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Grey Knight Apocalypse Formation


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I am thinking about making an uber killy Librarian squad for my new Grey Knights, what do you guys think would make a good Librarian squad worth taking? A lot of people seem to think these type of psyker squad should make a stronger attack similar to the Inquisitor Henchman psyker squads but that seems kind of bland to me. i was thinking they can either power up there powers or have it where (for example) it takes 2 Librarians to nullify Perils of the Warp whike the other 4 can cast powers as thry please? It could be said the GK's found a way for 1 Librarian to control the warp for another one preventing the perils. What do you all think?
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Im thinking statline of Paladins

65 points per model plus 5 points per psykik power and 100 points for the formation

all weapons are always active

unit is able to summon them selvs to any point on the board once per game and charge that turn but cannot shoot ( walking through the warp has taken its toll )

a lvl3 Libby must lead the unit

at the begining of the game roll a d3 for the powers the libby has on the roll of a 1 or 2 stay the same on a 3 or 4 range doubles on a 5 or 6 strength and AP increases i.e s5 gose to s6 and ap 4 gose to ap 3

 

the unit itsself will be able to cast 2 psykik powers per turn chosen from the powers list on the from the libby page in the dex

the powers must be bought for the squad

 

im thinking this wouldbe quite evil :) :D

I think the squad should stand at five librarians one being level 3,

models at 65 with formation cost of 130. Squad has four psykic

powers plus Deamon Wolf's idea with the warp travel.

 

For the use of psykic powers I would say squad may use two powers

per turn if they move, if they do not move then the controller may choose

eather to use three powers or to fire the two powers at seperate targets.

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