Grimtooth Posted July 21, 2011 Share Posted July 21, 2011 What is the basic build for a fun Death Company build? Not competitive, but also not just a tabling waiting to happen? Link to comment https://bolterandchainsword.com/topic/234691-death-company-basics/ Share on other sites More sharing options...
knife&fork Posted July 21, 2011 Share Posted July 21, 2011 What is the basic build for a fun Death Company build? Not competitive, but also not just a tabling waiting to happen? Depends on your definitions of fun... You'll want one fist and at least one PW, the rest is up to you. I like bolters, mainly because it looks good. Link to comment https://bolterandchainsword.com/topic/234691-death-company-basics/#findComment-2825565 Share on other sites More sharing options...
catharsix Posted July 21, 2011 Share Posted July 21, 2011 I just posted basically the exact same question over in Lists (not sure which place is better for this question...) I'm eager to see the responses. I've been putting together my Angels Encarmine DC, and so far have 2 PFs, 1 TH, 1 guy with an Infernus pistol (which I am 50% sure people will tell me not to bother with, but he looks cool), and 3-4 regular guys, and a DC Chaplain. I'm going to magnetize them with regular backpacks and Jump Packs. I'll keep an eye on this thread too, to see what people have to say. Link to comment https://bolterandchainsword.com/topic/234691-death-company-basics/#findComment-2825619 Share on other sites More sharing options...
Enzephalon Posted July 21, 2011 Share Posted July 21, 2011 Hi guys, I field one squad of DC every game. It started because I really want to field the DC dread, but in the meantime I fell in love with them and field them on a regular basis as a little hammer unit. I take a 5 man squad with a powerfist in a Razorback. My HQ is a Reclusiarch. He is attached. Weapons on the Razorback vary. I allways drive 12" trying to get near a nice target and shoot at something with the Razorback. Then my opponent maybe pops my transport, or I'll get out the next round. Either way. It's very likely to get the charge and then I start to dish out the pain and smack some faces. The unit gives you 16 attacks initiative 5 rerolling to hit AND wound with weapon skill 5 and strenght 5, which means you hit a marine on a 3+ and wound him on a 3+ too (Rerolling everything) Then you have the Reclusiarch. 4 attacks initiative 6 rerolling 1 hit ignoring armour saves hitting and wounding on a 3+. Last but not least the fist. 3 attacks ignoring armour saves. Hell yeah... And if something is left to strike back you have Feel no Pain. Be careful about enemies with higher initiative and power weapons though. They are likely to wipe you out before you have the chance to fight Link to comment https://bolterandchainsword.com/topic/234691-death-company-basics/#findComment-2825678 Share on other sites More sharing options...
ulllyssies0110 Posted July 22, 2011 Share Posted July 22, 2011 For fun 10 or more (if you have the points) JP, bolters and a TH, PF or 2. Happy gaming. :D Link to comment https://bolterandchainsword.com/topic/234691-death-company-basics/#findComment-2825941 Share on other sites More sharing options...
Grimtooth Posted July 22, 2011 Author Share Posted July 22, 2011 Messing around with Army Builder I made up something like; Astrorath DC x10, PF, PW, ccw/bp x7, jump packs DC x6, PF, PW, bolters x4, razorback w/twn asscan DC x6, PF, PW, bolters x4, razorback w/twn asscan DC Dread Baal x2 Storm Raven Seemed like it would be fun. Was thinking of dropping 10 man to two 5's with one sticking with jump packs and the other going into another razorback w/twn asscan. Link to comment https://bolterandchainsword.com/topic/234691-death-company-basics/#findComment-2826023 Share on other sites More sharing options...
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