, in addition to all of the current armies gaining updated codexes. However, it looks like the new codex may be the Renegade Chapters, not what most of us were expecting or cared about.

 

In the end, the Ad Mech probably will not see a codex of their own for some time.

 

SJ

Every now and then another company makes a range of admech type figures.

The figures do sell very well as a niche line...

e.g.

Blight Wheel Brotherhood

Iron Brotherhood

 

How long before the Lords of Nottingham decide enough is enough and decree to milk the cash cow too?

 

Your guess is as good as mine.

But they don't usually miss a trick when it comes to coercing you pleasantly out of Imperial credits.

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Ahem, the Admech are of the Martian empire, with a completely different social structure, religion, and government body. They are allies of the imperium of man, but are not under them. Granted they are still technically human, but the admech and imperials would be as different as eldar and dark eldar.

 

That aside, not having a codex gives us the creative freedom of choosing whichever codex we want, and use fluff and creative modelling to back up our choice. I'd be happy with gw just making some models, and more novels.

It would be cool!

 

But in the meantime, there are so many opportunities for using counts-as lists for the AdMech. I think almost every codex has had an AdMech army based on it at one point... I'm currently using my guys as CSMs (knight titans=defilers), but am making a few models to convert them to a Daemonhunter Retinue army (as people say, dreadknights are pretty cool for knight titans - and then you've got techpriest/jokareo, combat servitor/death cult assassins, servitors, techguard...)

Well, I'm no admech expert, but C:GK looks like a viable choice. Lets see;

 

Coteaz/ Inquisitor- Magos

Techmarine- Techpreist/ Techmarine in training

Henchmen- Skittari/ Servitors/Electro Preists

Strike Squads or maybe Termies- Protectors

Dreadknight- Knight Titan

Dreadnought- Robot Maniple

Land Raiders/Chimera/Rhino/Razorback-If anyone is going to have them, it's admech.

Just my 2 cents.

Mars is still part of the Imperium and the Fabricator General is one of the High Lords of Terra, if memory serves.

The two are intertwine, even if Mars is a distinct cultural influence in its own right, it simply forms one of the many pillars that holds up the Imperium.

It really really does not need its own army list. Could be kinda cool, but is unnecessary.

One can also justify an Admech army using a number of codices.

 

Imperial Guard is my favorite, as scutarii are roughly equivalent to guardsmen and with your base trooper taken care of the rest of it proceeds from there.

 

Surprisingly Nids work fairly decent as well, with the Hive Mind and Synapse being represented as Servitors, mind locking, and all that hullabaloo. The mid range multi wound Warriors, Hive Guard, and such make excellent stand ins for the bigger, nastier, varieties of man/machine hyrbirds of the Mechanicum such as Cataphracti (or was it Centauri? The bigger heavier weapon toting gits) and possibly Knights, though I would suggest going a size up.

Carnifex and up sized entities break into the Mechanicum's esoterica war engine category, including Knights and such. Looking through the Collected Visions Horus Heresy books would provide the appropriate models for such things.

 

Interesting suggestions for a GK admech army and a Chaos Space Marine army. I tend to shy away from Admech as Marines, as I don't see anything in the admech forces that matches closely with the base marine.

 

Of course, all this, IMO.

Interesting suggestions for a GK admech army and a Chaos Space Marine army. I tend to shy away from Admech as Marines, as I don't see anything in the admech forces that matches closely with the base marine.

 

Protectors, the main AdMech chappies that we've seen in the Horus Heresy series, seem to be heavily armoured, well-equipped, human-or-slightly-larger sized. Seem a good match for Marines.

 

I think there's potential for using Codex: Orks to give the sort of Skitarii seen in the 'Titanicus' book - violent, almost feral, gene-bulked... And Orks have lots of fun walkers to be robots.

 

But yeah, Codex: Imperial Guard seems to cover the sort of Skitarii seen in 'Dark Apostle', older fluff, and so on. The standard Skitarii.

You know what would be cool to see? An army of lobotomized, and mechanically enhanced tyranids led by the xenos biologis sect of mechanicus. Replace all leader beasts with augmented tech priest. I can see it now, a tech priest leading a brood of carnifexes :)
On the flip side it does leave a lot of room for creative army builds, I've seen Necron, Ork, Tau, Eldar, Guard, Inquisition and Marine codexes used to represent the mechanicus, all of which have worked in one way or another.. (The Ork one in my eyes is a bit dodgy!)

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